We’re back with our weekly round-up of what we hope to fire up and play this weekend. Well, most of us are. Due to my son being in his school’s musical this weekend, I don’t think I’ll have time for anything other than keeping up with my Through the Ages and Galaxy Trucker games on my phone. Not to worry, however, as next weekend is the weekend when I head up to the forests of northern Wisconsin and game with my friends for four glorious days. There will be post-game reports. We also don’t have Nick this week, but that’s my fault. I know it’s hard to believe but I screwed up and forgot to tell Nick that Scrying was on this week. Yes, people, the incompetence that damned editor is always ripping me for isn’t an act, it’s a real thing. [you bet your ass it is -ed.] I’m pretty sure my lackadaisical attitude toward Scrying also left Tanner out in the wilds. So, it’s a shorter Scrying than usual.
[Go ahead, say it. -ed.] And it’s all my fault. [it’s a start -ed.]
I’m starting to hate that guy.
I don’t know about this, man. Trepidation. But, what the heck: Bloodborne is free with PS+, so I’m going to try stepping outside my comfort zone. Also outside my zone of competence and away from my stylistic preferences. I’ll probably also get in some more Cinco Paus, which I thought was just a cool 868-HACK with some inference, but now appears to have some other stuff going on the nature of which isn’t wholly clear to me. And I picked up the Pennsylvania map for Ticket to Ride, because it has Rochester. Also, I thought maybe the stock thing would incentivize earlier route claiming and shorter routes. Whether it does enough in that line bears further investigation.
- Bloodborne for PlayStation4, $20
- Cinco Paus for iOS Universal, $5
- Ticket to Ride for iOS Universal, $9
- Ticket to Ride for Android, $10
- Ticket to Ride for PC/Mac/Linux via Steam, $10
- Ticket to Ride for Kindle, $10
Warhammer: Vermintide II
Oh God. Scrying deadline. There’s a reason it’s beyond the witching hour where I sit, an hour deep into the darkness of Saturday’s ante meridiem. It’s a rat problem.
Warhammer: Vermintide II is here! The brutal co-op cleave-and-chop-and-cream-and-carve simulator from Fatshark is exactly what the doctor ordered to staunch the woes of a long week. Things are immediately looking even better than the dark horse original, with an upgraded loot and character development table in place of the infernal dice-rolling guff of OG Vermintide. There are classes, too, so if you’re keen to twist your hero in a few different ways, you can.
I’m going to hand this off to the Stately Raven and tell you I better hit the hay, but the truth is? There is a horde to rend. The night is young, and full of horrors.
iOS 11 is closing in on me. I can feel it’s hot breath on the nape of my neck. [one of us, one of us, gobba! gobba! -ed.] Civ was bad enough, but now I can’t get Read-Only Memories Type M, and I’m not sure if my iOS 10 New Zealand soft-launch version of Armello will be multiplayer compatible with the worldwide iOS 11 version. Curse you, Tim Cook!
I’ve been holding out because I still have 32 bit iOS games I want to play. In particular, I’ve been hanging on for Crabitron, which is still the killer app for multi-touch gaming. My kids *both* love Crabitron, and it’s 32-bit. I resisted the lure of Civilization 6 on iPad for Crabitron. I mean, it’s a game where you control the massive claws of a giant space crab, cracking open spaceships and sweeping the tender humans within into your craw.
It’s not often that I feel represented in videogames: it’s pretty much Crabitron, Octodad, and I Fell in Love With the Majesty of Colors, which is the other game I’ll be playing this weekend. At least Majesty of Colors is iOS 10 compatible… for now.
- Crabitron for iOS Universal (not iOS 11 compliant), $3
- Octodad for iOS Universal, $5
- (I fell in love with) Majesty of Colors for iOS Universal, $3
Bonfire: Forsaken Lands
[Dave can’t even get his mistakes right anymore. Contrary to the intro, Nick chimed in at the last minute -ed.] I won’t have a ton of time for PC gaming but will probably poke at Bonfire: The Forsaken Lands a bit more on my phone. It’s a side-scrolling city builder where you expand by day and fend off the things that go bump in the night. You have to balance resource gathering with defense and while it doesn’t exactly break new ground I’m enjoying all the ways to expand my burgeoning civilization for now.