iPad, PC/Mac/Linux •
It’s official. Darkest Dungeon is officially coming to our iPads, and it’s happening in only a couple weeks. We’ve been asking about Darkest Dungeon on our iPads before the PC/Mac version was out of Early Access, but were always given answers that neither confirmed or denied a mobile port. Makes sense, as developer Red Hook is up to their eyeballs with supporting and expanding the PC/Mac version. Turns out Red Hook had an accomplice in getting the iPad version up and running, Blitworks, which I’d never heard of before, but have instantly become one of my favorite devs. If you can’t tell, I kind of like Darkest Dungeon.
If you’re not familiar with Darkest Dungeon, here’s the pitch. It’s basically XCOM, but in a fantasy setting with all the warmth of a Rob Zombie movie. You are the descendant of a disgraced family who dabbled in the dark arts and shit went bad. Real bad. The town and everything in it is in ruins, swarmed over by the undead, demons, and worse. You’re here to reclaim your birthright, and to do that you need to clean out the vermin and figure out what happened in the first place. Of course, you’re too important to send into the tunnels yourself, and this is where the XCOM-like part of the game lies. You recruit adventurers and send them in to do your dirty work. Unlike XCOM, Darkest Dungeon is 2D with your party moving left and right through the dungeon. Combat is still turn based, and figuring out which powers to use and when before your enemies dispatch you is where the fun lies.
Along the way you’ll unlock and upgrade buildings of the ruined hamlet, improve your adventurers, and throw your device across the room when they die. There are no saves in Darkest Dungeon, when a character dies they’re gone.
- Manage a team of heroes through the physical and mental stresses of adventuring. Try to stop paranoia, greed, anger, hopelessness, and more from crippling the party.
- Affliction System: Make the most of character flaws and strategically construct your party to overcome hardship.
- Innovative turn-based combat with a nostalgic feel
- Striking hand-drawn 2d gothic art style
- Extensive narration system to celebrate your successes…and failures
- Original score by Stuart Chatwood, composer for eight “Prince of Persia” games and founding member of multi-platinum Canadian rock band “The Tea Party.”
- Meaningful consequences and permadeath deliver heightened tension and provide for truly heroic moments.
- A Lovecraftian-inspired story of greed and redemption.
The iPad version is coming on August 24th, and will include the full PC/Mac version of the game which is easily 80+ hours of delving. Red Hook has also mentioned that the Crimson Court expansion, which launched for PC/Mac earlier this year, will be coming to the iPad version a bit later in 2017. The game will be a premium title, with no freemium shenanigans, but the App Store price has yet to be determined. They’ve also created a cool feature where you can export saves from the PC/Mac version via Dropbox and upload them into the tablet version, continuing your game on either platform.
I’m hoping to have a review of the iPad version ready to go when it launches on the 24th, so we’ll let you know if they did the port right. Of course, this is assuming it works on my old iPad Air. Here’s hoping!