iPad, PC, Tabletop • I’m going to tell you a secret that will probably discredit my supposed love of all things hexmap, but I never really got into any of the war games from Every Single Soldier. Which games are those, you might ask. That would be the acclaimed and much-loved Vietnam ’65 and the slightly less beloved follow-up, Afghanistan ’11. I know, I’m ashamed of myself [this goes without saying and has nothing to do with either of those games-ed.]. I did manage to stumble onto a tweet from ESS today, however, and my jaw hit the floor. Perhaps this is old news, but it’s new to me and this is the ESS game that looks right up my alley. It’s called HMS and it’s coming for iPad, PC, and…wait for it…cardboard.
iOS & Android (soon), PC/Mac (out now) • It’s been a long while since we’ve heard from the folks at HexWar which may be because their last few releases weren’t given the warmest of receptions in the hallowed halls of Stately Manor. That said, their next project is a digital port of GMT Games‘ seminal card-driven block game, Commands & Colors: Ancients. We love the cardboard version so we’re willing to give them a little leeway and see what they can come up with. As luck would have it, today is the day we see how they did as C&C: Ancients has just been released onto Steam for PC and Mac.
iOS, Android, PC/Mac • We’ve been fans of Nomad Games since the early days when their only title was a solitaire take on Talisman. Since then they’ve been the developer of Talisman: Digital Edition mainly with a few other games tossed in here and there. There was a Fighting Fantasy gamebook and, more recently, a digital version of AEG’s Smash Up. Over the past few months, however, they’re really spreading their wings and hitting the digital board game scene hard. In June they announced that digital versions of Mystic Vale, Cat Lady, and Space Base were in the works and today they dropped an even bigger, juicier morsel: AEG‘s (and now Z-Man’s) mega-hit, Love Letter, is coming to digital in October.
Alice is dead. So is Lisette Coalface. Halfling Shadowblade and Dwarven Berserker, they died in shockingly similar ways, neither overwhelmed by a tide of foes nor slain in dire melee with some fell champion, no, each was humbled by a single critical-hit with a spell. I begin to see why they massacred all the wizards (game lore… of course there are a great many spellcasters-in-hiding).
iPad, PC/Mac/Linux, Switch • I’m not a Nintendo guy. Never have been. Even when the NES was ruling the roost back in the 80’s, we had a Sega Master System which was followed by a Genesis and, yes, even a Sega CD. Thus, when the Switch was announced I was fairly meh on the system with my interest only really piqued by its mobility. Then I watched as games I cared about–not just Marios and Zeldas–started showing up on the console. Gems like Darkest Dungeon, Hand of Fate 2, Skyrim, and, most recently, Into the Breach were hitting the Nintendo e-shop with regularity. This convinced me to pick up a Switch a while ago, but if you’re still on the fence, maybe this will push you off: Civilization VI is headed to Switch on November 16.
PC/Mac • Asmodee Digital told us at Gen Con that Scythe for our laptops would be coming out in Q3 and, well, they weren’t lying. Scythe has shed its Early Access shackles and moved onto full release today for both PC and Mac nearly 3 weeks before the third quarter of 2018 comes to an end. What are you waiting for? Details? Oh, okay, check after the jump.
So much for Sunday night… or early Monday morning. Well, better late than never, I always say [they do always say that, and I always pull out my hair and scream at them to no avail -ed.] From the moment I wrote about the importance of keeping “decadent” 3D art and animation out of roguelikes, I knew I’d need to re-load Wazhack. Wazhack, if you haven’t played it, is a roguelike that breaks a lot of the rules about what roguelikes look like and how they play, while remaining shockingly faithful to the feel of the genre. Wazhack is a side-scrolling roguelike with fully animated low-poly 3D art that plays out in a kind of frozen “real time” that makes it the roguelike ancestor of Superhot, though it plays more like Steamworld Heist than anything, especially with any ranged or magical class.
Alas, another week is ending which means there should be loads of free time to get some gaming in. Unfortunately it’s also a holiday weekend here in the States, which means my game time will be spent not playing games and, instead, doing family things. The horror! Actually, I was supposed to have an overnight gaming holiday with my game group, but that was nixed by the wife and, instead, I’ll be heading up to the Upper Penninsula of Michigan to fish. When I say “fish” I mean put worms on my kids’ hooks and remove fish from said hooks when they get lucky. I rarely get to drop my own line in the water. Could be worse. Have a great weekend and we’ll see you again on Tuesday.
iPad, PC • It’s been a while since we’ve talked about Every Single Soldier‘s followup to Vietnam ’65, Afghanistan ’11. I’d like to say it’s because there’s just been so much other content that we haven’t gotten around to it, or there hasn’t been much to talk about regarding the title but neither of those are the real truth. The real reason why I’ve been hesitant to talk about Afghanistan ’11 lies with our resident tank-builder, Alex Connolly. Back in 2017 when he wrote about the game his title contained the best pun every unleashed on any website and I’ve been afraid to follow up and taint his brilliance. Unfortunately (or fortunately if you want more Afghanistan ’11 news), this week ESS announced new DLC coming to Afghanistan ’11, Royal Marines, and it’s coming next week.
iOS Universal, Android • Warhammer Quest 2 arrived as a bit of a problem child, but attention paid to it by its creator, Perchang, since then has turned it into a respectable member of App Store society. That’s a really clunky and sad metaphor, so let me rephrase. Warhammer Quest 2 wasn’t as beloved as the first entry when it arrived, but Perchang has turned it into the belle of the ball via updates and expansion content since then. Still clunky, but I think you get point. Today they added more content to the game in the form of two new warriors which you can buy via IAP. To help offset the price, however, they’ve also discounted the base game so, if you haven’t yet pulled the trigger on WHQ2, now’s a pretty good time.