We’re nearing the one year anniversary of launching Stately Play and while we haven’t reached the heights of our old living quarters, it’s been a lot of fun being able to write again about topics that I love. Of course, I could write all I want but without you guys reading it, I would just be another mad man bellowing into the wind. Therefore, I have to thank each and every one of you, whether you stop by every day, once a week, or only when you spy a story you might like via our Facebook or Twitter feed. None of this would exist without you reading, contributing in the forums, playing in tournaments, and all the other stuff you do that doesn’t deal directly with what appears on the front page.
iOS, Android • As most of you are probably already aware, the much-anticipated dungeon crawler, Warhammer Quest 2, is due to arrive in October. October 19th to be exact. You can find this information all over the internet, but we saw it first over at Touch Arcade where Ben Murch, ex-Rodeo Games and current-Perchang head honcho spilled the beans in their forums (observant readers will notice our own Nick Vigdahl as the author of that TA story. Hooray, Nick!). I was kind of loath to simply write a post regurgitating release date news, so instead we got Ben Murch on the horn and asked him a few questions about the upcoming Warhammer Quest 2. Enjoy!
If you haven’t read my Antihero piece from earlier today, you might have missed my descent into warm fuzzies for the good old days. I wasn’t sure what had caused me to slip into darkness until it dawned on me that I received a missive from my counterpart at our old digs, Pocket Tactics. Why would that send me into a state of depression? Well, it’s been just over a year now since I picked up my ball and went home and, yes, there are days I miss it. I love it over here at Stately Play, don’t get me wrong, but getting paid didn’t suck.
Every year around this time, gamers try to predict which games will be nominated for the prestigious Spiel des Jahres award, signifying the best tabletop games of the previous year. From the early aughts, I’ve been one of those gamers, always wrong with my guesses and then trying to nab each nominated title as soon as possible because, they have to be good, right? This year is a bit different. This morning it dawned on me that I don’t give a shit anymore.
Pete calls me Duke. I am his Very Special Dog. You are probably thinking that all dogs are Very Special. Great! You are a good person. I like you.
[What follows is an account of the campaign from the core set of the Arkham Horror: The Card Game, told from the perspective of a single card: Stubborn Detective. It contains minor spoilers, but, due to the variable nature of the campaign and the limited perspective of a detective interested in seeing the world through a comprehensible lens, keeps most of the discoveries hidden. Also, the Stubborn Detective remained true to his name, stubbornly refusing to be drawn during the final scenario, thus not being present to share any secrets from the campaign’s denouement. If you can’t tell, I followed Dave’s recommendation, and am very impressed by this game. – Kelsey]
Oskar Stålberg is an artist and game designer and we just realized he’s got some skills when it comes to making cool stuff for your laptop. Consider his Polygonal Planet Project, a browser-based Unity thingamabob where you can build your own planet. You can place continents and islands, raise up mountains, spread forests, and build massive cities. It’s a creative and fun tool with which to play. You can also download it to your computer for faster performance. Oh, there’s more. (Warning: gifs ahead!)
I’m sure a lot of you think I’m making it up, or at least exaggerating, when I talk about how terrible I am at games. Here’s another example. I’m currently winless in the Through the Ages beta and TtA is a game that I’ve played more than any other. Hundreds of games. I was the jamoke who created the official TtA Vassal module back before anyone had conceived of an online version. Just playtesting that involved playing, literally, hundreds of games. You’d think I’d have this game down to a science; a civilization building savant. Instead, I can’t stop tripping over my own feet. Oh, and James Cook is still a butthead.
I just want to say that James Cook is a big butthead. Thank you.
After successful contributions to game designs such as Snakes and Ladders, Candyland, and Monopoly, Satan returned to our tabletops with a single element of Magic: the Gathering: the blind-buy booster pack. Disliking the random booster is roughly as popular among players as the orgasm, so it was with great surprise that I realized, some time ago, that they also have virtues I value. The game which turned me around into trying to see the good side of boosters was Rodeo Games‘ Deathwatch. Players earned boosters slowly enough in Deathwatch that you either had to be smarter than me, grind, or buy, which is exactly the sort of arrangement which would normally make me hate the developer.