iOS, Android, PC/Mac •
Remember Age of Rivals? We talked about it back in March and its mashup of civ-builder and CCG gave us all sorts of warm and fuzzies when we played in on our laptop. For those of you who prefer to do your gaming on the go, you’re in for a treat, because Age of Rivals is coming to mobile this Thursday.
Age of Rivals is an original CCG that completely eschews the standard CCG model by ditching the concept of random boosters. You’ll find no IAP in Age of Rivals, instead all cards are unlocked as you play meaning you’ll eventually get all the cards, and never have to worry about picking up a crappy card that you already own three copies of.
While we love Age of Rivals’ lack of IAP, what really makes the game shine is its gameplay. The main mechanism is drafting. Each player is dealt four cards, picks one, and hands the remaining cards to your opponent. Do you take a card you really need or steal a card that doesn’t help you, but would really help out your opponent? It’s the same mechanism popularized by games like 7 Wonders and Fairy Tale, and it’s a good one.
Cards are then played to a tableau where they’ll interact to bring your civilization wealth, resources, military might and more. The game has leaders, conquest, economics, and is way deeper than you might think when you take a look at the screenshots. Despite the depth and complexity, you can still finish a game in under 10 minutes.
I haven’t played this one as much as I’d like, but only because it’s on my laptop. This might shock you, but I prefer to game on my tablet and phone, so this will be an immediate pick up for me when it lands on iOS and Android this Thursday. Another incentive for a quick buy is its special launch price. Age of Rivals will go live on mobile this Thursday and cost only $1. That’s a ridiculous price for the amount of game you’re getting so don’t delay in grabbing this one when it launches.