Back in Pocket Tactics‘ glory days, one of my favorite writers over there was Clancy. He was a lot like Owen, but without the snark. Or, I should say, a different type of snark, but he knew what the hell he was talking about and shared that info with aplomb. His reviews were delights, with one of my faves being for the roguelike-puzzle gem, Hoplite. Not only did Clancy give it 5-stars but, behind the scenes, he nearly convinced Owen that it was GOTY material. This in a year that saw both FTL and XCOM: Enemy Unknown land on the App Store. Even with that competition he wasn’t too far off. 2014 was a fantastic year for gaming, and all three of those titles remain on my iPad. Hoplite took a little vacation from the App Store the past few weeks but, yesterday, rose from the ashes with a brand new 64-bit version ready to conquer iOS 11.
iOS Universal, Android, PC/Mac/Linux • The past couple of weeks have been tough ones for me, but this hardship has been completely of my own devising. Instead of going to sleep at a remotely decent time, I’ve been staying up well past 2am nearly every night playing War of the Chosen, the new expansion for XCOM 2. While we’re unlikely to ever see the XCOM sequel on our tablets, there is good news in mobile-land for XCOM fans: XCOM: Enemy Within was just updated to comply with iOS 11’s 64-bit requirement.
iOS Universal • We praised Codito last week for being cool enough to spend their time and money to make sure all their apps survive the upcoming App-ocalypse, arriving with the imminent release of iOS 11. At the time, Le Havre had gone 64-bits and we all jumped and cheered and patted Codito on the back saying things like, “Good show!” and “Well played!”. Strangely, all this Codito love was followed by an email from Mr. Codito telling me to knock it right the hell off. I was confused, but held my tongue and waited for more info, which arrived today.