I didn’t get around to posting our glimpse into the future last week due to a migraine that was delivered directly to my brain from the 6th level of hell. I didn’t do much of anything last Friday but sit in a dark room and pray for death. Come to think of it, replace the dark room with ‘cubicle’ and it kind of describes every Friday. This week we’re back to regale you with prognostications of what we’ll be playing this weekend. If you’re short on time and can’t read through the whole thing, yes, I will be playing more 18xx this weekend. I’m such a wild man.
iPad, Switch, Xbox, PC/Mac/Linux • I know Darkest Dungeon has both its fans and critics around these parts (I’m steadfastly in the “fan” category), but even the haters can’t deny that the more big-name PC ports we get on iPad, the better. The downside of not being the game’s primary platform, however, comes with the slow pace of getting new content. We’re all still waiting for Aspyr to release the Rise & Fall expansion for Civ VI on iPad, for example. The latest DLC for Darkest Dungeon, the Color of Madness, was unleashed on Steam back in June but those of us who play on our iPads or Switches were left in the lurch, waiting for any news of its appearance on our platform of choice. Today, that news finally broke. The Color of Madness will be coming to all platforms–iPad, console, Switch–on October 11.
iOS Universal • It’s not often that a game trailer arrives and tricks me the way Grimvalor‘s has. I saw the trailer yesterday on Twitter and immediately wondered if this PC game would be making it to Mac and/or mobile so I’d be able to play it. Little did I realize that, no, it’s not for PC or Mac at all. This is an iOS-only game that looks like it stepped right off the bus to Console-ville. Of course, pretty graphics do not a great game make, so let’s take a look what makes the whole thing tick.
iOS Universal, Android • Tinder-esque role-playing roguelike, Meteorfall, landed on the App Store back in January like a…um…hmm, something falling from the sky? Can’t think of a good metaphor. It will come to me at some point, I’m sure. Since its release it’s been the recipient of several updates including the massive (and free) Necrodude update which added a new hero, the titular Necrodude. Yesterday another update crashed into Meteorfall like a…jeez, I really just can’t think of anything. Anyway, it’s called the Demon Update and the changes it makes to the game are on the hefty side.
In case you haven’t heard, Sunless Skies, the sequel to Failbetter Games’ indie hit Sunless Sea, has set course for release on January 31st, the year of her Majesty below 2019. The pitch is “Sail the skies. Betray your Queen. Murder a sun.” Works for me, I’ve wanted to murder a sun ever since I met the !@%$!?! Dawn Machine (falling as it does only behind red honey on my list of things that are actually terrible in Sunless Sea, and that only because the red honey smuggling subplot involves such an intensely personal corruption). I’ve been in on the Sunless Skies alpha and it’s been amazing, watching the world grow from a frustratingly sparse but conceptually fascinating single zone of space to a deep, dark, place, full of wonder and terror, worthy successor to the strange glories of Sunless Sea.
Welcome back, my dear fiends! In this gloaming hour we have for you the ghastly first quest of the Lightbearer, a suicide mission into the gullet of giant worm, and I don’t mean wyrm with a “y.” No, this behemoth is the maggoty, squirmy kind. Do you think you have the “stomach” for this tale? We shall see. (TW for body horror).
iOS/Android (out now), PC/Mac/Linux (coming Friday) • There was a time, not long ago, that I dreaded any game that included a stock market mechanism. Something in my brain convinced me that games with stocks and money were the purview of the business-inclined, which I’m definitely not. [For example, look around this website and see how well he’s monetized it. -ed.] Luckily, a little game called Imperial changed my mind and, while I’m terrible at stock games, I discovered that they’re fun as hell. If you’re not aware, stock trading is a (the?) major component of the 18xx family of board games which readers will know I’m currently in love with. Stock games tend to fall into two categories: those that treat stocks fairly realistically and those that don’t. The 18xx games, for example, deal with it somewhat realistically with your stock price rising and falling based on demand and the profitability of your train company. Stockpile falls into the unrealistic camp in which stock prices are randomly in flux. Both are fun, and while I doubt we’ll ever see an 18xx game make its way to our phones, (unless Playdek ever gets around to developing 1846 from GMT) today Stockpile makes its grand entrance on the digital stage.
Hello my ghoulies and ghosties and long-legged beasties and things that go “bump” in the night! It’s uh, still Sunday night, right? No… well, never mind then. This week, I’m starting my creative playthrough/AAR of Tales of Maj’Eyal as a Writhing One. TW for body horror in roughly the same vein as Mary Shelly, David Cronenberg, H.P. Lovecraft (of course), and my nightmares as I entered adolescence. We’re not getting into Human Centipede territory because even I have limits. It’s my intention to stay as close as possible to the official lore of ToME and to the key in-game events without being pedantic about either one. We’re not doing this is chess notation.
While I know it’s not the most beloved game around these parts, I seem to have fallen pretty hard for One Deck Dungeon from Handelabra. I purchased the Forest of Shadows expansions and promo cards and discovered Quick Play mode which randomly pits one or two adventurers against one of the 10 or so bosses. It’s fantastic. I love learning the quirks of each class and using the hero progression to slowly give them new abilities for the next time they randomly get called to service. I’ve played for hours at a time this week which is not something I’ve done with a video game in quite a while. I bring this up because I will probably be playing it quite a bit over the weekend as well along with a few other things. We’ll all be playing games over the weekend and to see which ones, skip past the jump.
PC/Mac/Linux, Switch • Another interesting announcement during the Nintendo Direct that I didn’t watch came from Paradox, makers of all things epic and real-time. Turns out they’re getting in the Switch game as well and their first (and maybe only?) release is the outstanding city builder, Cities: Skylines. The best part is that it wasn’t a tease announcement. No, they were announcing that the game was out for Switch right then and now.