Carrier Battles of Guadalcanal is the best war game on the App Store that involves carrier battles in the Pacific that have Guadalcanal in their title. I joke, but it’s actually a pretty amazing little war game with a ton of depth and character which belies its one-man development team. It’s also updated with new content so regularly that when a new update hits, it’s barely news. Last week the latest update arrived and it’s a doozy.
I’m not one who enjoys cutting and pasting [he’s lying, he loves it -ed.], but the list of stuff in this update is forcing my hand.
What’s New in Version 1.6
– the battle is fought in a single round
– all targeting options have been removed
– modifiers for torpedo and gunfire have been updated, check advanced rules
– ships’ gunfire is spread at random among all enemy ships
– victory is determined by counting the number of sunk, crippled or burning ships
– after a surface battle, a force can get disorder points preventing it from fighting again for several turns
-After naval bombardment, Japanese surface forces will not retire but will strive to escort another force instead
– the AI will avoid to have a Japanese movement in a US-occupied hex without battle or retreat
Ability to save several games
– new option for Santa Cruz (Wasp)
– more fuel at Guadalcanal
– a US transport force made only of DD will not retire after unloading
– the damage control rating of Japanese CA has been increased to 3 except for early models
– the naval detection of a force by other forces is no longer automatic (see advanced search rules)
That wasn’t too bad, was it?
Carrier Battles for Guadalcanal is available for iPad and will run you $5.