Age of Rivals mashes the CCG and civilization building genres

March 22, 2017 David Neumann 5

PC/Mac (available now), iOS/Android (coming soon) • Just a hint to developers out there who want Stately Play to cover their titles: include “Through the Ages” in your subject line and it’s sure to make it to the front page. Age of Rivals developer, Roboto Games, did one better. They told me their latest title, Age of Rivals, is a cross between Through the Ages and 7 Wonders. Insert “Shut Up and Take My Money” meme here.

Warhammer Quest goes Electric Boogaloo with sequel, The End Times

March 22, 2017 David Neumann 7

iOS, Android • Last year we learned that several members of the Rodeo Games crew had gone and started another game company, Perchang. Their first, eponymous title was a fairly light twitch/puzzle game that was incredibly successful and seemed to close the door on any chance Rodeo might get the band back together and give us more classic mobile fare like Warhammer Quest or Deathwatch: Tyranid Invasion. Turns out a Rodeo reunion wasn’t necessary, as Perchang has announced a sequel to Rodeo’s Warhammer Quest, Warhammer Quest 2: The End Times.

Take a walk on the quiet side with just released Tokaido

March 20, 2017 David Neumann 6

iOS Universal, Android • One of the more prolific board game designers out there is Antoine Bauza. He’s won the SdJ twice (the Kennerspiel des Jahres in 2011 for 7 Wonders and Spiel des Jahres in 2013 for Hanabi), and can always be counted on to craft solid titles with unusual themes. He’s made it to the App Store already with his often overlooked Ghost Stories, a cooperative romp in which Taoist monks protect a village from some of the best boardgame artwork ever created. Today another game of his has launched for iOS and Android, Tokaido.

Handelabra adds Challenge Mode to Sentinels of the Multiverse

March 15, 2017 David Neumann 1

iOS Universal, Android, PC/Mac • Whenever a cooperative game is released, regardless of how impossible it is to win, it will only be a matter of days before some gamers start squawking about how easy the game is. There’s always folks claiming to have an 80% win rate on games that I have yet to sniff a victory, and I’m usually playing on the easiest difficulty level. Now, either I’m a terrible gamer or they’re lying. I fully admit to being terrible at everything, gaming included, but I like to think that those folks are lying through their teeth or, at least, playing the rules wrong. It can’t all be me, can it? Case in point, I suck at Sentinels of the Multiverse. I’ve played a ton, and yet still fail miserably against just about every villain regardless of which team I’ve cobbled together. For those who find Sentinels too easy I have two things to say. First of all, I hate you, and, secondly, Handelabra somehow agrees with you and has given masochists the option to make SotM even harder via something called Challenge Mode.

Boardnaut releases solitaire wargame, Constantinople

March 15, 2017 David Neumann 1

iOS Universal, Android • Boardnaut Studios has quietly been translating quality print-and-play and small box tabletop games to digital for a bit now, titles like Maquis and Land 6. Their latest has just landed on the App Store, and it’s a port of another print-and-play game, Constantinople.

Ryan Laukat’s Eight-Minute Empire going digital

March 14, 2017 David Neumann 4

iOS, Android, PC/Mac/Linux • Ryan Laukat is the Leonardo da Vinci of the board game world. Not only does he design interesting and much-loved games, but he also does all the artwork, graphic design, and publishing. He’s a true renaissance man, and it was only a matter of time before one of his designs made it to digital. Turns out the first digital title is also one of his first physical titles, Eight-Minute Empire, and it’s coming this summer.

Bottom of the 9th coming to mobile from Handelabra

March 14, 2017 David Neumann 2

iOS, Android • Handelabra Games is well known around Stately Play as the creators of the always entertaining (and growing) port of Sentinels of the Multiverse. For the last couple years, that’s all Handelabra has been known for, but that’s changing. Coming soon we’ll also have them to thank for a digital version of the baseball dice game, Bottom of the 9th.

Playdek set to unleash the War of Shadows on Ascension later today

March 8, 2017 David Neumann 18

iOS Universal, Android, PC • A few weeks ago one of the big muckety-mucks at Playdek contacted me to let me know that the Stately Play emails he’s received have misspelt “postmaster” as “plostmaster”. Being the socially stunted infant that I am, I followed up his friendly email by neither fixing the problem nor emailing him back and thanking him for the information. That’s the kind of thoughtful, thankful response I guarantee when you contact me here at Stately Play. Turns out, he probably was too busy to read any reply I might have sent anyway, as Playdek’s first-born, Ascension: Chronicle of the Godslayer, has been taking up much of their time culminating in today’s release of the latest expansion, War of Shadows.

Fireproof Games set to drop us into The Room once more

March 6, 2017 David Neumann 1

iOS, Android • There are a lot of great puzzle games for mobile, but even amongst the best we can separate them into The Room titles with everything else a step behind. Fireproof Games blazed onto the mobile scene back in 2012 with The Room and showed everyone how to utilize a touchscreen. Not only were there beautiful graphics and a creepy tone, but puzzles were solved by flipping switches and turning knobs, all done by manipulating items with your fingers. It was incredibly tactile, and made The Room the best puzzle game on the platform. It was followed by the shrewdly titled Room 2 and Room 3, both of which raised the bar by expanding the size of the titular room(s) and bumping up the number of puzzles. Earlier today they announced that The Room series isn’t finished, and the next version The Room: Old Sins will be on our devices by the end of 2017.

Review: Link Twin

March 1, 2017 Kelsey Rinella 0

iOS, Android • Link Twin is a simple, pleasantly-presented puzzler. Though modest in scope and number, its puzzles pass my idiosyncratic test: they sometimes stumped me until I stopped playing, and were immediately solvable when I returned. That tells me that there are various ways to approach them which are valuable enough to attract one’s thinking but easily accessible enough that breaking one’s chain of thought makes it possible to take a new tack. This would leave me perfectly satisfied, but for the fact that the minimal narrative hints at something more.

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