Mobile, PC/Mac • Earlier this year my Kickstarted copy of One Deck Dungeon from Asmadi Games arrived and it quickly became my go-to solo game. It’s compact, easy to fit in a backpack, and plays fairly quick while still giving you something to think about each and every turn. Those gents at Handelabra have taken it upon themselves to convert this card game to digital and, just this week, they let me have a look behind the curtain to see how things are going. They’re going very, very well.
Tabletop • Dickens famously wrote one book about two cities. Martin Wallace, on the other hand, topped that by designing two games about the same city. You know, I’d been milling that intro about in my head for days and it sounded way better there than it does when I type it out. Unfortunately, my delete key is broken so it will have to remain as-is [unfortunately, my delete key is broken too, or it would have been destroyed. -ed.]. What I’m trying to get at is that I’ve played London by Martin Wallace. I’ve played it a lot. I’ve played both the first and second editions and I’m going to talk about it after the jump.
PC/Mac/Linux • [Today we’re starting a new type of article that looks at older games we never got around to looking at when they were still new and shiny. Not sure how regular they’ll be, but will erupt occasionally when one of the writers get an itch to write about an older game. It happens more than you’d think. Writers getting itches, that is. We have an unguent, but it’s expensive. -ed.] The future used to be something to look forward to. Detective Daniel Lazarski, likeness and voice provided by Rutger Hauer, is tasked with solving a series of grisly murders in future Poland. There’s something amiss in this socially-stratified place, and nothing is quite as it seems. Cue intrigue.
iOS Universal, Android • We’re not huge fans of hyperbole here at Stately Play–the best damned site in this or any other universe–but when a game like Meteorfall shows up, it seems appropriate. Meteorfall is good. Dare I say, super-duper good. So good, in fact, that I’m sticking it in the running for Game of the Year and it’s not even the end of January yet. Why am I telling you this? Because it’s a review, dummy. [Dave fell on the ice, hitting his head on the concrete yesterday and has been calling everyone–even his wife and kids–“dummy” ever since. We’re hoping the concussion symptoms go away soon but, until then, please take no offense. -ed.]
iOS Universal • The Room: Old Sins is the fourth title in the vaunted The Room series of puzzle games, the first of which came out way back when the iPad 3 and iPhone 4S were the pinnacles of mobile gaming. The first game was a revelation, mixing cutting edge and realistic graphics with a tactile feel that you could only get from a touchscreen. The next two games in the series offered more of the same touchy-feely puzzles while expanding the size and scope of the world in which the puzzles existed. The Room: Old Sins doesn’t do anything new to change the well worn formula, feeling much like every other game in the series. Luckily, that’s exactly what we were hoping for.
PC/Mac/Linux (First Access now), Tablets (down the road) • An alien spacecraft streaked down from the sky and plowed into the desert. It spoke to you when you arrived, and now you’re considered a prophet. It’s on you to lead your newfound followers through a desert wasteland in search of a new home, a journey fueled by the promise of the unlimited powers and ancient knowledge of an alien race.
PC • You are a mercenary in the deep recesses of space. You take difficult, dangerous, and often downright foolhardy jobs in exchange for that most generic of space currency: credits. You infiltrate unfriendly spacecraft, sometimes leaving with something or someone. Sometimes you leave somebody (or a whole lot of somebodies) dead in your wake. You equip yourself with the best weapons and technology that latinum can buy. These are the tools of your trade, your toys. Using your guns, gear, and skill you make daring and improbable moves to get the job done. Malcom Reynolds, Star Lord, and 007 wish they were you.
PC • Bipedal cupcakes and mushrooms, spiders with knee-length socks, and rainbow-colored unicorns…sounds like a fantasy zoo straight out of the mind of Lewis Carroll or Dr. Seuss doesn’t it? These are just some of the many odd creatures that populate the fantastically bizarre, apocalyptic world of Pit People. Pit People is a strategy role-playing game that features tactical turn-based combat and a heaping portion of humor. It’s been incubating in Steam Early Access for a little over a year and is getting close to breaking free of the beta stage, so I figured now was a great time to give it a go.
iOS, Android • I’m officially over collectible-card games. I’m done buying packs and chasing rares all to play random people on the Internet. I do love the strategy of deck building and tactics of turn-based card slinging, however, which makes me happy we have people like the fine folks at Slothwerks making games for us all to enjoy. Games like the upcoming Meteorfall.
Tabletop • There aren’t many activities where being a friendless abomination is actually a boon, but board gaming is getting there. There’s a bevy of solo board games on the market and it seems like I’m discovering more and more of them each week. Asmadi‘s One Deck Dungeon is a one or two player affair (you can play up to four with two copies), but I’m going to focus on the solo game. Because I’m alone. Yeah, I already covered that. Even if you’re one of those cool people with family and/or friends who want to game with you, this review might still be illuminating [illuminating is not a word I would apply to any of your reviews -ed.]. That’s because our friends at Handelabra will be bringing ODD to our PCs and tablets later in 2018, meaning what follows should be applicable to all you digital board gamers as well.