Something I started doing while I was trying to be a real writer [which, let’s not let Dave forget, he failed horribly at -ed.] I stumbled upon comedy. My best friend is a successful (in comedy, or writing, that means she gets paid, which only the most talented tend to do) actor in a local improv troupe and convinced me to give it a go. I quickly found that being onstage and being quick on my feet were squarely not in my wheelhouse. I sucked, hard. I did meet a lot of awesome people, however (for some reason, I’ve found people in improv and theater to be the nicest and most supportive folk out there) and a few of us decided to turn to the written word instead. We took sketch writing classes, wrote sketches, actually put on some shows and it was all a lot of fun. My writing time has dwindled since starting back at my “real” job, but this weekend I’m getting back on the sketch horse. Kind of. I’m taking another sketch writing class run by none other than Kevin McDonald of Kids in the Hall fame. I’ve loved KITH since college and am looking forward to spending an entire weekend learning and, maybe, getting the writing bug back to its old levels of creepy-crawliness. Anyway, I’m sharing all this because I know I won’t be playing much of anything this weekend. No board games and, hopefully, brainstorming and writing when I’d usually be turning on my Switch. All is not lost, however, as everyone else in the hallowed halls of Stately Play manor is set to regale you with their gaming plans for the next couple days. Head past the jump and then tell us what your weekend game plans are in the comments.
PC (now), Xbox/PS4/Switch (soon) • Back when I first got into the Savage Worlds RPG system, one of the offshoots that attracted me was the Weird Wars setting. This posited that World War II wasn’t just Allies vs. Axis, but that there was a whole lot else going on such as demons, mages, etc. Players would join the Allied version of the 1940’s X-Files and root out the supernatural wherever Nazis were to be found. A few Gen Cons ago, I picked up another RPG source book for a game called Achtung! Cthulhu which was similar, but added Lovecraftian horror to the Nazi backstory instead of the generic supernatural hocus-pocus of Weird Wars. It’s kind of a strange genre considering that the Nazis don’t really need anything added to make them more evil, but, for some reason, I eat this stuff up. The Achtung! Cthulhu brand got big enough to spawn more than just an RPG and, today, Auroch Digital released a turn-based, squad-level game set in this universe, Achtung! Cthulhu Tactics.
iOS Universal, PC/Mac/Linux, Switch (in Nov) • Last year’s surprise release of Civilization VI for iPad was big enough that I was compelled to buy a new iPad just to play it. I haven’t regretted it, with Civ VI being my most played iPad game since. Last week I received a pre-release copy of Civ VI for iPhone and, I have to say, I’m starting to regret that iPad purchase. Sure, a game as big as Civ shouldn’t work on a tiny screen, but Aspyr pulled it off. Don’t believe me? You can try it for yourself today.
PC (for now) • Last year we’d gotten used to Asmodee Digital pumping out so many titles it felt as if a new one arrived each week or so. This year has been a different story. While they’ve had a number of releases (Onitama is fairly fantastic), most of the Asmodee news has focused on the anticipation surrounding two huge board game ports set to release this year: Scythe and Terraforming Mars. Scythe made the leap to Steam last month so all our focus turned to the, hopefully, imminent release of TM. Without a public beta, it’s been tough to discern just when it might be going live, but today we got our answer. We can expect Terraforming Mars to land on Steam for PC on October 17.
Well, it’s Sunday again, or perhaps Monday, or it could even be the 1st of Octember. That means it’s time for another installment of the ghoulish Chronicle of the Lightbearer. When last we left our protagonistic abomination, they had just died, but death is no escape – bear that in mind, there will be a quiz later. TW for body horror, as usual.
I didn’t get around to posting our glimpse into the future last week due to a migraine that was delivered directly to my brain from the 6th level of hell. I didn’t do much of anything last Friday but sit in a dark room and pray for death. Come to think of it, replace the dark room with ‘cubicle’ and it kind of describes every Friday. This week we’re back to regale you with prognostications of what we’ll be playing this weekend. If you’re short on time and can’t read through the whole thing, yes, I will be playing more 18xx this weekend. I’m such a wild man.
iPad, Switch, Xbox, PC/Mac/Linux • I know Darkest Dungeon has both its fans and critics around these parts (I’m steadfastly in the “fan” category), but even the haters can’t deny that the more big-name PC ports we get on iPad, the better. The downside of not being the game’s primary platform, however, comes with the slow pace of getting new content. We’re all still waiting for Aspyr to release the Rise & Fall expansion for Civ VI on iPad, for example. The latest DLC for Darkest Dungeon, the Color of Madness, was unleashed on Steam back in June but those of us who play on our iPads or Switches were left in the lurch, waiting for any news of its appearance on our platform of choice. Today, that news finally broke. The Color of Madness will be coming to all platforms–iPad, console, Switch–on October 11.
iOS Universal • It’s not often that a game trailer arrives and tricks me the way Grimvalor‘s has. I saw the trailer yesterday on Twitter and immediately wondered if this PC game would be making it to Mac and/or mobile so I’d be able to play it. Little did I realize that, no, it’s not for PC or Mac at all. This is an iOS-only game that looks like it stepped right off the bus to Console-ville. Of course, pretty graphics do not a great game make, so let’s take a look what makes the whole thing tick.
iOS Universal, Android • Tinder-esque role-playing roguelike, Meteorfall, landed on the App Store back in January like a…um…hmm, something falling from the sky? Can’t think of a good metaphor. It will come to me at some point, I’m sure. Since its release it’s been the recipient of several updates including the massive (and free) Necrodude update which added a new hero, the titular Necrodude. Yesterday another update crashed into Meteorfall like a…jeez, I really just can’t think of anything. Anyway, it’s called the Demon Update and the changes it makes to the game are on the hefty side.
In case you haven’t heard, Sunless Skies, the sequel to Failbetter Games’ indie hit Sunless Sea, has set course for release on January 31st, the year of her Majesty below 2019. The pitch is “Sail the skies. Betray your Queen. Murder a sun.” Works for me, I’ve wanted to murder a sun ever since I met the !@%$!?! Dawn Machine (falling as it does only behind red honey on my list of things that are actually terrible in Sunless Sea, and that only because the red honey smuggling subplot involves such an intensely personal corruption). I’ve been in on the Sunless Skies alpha and it’s been amazing, watching the world grow from a frustratingly sparse but conceptually fascinating single zone of space to a deep, dark, place, full of wonder and terror, worthy successor to the strange glories of Sunless Sea.