PC, Mac • So, I was over at the Paradox Interactive website this morning, looking up details for Prison Architect’s soft launch, and it was a little like coming downstairs on Christmas morning when I was seven. Toys as far as the eye could see, so many that I didn’t know where to begin. With such a cornucopia I’ve decided that, instead of separate posts, I’m going to lump all of the Paradox news into one juicy tidbit. Some of this might be old news to you but it’s all new to me and I run the joint [says who? -Kelsey], so deal with it.
While 4X is a very close second, I’m pretty confident that my favorite game genre is the city builder. To this day I still play the great city builders from Impressions like Pharaoh, Caesar, and Zeus. And don’t get me started on my all-time favorite, Children of the Nile. With that in mind, it should come as no surprise that I’ve been high on Colossal Order‘s magnificent Cities: Skylines from the start. A brilliant and beautiful city-builder that was lacking only one thing since launch: the ability to destroy your creation. That omission has now been resolved with the just released Natural Disasters expansion.