Hoplite saved from extinction, now 64-bit

October 6, 2017 David Neumann 0

Back in Pocket Tactics‘ glory days, one of my favorite writers over there was Clancy. He was a lot like Owen, but without the snark. Or, I should say, a different type of snark, but he knew what the hell he was talking about and shared that info with aplomb. His reviews were delights, with one of my faves being for the roguelike-puzzle gem, Hoplite. Not only did Clancy give it 5-stars but, behind the scenes, he nearly convinced Owen that it was GOTY material. This in a year that saw both FTL and XCOM: Enemy Unknown land on the App Store. Even with that competition he wasn’t too far off. 2014 was a fantastic year for gaming, and all three of those titles remain on my iPad. Hoplite took a little vacation from the App Store the past few weeks but, yesterday, rose from the ashes with a brand new 64-bit version ready to conquer iOS 11.

Cardboard Critique (but not really): Temple of the Feathered Serpent

October 5, 2017 David Neumann 5

Tabletop • While board gaming is still a fairly small niche of the hobby world, it’s made up of many smaller niches. Many of those I’ve dabbled in: war games, miniatures, 18xx, smelling like you haven’t showered in three weeks. One group I’ve never participated deals with something called Print-and-Play. These are the crazy people [I only say this because a good friend is one of these people and he’s only slightly not crazy -ed.] who spend a lot of time to handcraft beautiful copies of games released for free and posted on sites like BGG. I haven’t even been one of the lazy ones who just print everything on regular paper and tape it together with Scotch tape. Nothing in this process interested me in until I helped design a Print-and-Play game of my own, and now I think they’re the greatest thing ever. Well, this game is, at least.

Prepare to get Smashed next week

October 5, 2017 David Neumann 6

iOS, Android, Steam • It wouldn’t be a complete week without at least a little bit of news out of the Asmodee Digital camp. Last week they released two games, Ticket to Ride: First Journey and Harald. This week is a bit more subdued. This week they’re merely announcing a huge release coming next week. It’s Smash Up, the wacky card game of amazing mix-ups, which is totally not the actual tagline for the game; I just came up with it on my own. That said, it’s pretty great, so if you need any PR guys, AEG, give me a call.

Steve Jackson’s classic Ogre comes to Steam

October 5, 2017 David Neumann 5

PC • The original Ogre was designed by Steve Jackson way back in 1977, nearly 25 years before his own publishing company would become synonymous with a little card game called Munchkin. It’s had several editions since it’s days with long lost publisher, Metagaming Concepts, culminating in a ridiculously gigantic new edition (seriously, this thing weighs in at over 30 pounds) funded a few years ago, with the sixth edition hitting shelves in 2016. Part of the Ogre revival includes a digital version which was just released for PC.

Cardboard Critique: Downforce

October 4, 2017 David Neumann 7

Tabletop • You may not of heard of Restoration Games–they’re relatively new–but I don’t think that will last for long. For one, you’re reading this, and I’m about to talk about them as if they’re my first middle school crush. Secondly, they’re taking older games from the 80s and 90s and updating them for modern gamers which is a really cool thing to be doing. What games, I hear you ask? Well, let’s take a look at their racing/gambling hybrid, Downforce.

What the hell has Asmodee done now?

September 29, 2017 David Neumann 0

iOS Universal, Android, PC/Mac • We started Monday by learning that Asmodee Digital would be releasing a kid-oriented version of Ticket to Ride on the App Store later in the week. What they didn’t tell us was they’d be releasing another game as well, Harald: A Game of Influence. Not a peep. Not this week, not at Gen Con, not ever. What the hell is Harald and why is Asmodee keeping it under wraps?

Strategy 101: Through the Ages, Wonder Edition

September 29, 2017 David Neumann 5

iOS Universal, Android • To me, the best parts of any civ-building game are the Wonders. From the moment I built the Pyramids in Civilization II and was presented with a FMV movie showcasing my achievement, I was hooked. In fact, while I’m not a huge fan of FMV, I do wish they still had them in the Civ series. Nothing was cooler than adding that last brick and hearing the CD-ROM drive fire up. Through the Ages doesn’t have any FMV movies celebrating your achievements, either, but Wonders still play an important role in building a competitive civ. They’re also just fun to play around with, so let’s take a look at them Age by Age.

Asmodee focuses on the littlest gamers with Ticket to Ride: First Journey

September 28, 2017 David Neumann 9

iOS, Android, PC/Mac • Not sure how relevant Asmodee Digital‘s latest title will be for most of the Stately Players out there, but I’m guessing at least a few of you have kids. Little kids. I’m talking preschool, kindergarten, maybe 1st-2nd grade. You know, little kids. Their latest release is a digital version of Ticket to Ride: First Journey and if you’re thinking it’s basically Ticket to Ride for kids you’d be right, especially if you’re thinking it’s for little kids.

Strategy 101: Through the Ages, Corruption Edition

September 26, 2017 David Neumann 5

iOS Universal, Android • After posting yesterday’s mammoth strategy guide for Czech Games‘ awesome port of Through the Ages, I was asked by several people to go over one of the game’s most frustrating mechanisms, Corruption. Let’s do this!

Pathfinder Adventures expands, slashes prices

September 26, 2017 David Neumann 6

iOS, Android, PC/Mac • Last night an update arrived for our beloved, yet seemingly beleaguered, Pathfinder Adventures.  The update brought more content, which is good, but also completely changed prices for IAP in the mobile version, which is good news too, I think? I don’t know, the future of Pathfinder has seemed foggy since Obsidian wrapped up the Rise of the Runelords campaign, and changing their pricing and whatnot at this point seems like a bad sign that, maybe, Pathfinder isn’t doing as good as Obsidian or their new overlord, Asmodee, had hoped. Or maybe I’m full of crap. It’s happened in the past, and I definitely have no insight into what’s going on in the darkened back rooms of Obsidian. With that in mind, let’s focus on what we do know about, the latest Pathfinder Adventures update.

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