If you haven’t read my Antihero piece from earlier today, you might have missed my descent into warm fuzzies for the good old days. I wasn’t sure what had caused me to slip into darkness until it dawned on me that I received a missive from my counterpart at our old digs, Pocket Tactics. Why would that send me into a state of depression? Well, it’s been just over a year now since I picked up my ball and went home and, yes, there are days I miss it. I love it over here at Stately Play, don’t get me wrong, but getting paid didn’t suck.
PC/Mac, (mobile coming later this year) • When I heard that Antihero had been released for PC and Mac it conjured up feelings of excitement for finally getting to see what the fuss was all about, and then sadness because all that fuss was generated by Owen way back when. In 2014, Owen was so excited about the promise that the first Antihero trailer made, I feared his head would explode and we’d be picking up bit of skull from all corners of Mt. Hexmap for weeks to come. Now it’s 2017 and things have changed, Owen is AWOL, and Mt. Hexmap is under new management. Why am I being so damn maudlin? Antihero is out, and so far it’s exactly what Owen would have hoped for.
iOS, Android • I’ve heard people mention three web-based boardgaming sites often: Brettspielwelt, Yucata, and, um, Bootyjew (that’s what I’ve always heard it called, and I am proud of myself for finding a link despite that). BSW has always sounded the strongest, but it wasn’t enough for them–now they’re coming for our mobile devices, as well. Their first foray: Friedemann Friese’s Friday, a sterling choice. It’s a well-regarded solo game with complexity just a bit above Onirim‘s, so they avoided the twin bottomless pits of development effort: AI and multiplayer, like Pitfall Harry. I looked it up–that’s actually the name of the character from Pitfall! I’m not excited about it, it just seemed like a waste of punctuation to end a sentence with “Pitfall!.”
iPad, Android, PC/Mac/Linux • When Prison Architect landed on our tablets earlier this year, it was a big deal. It not only marked another major PC title making its way to mobile, but it was also published by Paradox as part of their new focus on mobile gaming. We never got around to writing a review for Prison Architect here, mainly because it’s too damn big and I just never felt like I got deep enough to have an opinion that’s worth a damn [as opposed to your other opinions? Okay… -ed.]. The parts I did play seemed pretty polished and right in line with what I was familiar with from the desktop version. Apparently, however, the game had more bugs than an entomologist’s fever dream. Version 2.0 was just released and, judging by the patch notes, all the bugs have received a death sentence.
iOS, Android, PC/Mac • It’s no secret that Hearthstone has lost its luster since its glory days back in 2014/2015. I’m only speaking for myself, of course, as I know there are still millions of players who play and love it. It just got big enough that I lost track of what the hell was going on, kind of like life. It seemed easier to ditch the game than try to learn the new cards and metas and, surprise, I’m the kind of guy who usually takes the easier path. Today, however, Blizzard announced the next expansion for Hearthstone and it might just be what was needed to drag me back in.
iOS Universal, Android • In a year filled with fantastic digital card games and solo time-wasters, Onirim stands out as one of our favorites. Its mix of quick, simple card play and a difficulty that seems just hard enough to keep you coming back for more is the peanut butter + chocolate combo we didn’t know we needed on our phones. Asmodee has been awfully generous with Onirim since its release, with it often going on sale for the price of a glass of tap water, but they also previously released a free expansion that added new glyphs and more doors (The Glyphs). Today another expansion arrived for Onirim (albeit not free), Crossroads and Dead Ends, and where The Glyphs made the game a bit easier, this one does not.
iOS, Android, PC/Mac • This will be Stately Play‘s ninth article mentioning Pathfinder Adventures. If you’re not into PA, our apologies. Dave’s the guy who stands in my way when I propose something terrible, but our affections overlap enough that it’s not an ideal example of checks and balances. But political commentary is an even worse idea than a ninth PA article, so let’s proceed to check out the differences between the mobile and PC/Mac versions!
iOS, Android, PC/Mac • Summer is a huge pain in the ass. Instead of talking to developers and actually playing games, I’m spending my days going to amusement parks and museums “building memories” with my kids. Gross, right? The worst part is that a small part of me is actually kind of enjoying it. Fear not, it’s only a matter of time before they ask me for money and the warm fuzzies quickly dissipate. The worst part of all this involves Stately Play getting the short end of the stick. A bunch of stuff happened last week that I didn’t get a chance to talk about simply due to time constraints. Considering that this week is probably going to be worse–tomorrow is a holiday here in the US, and I won’t be around to post–I figured a quick news dump was in order. Let’s start with our old friend, Solitairica.
I was wandering over at the old digs yesterday and stumbled on an interesting comment at the end of their review of the Slitherine-published, Carrier Deck. It concerns the upcoming transition to 64-bit-only apps that we’ll see in iOS 11 and the many, many Slitherine titles many of us own. The news ain’t good, folks.
iOS • In upgrading from my iPad Air, with its long-inadequate 32GB of storage, I was mostly looking for more storage, Pencil support, and the ability to care less about the nature of the deposits left by my children’s fingers. I’m not terrifically picky about screen wonderflonium, the camera, or the speakers. I don’t even care about the ability to have a full-sized keyboard in the cover, because I’ve been surprisingly happy typing on the screen. So, as a hardware reviewer, I’m not exactly curmudgeonly, but I expect to be insensitive to a lot of what I’m seeing written about the new iPads. People who review lots of devices have more incentive to care deeply about what seem to me like rather minimal differences.