iPad, PC/Mac/Linux • It’s official. Darkest Dungeon is officially coming to our iPads, and it’s happening in only a couple weeks. We’ve been asking about Darkest Dungeon on our iPads before the PC/Mac version was out of Early Access, but were always given answers that neither confirmed or denied a mobile port. Makes sense, as developer Red Hook is up to their eyeballs with supporting and expanding the PC/Mac version. Turns out Red Hook had an accomplice in getting the iPad version up and running, Blitworks, which I’d never heard of before, but have instantly become one of my favorite devs. If you can’t tell, I kind of like Darkest Dungeon.
iOS Universal, Android • Paperback is one of the better board game apps released in the last couple years, but not because of the app. I mean, the app is fine and works great if all you want to do is build words against the AI, but it falls short in one area that Stately Players demand in their board game conversions: multiplayer. Originally released with only pass-and-play capabilities, last night the app was hit with a stealthy update that adds what we all wanted, asynchronous multiplayer.
Tabletop • I’ve been on a quest of late to find the best two-player tabletop games the world has to offer. Card games, board games, dice games…it doesn’t matter, I just want fun games to play with my wife around home or with a friend now and then. I may have stumbled onto something with my latest conquest, The Fox in the Forest.
iPad, Android, PC/Mac/Linux • Faeria is one of the many games on my “must play” list that I never seem to get around to actually playing. The combined CCG and tactical board game elements would seem to be my chocolate and peanut butter but, alas, Race for the Galaxy came out and pretty much ruined me for card games until some time in 2019 when I might get a little bored with it. Still, Abrakam, is trying to get me to put RftG aside early by unleashing new expansion content for Faeria. Looking at what’s in the expansion, they might just succeed.
iOS, Android, PC/Mac • Last week Kelsey compared HexWar to Lucy van Pelt with the rest of us taking on the role of Charlie Brown running at the football. Well, let’s just say that the ball has been teed up again, and it’s up to us if we’re going to take the bait. Unfortunately, the football in this case is a pretty great board game from Academy called 1812: The Invasion of Canada, which means I’ll probably end up charging toward the App Store. I’m really hoping I don’t end up on my back this time.
Tabletop, iPad • Mac Gerdts created the board game Imperial way back in 2006 and, while it looked like any other Dudes On A Map title, its theme made it anything but. That theme can best be expressed by something that Elliot says in the first episode of Mr. Robot, “There’s a powerful group of people out there that are secretly running the world. I’m talking about the guys no one knows about, the ones that are invisible. The top 1% of the top 1%, the guys that play God without permission.” Imperial and it’s “sequel”, Imperial 2030, put you in the shoes of the monsters with enough money and power to manipulate the world for their own gain. Oh, and there’s also a rondel.
iOS, Android, PC/Mac • I still play Pathfinder Adventures more than a year after it was released, and more than 8 months after any new major content was added. I’m not sure I can say that about many other board games on my iPad. Maybe Galaxy Trucker? Twilight Struggle? Agricola? Those are some of the App Store’s heaviest hitters when it comes to digital board games, so Pathfinder is in good company. I’m only going to be playing more now that the long awaited Rise of the Goblins campaign has gone live.
iOS Universal, Android • Earlier this week my wife and two eldest children left on a trip to Spain to spend time with an exchange student who had lived with us during the last school year. Now, normally, my wife and kids leaving me home alone for an extended period of time would be cause for celebration–I usually wouldn’t even shower until they came back–but this time she left me with a very energetic 6 year-old, and I’m lost. How do you keep a kid busy when he’s used to having two brothers to annoy all day long? I have no idea, but I found out quickly that they don’t appreciate Twilight Struggle. So, I’m kind of having a bummer week, but then a new title arrived in the App Store, Miracle Merchant from Tinytouchtales, and now all is right in the world.
iOS Universal • Because I’m a filthy hipster when it comes to board games, I tend to shit all over the seminal euro game, Settlers of Catan. It’s the cool thing to do these days, and I’m nothing if not cool [don’t sell yourself short, you’re also a douche -ed.]. I just find the game to be a random mess and, because the guys in my group are all better at it than me, tend to always find myself pinned into a corner from which escape is hopeless. As you can tell, my opinion of Settlers probably lies in the fact that I’m not good at it, but, whatever. This post is about Settlers’ little 2-player cousin, Rivals for Catan. Now, that’s a game that I truly enjoy both on the tabletop and my iPad, but we just found out that the latter isn’t long for this world thanks to Apple.
When someone sits down to write the history of digital boardgaming, Unsung Story is going to have at least one whole chapter all to itself, and not to sing its praises. Unsung Story is the Yoko Ono of digital board games, taking the most prolific and best board game app designer, Playdek, and basically driving a stake through their heart. Sure we got the awesome Twilight Struggle since then, but otherwise the Playdek output has slowed considerably since the Unsung Story Kickstarter kickstarted. Yesterday Playdek announced that Unsung Story is no longer their problem.