If you came to this post looking for warm and fuzzy recollections of Thanksgivings past or thought we’d be gushing all over with thanks for blah, blah, blah, prepare to be disappointed. Instead, in true Stately Play form, we’re going to use this warm family holiday to dredge up excuses for our own laziness. Stuff that in your turkey!
Tabletop, iOS, Android, PC/Mac • Back at Gen Con in 2016 we were introduced to Mansions of Madness Second Edition which removed the need for a GM and made MoM one of the best exploration/narrative/dungeon crawlers out there. Around the same time we were also introduced to the Road to Legend app for their actual dungeon crawler, Descent 2.0. This, also, removed the need for a GM and did all the work so players could complete whole campaigns while all working on the same side. Both of these additions were met with critical acclaim, but gamers are a finicky bunch and instead of patting Fantasy Flight on the back, screamed about wanting the same type of companion app for FFG’s Star Wars themed dungeon crawler, Imperial Assault. Well, it’s coming.
iOS, Android, PC/Mac • I’ll admit that I didn’t get the first Reigns. I know it was everyone else’s 2016 GOTY, but I just couldn’t get into it at all. Swiping left, right and ending up…somewhere? I just couldn’t figure out what all the hubbub was about. Apparently, if you stuck with it, all sorts of special story-driven stuff happened, but I didn’t have the patience [or common sense -ed.] to keep playing. That said, it remains on my phone. One of these days I’ll really dig into it and realize I had an awesome game right under my nose all this time and it will be great. Or, I might delete it and just download the sequel, Reigns: Her Majesty, which is coming to all platforms on December 7.
Tabletop • In our effort to speed things up with our ongoing Liberty or Death session report, I’ve managed to somehow combine six (6!!!) turns into one post. Unfortunately, this means I’m already broke my promise to report on at least one non-board game per day by not covering anything yesterday, but I did report on two non-board games Wednesday, so I’m calling it even. Without further ado, let’s see what’s happening in the colonies.
iOS, Android, PC/Mac/Linux • Regardless of how theme-heavy you like your games, I think everyone, deep down, has a soft spot for abstract games. Something about the simplicity, beauty, and nostalgia of playing a game in which pieces only come in two colors with the winner decided by a battle of wits instead of labyrinthine combat rules involving card drafting, custom dice, and a DNA sample. Hell, Chess and Go have been around for millenia; will we be able to say the same thing about 7 Wonders? Well, not us. We’ll all be dead, but you know what I mean. Bottom line, abstracts are kind of cool and it looks like we have a new one heading our way from rookie developer, Bearwaves. It’s called Feud and, much like their name, I don’t quite understand what I’m seeing.
iOS, Android, PC/Mac/Linux • It’s okay, you can say it. I miss a shitload of news. I know it, you know it. I’d like to blame it on the fact that I’m the only one working the Stately Play news beat these days, but it’s more an issue with me just being a lazy bum and focusing only on the stuff I really enjoy. I don’t think I need to tell you that the stuff I enjoy is board games. I’m going to try and be better and cover more than whatever Asmodee is currently up to, trying to write about at least one non-board game every day. Will I stick with it? Mostly. I’m sure I’ll have days where I slip, but it’s going to be better than it has been. Promise. Today’s non-board game is Card City Nights 2 which hit the App Store late last week.
Tabletop • We’re back with our parade through (alternate) history via GMT Games‘ brilliant COIN title, Liberty or Death. I’m getting the sense that you, the Stately Players [I’m really trying to get him to stop. This will be the last time, I swear -ed.], are losing interest in these turn-by-turn walkthroughs, so I’m going to really try and wrap the whole thing up before Thanksgiving so we can move on to a different game. When I started the affair, I had it in my head that I would spend 5-6 hours playing the game and then chop it into a week’s worth of material. When I saw how much information had to be relayed while writing up the first turn, I realized I may have bitten off more than I could chew and moved to the one-two turns per day format. That works well for me, but it needs to work well for you as well. I’m new at this, and still learning. Stick with me. We’ll wrap up LoD as quick as possible and then throw something else on the table.
iOS Universal, Android, Kindle, PC/Mac • Somehow I had forgotten that Asmodee Digital, our eventual lords and masters, had taken over control of one of the most venerable digital board games, Ticket to Ride. From our point of view, it’s not all that relevant who’s doing the publishing duties, but it did strike me that we seemingly can’t go a day without mentioning the Asmodee juggernaut. I guess that’s what happens when you’re a juggernaut. Today’s Asmodee news revolves around a new expansion for TtR, the UK.
iPad, Android tablets, PC/Mac/Linux • With 16 days to go in the Kickstarter campaign, One Deck Dungeon has successfully funded. That’s not huge news considering that when we spoke about it on day 2, it was already well above 50% towards its goal. What is surprising is the update Handelabra released today to announce that funding was successful. Originally, One Deck Dungeon was being pitched as a Steam title with mobile being something they would look into down the road. Apparently, the road was rather short because today’s update announced that One Deck Dungeon is coming to iOS and Android.
iPad • There were three board game ports that seemed stuck in development hell, never to actually make an appearance on our tablets. The first was Twilight Struggle which switched developers after years of development only for Playdek to save the day, releasing one of the best board game ports on the App Store. Then there was Through the Ages which was promised back when the iPad was a novelty, died when Codito’s license expired, and finally resurrected by CGE as one of the best board game ports on the App Store. Now we have 7 Wonders, which was nearly released several years ago, been through multiple beta tests, and has finally made its way to digital but, unfortunately, isn’t one of the best board game ports on the App Store.