PC/Mac • Aristotle’s ontological legacy can be summed up in a single, irrefutable truism: Man can never have too many mech games. No such state exists. Such sagely observation continues to ring through the ages. The battlesuit-besotted have a lot to look forward to. Tetragonworks’ Phantom Brigade (which is utterly ace), Valkyria Chronicles-dated-Armored Core Dual Gear by Orbital Speed Studio (also ace), Harebrained Studios’ Battletech (should be ace) as well as a bunch of other titles like Bombdog’s Chromehounds successor, MAV and the tungsten-tough isometric magic of Stellar Jockeys’ Brigador. And so on and so on. The god of iron and autocannon continues to smile upon us, as Armored Freedom gears up for Steam Early Access.
Switch • With a daughter turning nine in March, I had an excuse to pre-order a Switch and the new Zelda. The one-sentence review I would give of it is this: it’ll make you feel like a kid again, until you watch kids play. If I could add another sentence, I’d note that I’m only writing about it because I promised my kids I wouldn’t do the thing I just started doing in the game until they could watch me, and they’re in school. As I have now been gifted with an unsought opportunity to reflect, I’m going to make the most of it to try and excuse playing Zelda to the exclusion of writing for you wonderful people for weeks. It was “research” for this piece.
PC/Mac • Forget Fat Leonard for a moment. Here’s some bigger nautical news. Killerfish Games, the fellows behind the rather well-received Atlantic Fleet, are closing in with their next naval effort, Cold Waters. Rehsink rehbbits yin Reyjavik? Not if you can help it.
iOS, Android, PC/Mac • Although there are many 4X games with a sci-fi bent in the tabletop world, only one has made a big splash on mobile, Eclipse: New Dawn for the Galaxy, and that was released way back in 2013. We’ve been told by GMT that Space Empires 4X is in the works and have secretly been hoping that Fantasy Flight would, someday, grace us with a digital version of Twilight Imperium. As of now, though, it’s Eclipse or nothing. That’s set to change this summer when Offworld Games launches Exodus: Proxima Centauri for iOS, Android, and PC/Mac.
PC/Mac (available now), iOS/Android (coming soon) • Just a hint to developers out there who want Stately Play to cover their titles: include “Through the Ages” in your subject line and it’s sure to make it to the front page. Age of Rivals developer, Roboto Games, did one better. They told me their latest title, Age of Rivals, is a cross between Through the Ages and 7 Wonders. Insert “Shut Up and Take My Money” meme here.
iOS, Android • Last year we learned that several members of the Rodeo Games crew had gone and started another game company, Perchang. Their first, eponymous title was a fairly light twitch/puzzle game that was incredibly successful and seemed to close the door on any chance Rodeo might get the band back together and give us more classic mobile fare like Warhammer Quest or Deathwatch: Tyranid Invasion. Turns out a Rodeo reunion wasn’t necessary, as Perchang has announced a sequel to Rodeo’s Warhammer Quest, Warhammer Quest 2: The End Times.
PC, iPad (coming soon) • 2017, n. A year. See also: Brimming, overloaded, encumbered, stacked, chockers, totes too many good games, Tom Chick’s wallet threat level gone critical, hocked goods, remortgage, world gone mad. We’ve already seen a terrific payload of games disgorged in the opening few months, and it looks like there’s no stopping this train. But beyond Zeldas and Horizons and whatever else the kids are playing, the true masterpieces have begun hitting. Take, for example, the smartest wargame you’re likely to lock synapses this year in Afghanistan ’11.
iOS Universal, Android (coming soon) • Neil Gaiman is my favorite (living) author. I haven’t read anything from him that I’ve disliked, and will buy any new book he writes without even knowing what it’s about. I feel the same way about Wes Anderson’s movies, even though I’m not a hipster (and if you call me one, I’ll take off my glasses and jaunty hat and we’ll have to go outside, mister). For some reason, certain creators just connect with each of us regardless of what they put their minds too. It’s no different in the digital realm. For a long time, Blizzard was my spirit animal, then Playdek. I still like both of them, but I’m starting to think that Tinytouchtales is the one. Maybe it’s the art, maybe the gameplay. Probably both. Whatever it is, they know how to crawl inside my head and hit all the right buttons. Card Crawl is still in there, tapping away as one of my favorite mobile games ever. Their latest, Card Thief, might be even better.
Much of our hope for this site was that it would attract readers smarter than us to generate superb discussions in our forums. From these, we would harvest ideas for articles. I kind of shot myself in the foot by misconfiguring our emails for a few months (though we think that’s fixed, so if you tried to sign up for a forum account and didn’t get an email, try again!), but today we have such an article.
iOS Universal, Android • One of the more prolific board game designers out there is Antoine Bauza. He’s won the SdJ twice (the Kennerspiel des Jahres in 2011 for 7 Wonders and Spiel des Jahres in 2013 for Hanabi), and can always be counted on to craft solid titles with unusual themes. He’s made it to the App Store already with his often overlooked Ghost Stories, a cooperative romp in which Taoist monks protect a village from some of the best boardgame artwork ever created. Today another game of his has launched for iOS and Android, Tokaido.