iOS Universal, Android • If you deep dive into the unpublished drafts currently chained up in the Stately Play dungeons, you’ll find a screed titled, “Board Games Suck”. It was started as a rant against the current state of the hobby which, as anyone will tell you, is going gangbusters. Unfortunately, while we’re getting thousands (literally) of new game releases each year, I’m finding my interest in about 98% of them is close to zero. This is mostly in the euro game category where every new game I hear about sounds like an excuse to rehash overdone mechanisms, paste a popular yet loose-fitting theme on it, and get it into the hands of the usual suspects so the hype train can start rolling. So, why haven’t I published the article? Well, my heart is telling me that an article with that headline isn’t a great idea on a site that covers board games. Also, #notalleuros. There are still a few new games here and there that get my blood flowing. Most of them are designed by Vital Lacerda, but one that wasn’t came out back in 2014, won the Kennerspiel des Jahres, and still gets table time. That would be Rüdiger Dorn’s Istanbul.
PC • In 2016, Stonemaier Games released the engine building mech/farming crossover board game Scythe to much acclaim. The game quickly shot up the ranks on BoardGameGeek and currently sits firmly at number seven, ahead of classics like Agricola and Puerto Rico. That’s in no small part to its worldbuilding –a post WWI fought with giant mechs– along with the addition of strategic 4x gameplay and Jakub Rozalski’s outstanding art. For those reasons, Scythe: Digital Edition, developed by The Knights of Unity and published by [our dark overlords -ed.] Asmodee Digital, is one of the most anticipated titles of 2018. Recently it landed in Early Access which seemed like a good time for us to attempt the conquest of Eastern Europe.
PC, PS4, XBox One • There’s an inbound Steam summer sale bearing six-two-two-carom-one-eight, Statelies. You know what that means? That means, with any luck, Battlestar Galactica Deadlock might be had at a lovely discount, alongside the most recent and most wonderful DLC, The Broken Alliance. That is, if you’ve not already played it. And if not, here’s impetus in the form of an internet-grade list as to why Deadlock is worth a punt.
PC/Mac • What is your favourite Battlemech? Is it the 100 ton Atlas, king of the battlefield with it’s death’s head cockpit? A bit on the nose, don’t you think? How about the Zeus or the Battlemaster, each titans in their own right? Perhaps the more stately Catapult, bristling with Long Range Missiles (LRMs), or the fragile but devious Firestarter? I’ve fallen in love with the Shadow Hawk all over again. Sitting at the high end of Medium weight-class, it’s a lot zippier than its heavy cousins, especially when kitted out with jump jets. The Shadow Hawk is a another Battletech classic, a mech that literally punches above its weight class, with melee and Death from Above (DA) damage that many heavier mechs might envy. Behemoth’s Shadow Hawk gives up long-range weaponry for more intense medium-close range firepower and heavier armour, and it’s cherry, only the best ++ and +++ parts for Behemoth’s ride.
Switch • Don’t Die, Mr. Robot! DX is the second game on the Switch in as many months from Infinite State Games, following the excellent Rogue Aces in April. And, like Rogue Aces, DD,MR!DX (Yes, I will be abbreviating the title.) is a fantastic pick up and play arcade game that is well worth a spot on your Switch.
iPad, Android tablets, PC/Mac/Linux • Last Thursday I stopped by Steam several times to see if Handelabra‘s port of One Deck Dungeon was live. One of these trips — for no good reason — I scrolled down to read current Steam reviews. Negative reviews weren’t hard to spot, all complaining that this game uses too much “RNG” which is, apparently, a cool thing all the kids are saying. It means random number generation and if you’re complaining about randomness in a game that has you chucking literal handfuls of dice each turn then maybe you’re playing the wrong game. One Deck Dungeon is nothing but randomly generated numbers and, if you’re into that kind of game –other ports I can think of are Elder Sign and Roll for It! — then you’re in for a treat.
PC • As the axe fell on the RTS after the turn of the century, and we all realised that the late Nineties RTS arms race had an unfavourable signal-to-noise ratio (sideward glance to this current battle royale malarkey), a name rang out in the wilderness. Spieleentwicklungskombinat. But if a dinosaur roars and nobody hears it, is it really there? Behold, the enigmatic ParaWorld.
PC • I’ve been having quite the ball with Aartform Games‘ rather intoxicating conglomerate of colony sim, squad manager and, heck, off world King of Dragon Pass. Very much one of those games where efficiently nutshelling is beyond my capacity for brevity. Fiction-heavy, tactics-light and rather good. Do you want to read on (+1 to author morale) or redirect browser to Reddit? (-50% chance for a good time)
Tabletop • I’ve been pondering whether or not to review Journal 29 from the moment I cracked its first truly difficult puzzle. You see, it’s not the usual fare here at Stately Play, and I wasn’t sure if our readers wanted to live the dread of English teachers everywhere, having to read a poorly written book report. Yes, a book report. You see, Journal 29 is an actual book made out of dead trees without a battery to recharge or screen to tap. It’s like the 80’s, with the exception that I’m not listening to Spandau Ballet [for the record, Dave is totally still listening to Spandau Ballet -ed.].
PC • At the intersection of Hornblower-Tolkien cosplay, you find Maelstrom. It’s an enticing clash of high-fantasy and fighting sail, and is exactly the twist a certain type of popular multiplayer game needs right now. Behold, Battleship Royale.