iOS Universal • It’s been a while since we’ve posted anything relating to the App-ocalypse, the destruction wrought on the App Store when iOS 11 dropped last September. It was at that point that 32-bit apps were deemed unworthy of our love and sent packing. One of the better casualties was the digital rendition of Stone Age from Campfire Creations. This wasn’t a huge surprise, considering that Campfire Creations died a while back, leaving no one to update the app. Turns out, Campfire Creations wasn’t quite dead and, in fact, are feeling better. They definitely don’t want to go on the cart. How can we be so sure? Yesterday, Stone Age was updated to work with iOS 11.
iOS, Android • One of the early hits of 2018 has been Slothwerks‘ deck-building roguelike, Meteorfall. We certainly liked it in our review, and the forums here seem to appreciate it as well, to a point. There’s definitely a split on whether it’s too easy or if there’s enough content to warrant a comparison to everyone’s favorite deck-building roguelike, Dream Quest. Maybe not yet, but Slothwerks is on the case. I spoke with them yesterday about the upcoming update as well as any plans for the future.
iOS, Android, PC/Mac/Linux • With 1000000 and You Must Build a Boat under his belt, Luca Redwood has become a legend around these parts. Both of those titles looked and played very simply, but had a hidden depth that you realized only once you rolled up your sleeves and delved in. Luca’s next game is called Photographs and, until now, we didn’t know much about it. That changed this morning when I was sent a preview copy that I’ve been messing around with all day. I’m pretty sure that Luca Redwood fans won’t be disappointed when Photographs hits the App Store.
We’re back with another installment of what the Stately Crew and myself are planning to load up on our devices over the weekend. It sounds like you enjoyed last week’s entry which is great, because this allows me to get content up with hardly any work! Woohoo! It’s about time we made the other writers work a bit anyway, don’t you agree? Of course, it’s with that in mind that I realized each writer can’t narrow down their selection to only one game leaving me with a load of work to do. Foiled again!
PC/Mac • Yesterday I had a chance to meet with some of the fine folks at Fantasy Flight Interactive, the new digital studio that will be converting Fantasy Flight‘s catalog into digital games that are somewhat like the originals. Yes, for some reason, FFG has always held the opinion that their digital and cardboard versions shouldn’t be simple copycats of each other, and that trend continues with the Lord of the Rings LCG, which should be going live sometime in 2018. I got an up close and personal tour of the LCG on my visit and I’m here to spill the beans.
iOS Universal, Android • We reported it last month and our forums are going crazy with Polytopia-fever, but I feel it’s my duty to report to the three of you who either just found Stately Play or simply forgot about the news: Battle of Polytopia now has online multiplayer.
Mobile, PC/Mac • Earlier this year my Kickstarted copy of One Deck Dungeon from Asmadi Games arrived and it quickly became my go-to solo game. It’s compact, easy to fit in a backpack, and plays fairly quick while still giving you something to think about each and every turn. Those gents at Handelabra have taken it upon themselves to convert this card game to digital and, just this week, they let me have a look behind the curtain to see how things are going. They’re going very, very well.
PC/Mac/Linux • According to Steam, over the past week I’ve played Factorio for 31 hours. That may not seem like a lot to gaming diehards, but we’re talking about a guy with three kids who is forced to spend most of his waking hours away from a keyboard. 31 hours in a week on my laptop, playing games, is simply unheard of. Even games like Civ or Cities: Skylines haven’t drawn that kind of devotion from me in the past few years. In fact, I’d have to go back to pre-kid days when I’d spend every night playing World of Warcraft while my wife travelled for her job. Yes, I was a really cool cat back then, too. The thing with Factorio is that I haven’t even scratched the surface. I suddenly understand why my kids like Minecraft so much.
PC (now), Mac and Tablets (coming soon) • Back in January of 2017, Nick gave us a preview of an upcoming digital miniatures game, Wartile, and wouldn’t shut up about how great it was. We didn’t get a chance to play the game, but just looking at screenshots was enough to get us excited about what Playwood Project was working on. As of last week we can stop window shopping and actually try on this new dress because Wartile is now available on Steam.
iOS Universal, Android (late March) • There weren’t many games more anticipated in 2017 than Warhammer Quest 2, the follow-up to one of the best dungeon crawlers to ever grace a touchscreen. When it did land in November, however, reactions were a bit on the cool side. While WHQ2 was beautiful and varied, it lacked that threat of unseen death around every corner. Yep, it was a bit too easy. Last week a major update landed bringing ambushes back and cranking up the difficulty–not to mention expanding the explorable world–and it seems to have made much of the disgruntled masses a little less disgruntled. When I was writing up last week’s post, I was surprised that the only link I needed to add was to the App Store. I could have swore that an Android version existed, but I was wrong. Actually, I like to think I was being prescient and channeling my inner Nostradamus because today I learned that an Android version is in the works and should be here in March.