Cardboard Critique: Nemo’s War (Second Edition)

September 20, 2017 David Neumann 3

Tabletop • I’ve never played a solo game quite like Nemo’s War from Victory Point Games. I went into it prepared for the usual solo/cooperative game tropes–turns divided by a “bad” phase, more fires to put out than you have hoses, a general sense of being completely screwed–but found none of those. Instead, Nemo’s War felt more like one of those open-world video games like the Elder Scrolls series. Do whatever the hell you want, when you want, and have fun doing it. There’s never that moment, as in other cooperatives, where you “beat the game”. It’s strange, yet mesmerizing.

Fantastic point-and-click adventure, Thimbleweed Park, arrives on iOS

September 19, 2017 David Neumann 0

iOS Universal, PC/Mac/Linux • You’re probably sick and tired of me talking about Thimbleweed Park around these parts, but I know a lot of our readers are mobile gamers first and foremost, so I also know many of you have probably ignored my earlier praises of the game. You’re probably also aware that the previous sentence is an abomination of word structure and nearly, but not quite, a run-on sentence. That sentence wasn’t much better. Shorter, but not better. What I’m trying to say is, mobile gamers can now experience the joy I’ve had playing Thimbleweed Park because it’s currently on the App Store.

Spiderweb set to explore Avernum one last time

September 18, 2017 David Neumann 0

iPad, PC/Mac • There was a time–well before anyone had coined the phrase App-ocalypse–that Spiderweb Software had their fill with Apple and vowed to never produce another RPG for our tablets. Remember that? Spiderweb guru Jeff Vogel was lamenting the fact that iOS 8.3 broke their engine, and they were taking their ball and going home. They eventually relented, with the reveal that Jeff’s initial rage was caused by some underlying medical issues and things happening outside the wonderful world of coding. That circus revolved around the release of Avernum 2 and, thanks to Pocket Gamer, we learned that we can expect the final chapter in the saga, Avernum 3, next year.

Here we come, hat in hand

September 15, 2017 David Neumann 47

We’re nearing the one year anniversary of launching Stately Play and while we haven’t reached the heights of our old living quarters, it’s been a lot of fun being able to write again about topics that I love. Of course, I could write all I want but without you guys reading it, I would just be another mad man bellowing into the wind. Therefore, I have to thank each and every one of you, whether you stop by every day, once a week, or only when you spy a story you might like via our Facebook or Twitter feed. None of this would exist without you reading, contributing in the forums, playing in tournaments, and all the other stuff you do that doesn’t deal directly with what appears on the front page.

Warhammer Quest 2: The End Times shows off some gameplay

September 15, 2017 David Neumann 0

iOS • While we’re all busy playing Through the Ages today, we need to remember 2017 isn’t done beating us down with awesome games. Case in point: Warhammer Quest 2: The End Times which is coming to mobile in October. We’re all familiar with the first Warhammer Quest, what with its top down perspective and orc crushing combat. Warhammer Quest 2 promises much of the same, it appears, albeit with a more isometric take and way more detail when it comes to the environments and characters. We spoke with Perchang about what we can expect a few weeks ago, but today they released a new trailer that highlights the gameplay and it’s worth watching.

Cardboard Critique: Navegador

September 15, 2017 David Neumann 0

Tabletop • I assume that board game publishers commission board game cover art to be evocative of the game’s theme while also creating some excitement for what lies inside that cardboard box. All publishers except PD Verlag, that is. Instead of promising a thrilling adventure, their box covers depict old white guys looking like they need to use the toilet. They broke new ground with Concordia, not only by having the cover focus on a woman instead of a man, but simply by depicting someone smiling and not looking like they’re waiting for the reaper to mercifully end it all. Today we’re looking back at one of Mac Gerdts’ better designs, Navegador, complete with a box cover depicting a sullen Henry the Navigator staring a map. Prepare thyselves for adventure!

Iron Marines storms the App Store beaches

September 13, 2017 David Neumann 2

iOS Universal, Android • You know what doesn’t work on touchscreens? Real time strategy games. Getting one to work with less than accurate touchscreen controls is akin to putting that rubber band on those posts in a game of Operation, very few people can pull it off. A new title has just sauntered onto the App Store looking to buck the trend, however. It’s called Iron Marines and it looks like it might just succeed.

Thimbleweed Park heading to mobile next week-a-reno

September 13, 2017 David Neumann 0

iOS Universal, Android, Consoles, Switch, PC/Mac • While I absolutely adored the PC/Mac version of Thimbleweed Park earlier this year, I’ll admit that I still haven’t fully solved the Twin Peaks-like murder mystery that lies in the game’s center. The game is big and sprawling and while it looks and feels like a 1990’s LucasArts point-and-click title, there’s much more here to unravel story-wise. I’ve kind of been waiting for the mobile version to launch so I can follow the exploits of Agents Ray and Reyes–who are in no way anything like Dana Scully or Fox Mulder–on my couch. The wait is nearly over! Thimbleweed Park is coming to iOS next week and Android in October.

Codito strikes again, making Brief History of the World 64-bit

September 12, 2017 David Neumann 6

iOS Universal • We praised Codito last week for being cool enough to spend their time and money to make sure all their apps survive the upcoming App-ocalypse, arriving with the imminent release of iOS 11. At the time, Le Havre had gone 64-bits and we all jumped and cheered and patted Codito on the back saying things like, “Good show!” and “Well played!”. Strangely, all this Codito love was followed by an email from Mr. Codito telling me to knock it right the hell off. I was confused, but held my tongue and waited for more info, which arrived today.

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