The Cold War is singular in world history for the level of political complexity combined with the possibility for diplomatic failures to bring about a conflict which could engulf the known world in a horrifying level of destruction. But the period of the Avignon Papacy offers similarly high-stakes drama and intricate machinations, and is relatively unfamiliar to most modern audiences. As such, it’s an ideal setting for a heavy-weight successor to Twilight Struggle, or perhaps a highly thematic, negotiation-heavy behemoth (a role which, admittedly, is likely adequately occupied by Here I Stand). Avignon: A Clash of Popes isn’t one of those. It’s a small game which is actually less portable on an iPad than in physical form. It aims to offer a light, quick, but tense two-player contest between Rome and Avignon, in which each tries to recruit the support of influential people. You also occasionally recruit peasants, which probably won’t help much, but you never know.
Despite the recent death of SolForge, there’s still hope for mobile CCG fans who don’t want to go crawling back to Hearthstone. Duelyst has been around on PC/Mac for a bit now and it’s one of the few CCGs that can actually hold my interest. Lucky for us, it appears to be coming to mobile in Q1 of 2017.
Despite what you might be hoping, Avignon: A Clash of Popes does not feature Stephen IV and St. Peter performing the fish slapping dance. Nor does it feature Boniface VI riding a pegasus while holding the severed head of Sixtus II. Despite that, it sounds like a pretty great game.
One of the more popular CCGs on the App Store that wasn’t Hearthstone was SolForge from Stone Blade Entertainment. Turns out it wasn’t as popular as we thought. Yesterday, Stone Blade bigwig Justin Gary announced that not only was SolForge suffering from a terminal illness, but that it only had a few weeks to live.
I’ve spent the last ten days doing not much more than yelling at children and trying to drink away this never-ending headache. No luck thus far, but tomorrow the sun shines again and the house belongs to me and me alone (and the dog, but he’s way less annoying than the kids). As such, I can start looking at the App Store again to see what I’ve missed. In theory, there shouldn’t be much as the App Store has been shut down over the holidays. You can imagine my surprise this morning when I awoke to find that an expansion to one of my favorite games was released early last week. Pretty sneaky, sis.
I was going to write a long diatribe about 2016 to wrap up the year, but instead I want you all to look at my GIMP skills in that header pic. Yes, that’s a crown. I also wrote in that really sweet “#1”. I figure I had to tell you that it was me because I’m guessing most of you would assume we dropped beaucoup bucks on a real graphic artist. I mean, I don’t like to brag, but I kind of like to brag. We’re finally here! Our number one games of 2016. What’s at the top? Will anyone pick a mobile game? Will anyone not pick a mobile game? Will David and Maddie ever hook up? [I’ve only seen seasons 1 and 2 of Moonlighting. I’m saving up for the season 3 blu-ray -ed.] All these answers (not all of them, actually) will be answered beyond the break.
[Insert witty opening] That’s all I got today, folks. I was doing my dadly duties today and looked at my watch realizing it was 4pm and I’d forgotten all about today’s countdown. No time to mess around! Head after the break to see our #2 picks for best of 2016.
We’re back with our countdown of the top games of 2016. Yesterday, I was a bit short on time so my introduction was on the brief side. Today, I had planned to regale you with tales of how I’ve yet to murder any children during Christmas break. After starting, however, I realized that it’s a rather boring tale involving lots and lots of Legos. Instead, let’s continue the countdown. Today we reach the midpoint with our #3 titles of 2016. Because we need clicks, check our picks after the break.
If you’re unsure of what it is you’re reading, please read this first. It explains everything. There, now that’s out of the way, let’s get to our #4 games of 2016.
It’s about time I come clean with all of you with why I enjoy writing about games so much. Sure, the money and fame are great, but what really gets me going is being able to boss around a bunch of writers and then not pay them. Yeah, it’s as great as it sounds. The other nice thing is getting to know people in the biz. Devs are pretty great, and when I put out a call for Christmas help this year, a bunch were happy to comply. Today’s generous donor of codes is Nomad Games of Talisman fame.