Review: Age of Rivals

June 26, 2017 David Neumann 15

iOS Universal, Android, PC/Mac • Every now and then a game appears on the App Store and it just clicks. It takes hold immediately, as early as playing through the tutorial. There’s more than just a sense of “fun”, whatever that means, but an urge to really dig in and explore. It doesn’t happen often. I remember it happening when I first played Pathfinder Adventures last year, or the first time I loaded up Hearthstone, and it happened again last week with Age of Rivals. What a game.

Review: Monument Valley 2

June 8, 2017 Kelsey Rinella 2

iOS • Format plays much the same role in modern writing that fate played for the ancient Greeks. Monument Valley 2 is exactly what that title suggests, and the original was so popular that there’s little need for reviews. But I’m a game reviewer, and to resist describing it would invite the intervention of displeased gods. So: Monument Valley took the inspiration for its puzzles from M.C. Escher, its visual style from Helvetica and sunsets, and its lightly-presented narrative from maturing, regret, and making amends (and how distinct are those, really?). It was the sort of gem which made people feel like there was still something they could use to show off the potential of touchscreen devices to jaded onlookers. MV2 refines that success very gently.

Review: Jaipur

June 7, 2017 Kelsey Rinella 5

iOS, Android • Jaipur on tabletop has long been highly regarded as a fairly light and quick, but still satisfying, economic game. The translation is everything we could hope for from an Asmodee digital title. Asmodee’s online service could improve in numerous ways (most notably by allowing asynchronous games), but they tend to choose games which support relatively large player bases so it is, at least, usually possible to find opponents. Solo play includes a generous campaign with a variety of tweaks to the formula, and, of the three AI opponents, only the easiest seems like a pushover.

Short Cuts: The Surge

May 19, 2017 Alex Connolly 1

PC, Consoles • The Surge is out, and by a piston’s hiss, is it grand. For good or ill, Deck13‘s futuristic brawler will be known as ‘that robot Dark Souls‘, and if it helps cut to the chase, then I’m all for it. FROM Software’s punitive dark fantasy has laid the groundwork for what has now been coined Soulslike, a tidy riff on the descendants and pretenders to Rogue. Soulslike it is. Industrial body horror Soulslike, even better.

Short Cuts: Styx: Shards of Darkness

May 9, 2017 Alex Connolly 0

Windows • Though my 2014 review of Cyanide‘s goblin stealther has disappeared beneath the waves aboard a now-defunct website, my opinion on the Styx franchise has only strengthened with this year’s Shards of Darkness. This brand of dark French fantasy might be left wanting in the narrative presentation stakes, but as an unfettered vertiginous romp worthy of grizzled Garrettians, the goblin is as good as it gets.

Review: Race for the Galaxy

May 3, 2017 David Neumann 34

iOS Universal, Android • When 2017 started I had already been girding my loins in preparation for a certain card game that was originally released in cardboard form back in 2007. Yes, 2017 was to be the year that I finally left my family behind and started the cult of Vlaada, continuously playing the digital version of Through the Ages. Things have changed. While I’m still planning on abandoning my family for a 2007 card game, it looks like it might be Race for the Galaxy instead of the aforementioned civ builder. RftG is out and, yes, it’s that good.

Review: Monster Slayers

May 1, 2017 Nick Vigdahl 19

PC, Mac • How often does a game’s catchphrase, a blurb that’s often silly and seldom informative, sell you on playing said game? We’re hoping the answer is, “not often”, but check this out: A Deckbuilding Roguelike Adventure. Sold! That’s the tagline for Monster Slayers, a game by Nerdook Productions, and it’s the exact coupling of words needed to penetrate the inky blackness of my heart and, more importantly, wallet.

Short Cuts: NEXT JUMP: Shmup Tactics

April 28, 2017 Alex Connolly 0

PC, Mac, Linux • NEXT JUMP: Shmup Tactics has my number something fierce. Do you like shmups, this Brazilian indie effort asks. YES, I proclaim. But do you suck at them, it continues. YES, I admit. If you find yourself in this quandary of unquenchable thirst, Post Mortem Pixels has your back.

Review: Missile Cards

April 27, 2017 Nick Vigdahl 1

Windows, coming soon to iOS • YOU’VE PLAYED 5 hours. Nice of Steam to keep a tally of how much of your life you spend gaming, isn’t it? I don’t really need Steam to explain that crap-I-stayed-up-too-late-gaming-and-now-it-is-2AM feeling, though. I shouldn’t have started playing so late, but then again, I didn’t expect to spend five hours on Missile Cards, a game I had just installed earlier that day. Problem is, I just couldn’t stop.

Cardboard Critique: Healthy Heart Hospital

April 26, 2017 David Neumann 4

Tabletop • As a sad and lonely man, it’s only natural that I would gravitate toward games I can play by myself. This used to mean playing a game meant for 2+ players alone by taking control of all sides. Over the past year or two, however, I’ve discovered that there are great solo games out there, you just have to look. GMT is one company that regularly puts out games that play great when you’re all by your lonesome, and Victory Point Games is another. To be honest, before HexWar brought Infection: Humanity’s Last Gasp to digital, I wasn’t familiar with VPG’s offerings. Since then, I’ve fallen in love with several of their designs, and have Kickstarted several others (including their latest Kickstarter for Chariots of Rome). The latest to draw my attention is one with a unique board game theme, Healthy Heart Hospital.

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