iOS Universal, PC/Mac/Linux • When interactive fiction is done correctly, you get masterpieces like Sorcery! 3 or To Be or Not To Be. When done incorrectly…well, we don’t need to talk about those games, do we? Luckily, Tin Man Games‘ revamping of the classic Fighting Fantasy gamebook, Warlock of Firetop Mountain last year was in the former camp. While the addition of turn-based combat and a gorgeous dungeon that sprang to life as you explored made it tilt a little toward traditional RPG-land, the game hews close enough to its source material to still feel like a gamebook. It’s a good mix that’s about to get mixed-up even more with the addition of a new expansion: Goblin Scourge.
PC/Mac/Linux • We’re still holding out hope that, one day, Darkest Dungeon will find it’s way to our iPads. It was originally a “maybe” and then a “we’ll see” and lastly an “hmmm”, so it’s looking more and more that, if you want to play Darkest Dungeon (and you should), you’ll need to get it on Steam or GoG. For those of us already playing it on our laptops, however, today is a good day. More content in the form of DLC was just released, The Crimson Court.
iOS, Android, PC/Mac • While we love heavy, complex board and card games, sometimes it’s nice to just relax and play something a little simpler. Something that doesn’t tax your brain too much, but can still be considered a true game with your actions and choices making a difference. The king in this category is probably Card Crawl, but there are others out there that fit the bill rather nicely as well. One of those is last year’s Solitairica from Righteous Hammer. A fun, fast roguelike that kept you coming back for more because of all the new content you could unlock. For those of us who, long ago, unlocked everything Solitairica had to offer, listen up! More content is on the way via an expansion: Primal Champions.
iOS, Android, PC/Mac • Remember Age of Rivals? We talked about it back in March and its mashup of civ-builder and CCG gave us all sorts of warm and fuzzies when we played in on our laptop. For those of you who prefer to do your gaming on the go, you’re in for a treat, because Age of Rivals is coming to mobile this Thursday.
iOS Universal, PC/Mac • Being old and lazy, I hadn’t heard of forma.8 until yesterday. It’s been on Steam since February, but that’s Alex’s domain, and I hate stepping on his toes. Plus, did I mention I’m lazy? Searching Steam for new games just isn’t my bag. Luckily, forma.8 has arrived on what is exactly my bag: the App Store. Retitled forma.8 GO, it brings the open-world exploration and action to our small screens. Oh, and it’s on sale.
iOS, Android • At some point, Tinytouchtales will release a dud but, to quote Aragorn, it is not this day. Over the past few days, while neglecting my Stately duties, I’ve been playing the beta of their upcoming alchemical card game, Miracle Merchant. It’s pretty freaking great.
iOS Universal, Android, PC/Mac • And…we’re back. Sorry for the lack of content this week, but summer vacation started this week for my kids and, coincidentally, my wife has been gone since Sunday on a business trip, leaving me with no time to myself to get anything written. While summer will make it a little harder for me to get content up, I don’t plan on going AWOL very often, so I apologize for the past few days. Let’s get caught up, shall we? The biggest news of the week (maybe?) comes from our friends at Handelabra who have announced the next major update for Sentinels of the Multiverse is arriving on June 22.
PC • Qvadriga was one of those titles that few people had ever heard of, but those that had absolutely loved it. I’m quite confident that Qvadriga was (and probably still is) in Owen’s top 5 mobile titles of all time. While the title was published by Slitherine, the developer was Turnopia. Yeah, I hadn’t heard of them either. Turns out they’re still hard at work on other titles, with their latest just heading to beta now. It’s all about ancient naval combat and is called Mare Nostrum.
iOS Universal, Android, PC/Mac/Linux • When Terra Mystica was released for iOS and Android back in April, I had hoped to get a review up about a week or so after release. Surely, one week would be enough time to get a few games in and form an opinion. You would think so, but then Race for the Galaxy happened and the rest is history. Luckily for me, this week I can give Terra Mystica a go on my Mac instead of my iPad, meaning I can play it without RftG softly whispering my name.
iOS • Format plays much the same role in modern writing that fate played for the ancient Greeks. Monument Valley 2 is exactly what that title suggests, and the original was so popular that there’s little need for reviews. But I’m a game reviewer, and to resist describing it would invite the intervention of displeased gods. So: Monument Valley took the inspiration for its puzzles from M.C. Escher, its visual style from Helvetica and sunsets, and its lightly-presented narrative from maturing, regret, and making amends (and how distinct are those, really?). It was the sort of gem which made people feel like there was still something they could use to show off the potential of touchscreen devices to jaded onlookers. MV2 refines that success very gently.