iOS Universal, Android, PC/Mac •
And…we’re back. Sorry for the lack of content this week, but summer vacation started this week for my kids and, coincidentally, my wife has been gone since Sunday on a business trip, leaving me with no time to myself to get anything written. While summer will make it a little harder for me to get content up, I don’t plan on going AWOL very often, so I apologize for the past few days. Let’s get caught up, shall we?
The expansion is Villains of the Multiverse and it’s a doozy. Ten new villains get added into the mix and all of them can be used in Team Mode. Team Mode, introduced with the Vengeance expansion, allows the villains to create their own Legions of Doom and force your heroes to battle up to four baddies at once.
When mixed in with the 5 Team Mode villains from Vengeance, there are now more than 384 thousand possible villain team combinations to battle. I wouldn’t worry about it though as there are currently more than 8.2 million possible hero teams you can assemble (seriously, we did the math).
As usual, there’s more! Also included in the Villains expansion are four new environments to act as set pieces for your heroes. With this expansion, the digital version has caught up to its cardboard cousin. The only deck still missing from the digital version is the Celestial Tribunal deck, and that’s coming in the next mini-expansion.
Look for the update to land on iOS, Android, and PC/Mac on June 22.
- Sentinels of the Multiverse for iOS Universal, $7
- Sentinels of the Multiverse for Android, $7
- Sentinels of the Multiverse for Kindle, $7
- Sentinels of the Multiverse for PC/Mac via Steam, $10