iOS, Android, PC/Mac/Linux • We talked about an unassuming little abstract game called Feud back in November and, turns out, it was pretty good. And this is coming from someone who doesn’t like abstracts. The game was designed by Dave Cordell originally as a tabletop game, but was quickly moved over to the digital realm where it’s a much better fit. Feud should be heading to Early Access fairly soon, but Bearwaves is adding a healthy heaping of goodness before that happens. Oh, and it sounds like an iOS version is coming down the road as well, and they’re looking for testers.
iOS Universal, Android, PC/Mac • If you’ve been reading Stately Play for any length of time you’re aware that my favorite digital–and tabletop, for that matter–board game of all time is Through the Ages designed by Vlaada Chvátil and developed and published by Czech Games Edition. I’ve played more games of TtA online than any other game and it’s not even close. Before the app released, I played dozens of games on Boardgaming Online and, before that, I developed a VASSAL mod and played dozens of games while trying to get that up and working. Since the app released last year, I’ve had 3-5 games going at all times and I’m still not getting tired of it. On March 26 Through the Ages will arrive on Steam for PC/Mac and being able to play it on my laptop while appearing to work will make my life complete.
iOS, Android • You remember Cublo Games, right? They’re the folks behind the digital version of one of my favorite board games, Martin Wallace’s Brass. Brass was released in late 2015 so, you might ask, what the hell have they been doing for the past 2+ years. Well, polishing Brass for one, but they’ve also been hard at work on another board game port, Among the Stars.
iOS, Android • If you haven’t played Onitama from Arcane Wonders, you’re really in for a treat when the game lands on iOS and Android later this year. I’m not much of an abstract fan, but I fell in love with Onitama when I played it at Gen Con and can’t wait for Asmodee Digital to bring it to all my touchscreens. From the sound of it, we won’t have long to wait.
iOS Universal, Android • This is a weird way to start a review, but I think I’ll probably just keep beating this dead horse all through the post if I don’t do this up front. I’m talking about the theme of Hostage Negotiator and the fact that it’s dark; dark enough that it turns me off a bit. It’s a fairly hypocritical stance, I know. After all, I have no issue with assassinating William Shakespeare in Through the Ages or laying waste to a horde of redcoats in Liberty or Death. Hostage Negotiator feels a little more personal, however. Whether the bad guy is a terrorist or a rogue teacher, the number at the top of the screen represents helpless humans that are going to, very likely, shuffle off their digital coils before you’re done. I’m not saying Hostage Negotiator is a bad game–you’ll have to read past the break to see how I actually feel–but I felt that I’d keep bringing the theme up at every turn and didn’t want it to bog the whole thing down. There, that’s the last you’ll hear of it. Now let’s talk about the game itself.
iOS, Android, Mac • When it comes to board game ports for mobile we immediately start thinking of the greats: Playdek, Czech Games, Digidiced, and Goko. Okay, Goko isn’t great, but you can’t tell me that you don’t think about them, particularly when you need something to laugh about. One developer that isn’t on that list is Outline Development. Who? See, I told you! They’re the folks behind iOS versions of games like Qwixx, Camel Up!, and the unfortunately monikered, The Game. Who? Okay, so none of those are “must have” board game ports (although The Game is a nice solo diversion), so why am I talking about them? Let me explain.
iOS, Android • One of the early hits of 2018 has been Slothwerks‘ deck-building roguelike, Meteorfall. We certainly liked it in our review, and the forums here seem to appreciate it as well, to a point. There’s definitely a split on whether it’s too easy or if there’s enough content to warrant a comparison to everyone’s favorite deck-building roguelike, Dream Quest. Maybe not yet, but Slothwerks is on the case. I spoke with them yesterday about the upcoming update as well as any plans for the future.
iOS, Android, PC/Mac/Linux • With 1000000 and You Must Build a Boat under his belt, Luca Redwood has become a legend around these parts. Both of those titles looked and played very simply, but had a hidden depth that you realized only once you rolled up your sleeves and delved in. Luca’s next game is called Photographs and, until now, we didn’t know much about it. That changed this morning when I was sent a preview copy that I’ve been messing around with all day. I’m pretty sure that Luca Redwood fans won’t be disappointed when Photographs hits the App Store.
iOS Universal, Android • We reported it last month and our forums are going crazy with Polytopia-fever, but I feel it’s my duty to report to the three of you who either just found Stately Play or simply forgot about the news: Battle of Polytopia now has online multiplayer.
iOS Universal, Android (late March) • There weren’t many games more anticipated in 2017 than Warhammer Quest 2, the follow-up to one of the best dungeon crawlers to ever grace a touchscreen. When it did land in November, however, reactions were a bit on the cool side. While WHQ2 was beautiful and varied, it lacked that threat of unseen death around every corner. Yep, it was a bit too easy. Last week a major update landed bringing ambushes back and cranking up the difficulty–not to mention expanding the explorable world–and it seems to have made much of the disgruntled masses a little less disgruntled. When I was writing up last week’s post, I was surprised that the only link I needed to add was to the App Store. I could have swore that an Android version existed, but I was wrong. Actually, I like to think I was being prescient and channeling my inner Nostradamus because today I learned that an Android version is in the works and should be here in March.