PC, Mac, Linux •
I remember talking with Owen back in the day and listening to him gush over Empire: A Deck Building Strategy Game as if it were the second coming of XCOM. Was his love for Empire a tad overzealous? Perhaps, but just a tad. Designed by Keith Burgun, Empire and his other titles, 100 Rogues and Auro, have all been the cream of the App Store crop since their release. Thus, you’ll be happy to hear that Mr. Burgun is working on another title and he’s currently funding it via Kickstarter. You’ll be less happy to hear that there’s no plan to bring it to mobile.
The new game is called Push the Lane and has the same pixel art we’ve gotten accustomed to in Keith Burgun’s previous titles. This one’s a little different, though. This one combines a MOBA, rogue-like, and puzzle titles to create something completely different which, after all, is what we expect from a new Burgun game.
You’re picking up gems and turning lanes to your color which eventually scores you points. There are buildings to construct which will help whatever strategy you’re going for as well as 8 different characters to choose from, each with their own special abilities.
- 8 playable characters with their own unique abilities at launch, more later on. (More with stretch goals!)
- 12 buildings that do different things, like produce gems, move gems, power up gems, move the player, and more. Combine the buildings together for cool combo effects! (More buildings with stretch goals!)
- A single-player campaign that tells a story about challenges, chasing dreams, and friendship
- Novel “discovery” system which lets players find secret characters, buildings, and more
- Endlessly replayable with procedurally generating elements and a single-player Elo system
- Memorable characters and charming artwork by Fariza Dzatalin
- Deep, interesting and challenging gameplay that will be frequently updated to maintain and improve gameplay balance, add features, and more
- A full original thematic rock soundtrack, including songs from other indie composers
I’m not doing a great job of explaining the gameplay, so watch the gameplay trailer below. Then head over to the Kickstarter and see if you want to help this thing get made for PC/Mac/Linux. There are 22 days to go and the Kickstarter is still about $10K short of where it needs to be. If you’d really rather play this on your mobile device than a laptop, Keith hasn’t completely ruled that out either, but I’m pretty sure that’s not going to happen if this Kickstarter doesn’t succeed.