Burgle Bros. expands with more everything

August 28, 2017 David Neumann 0

iOS Universal, Android • Tim Fowers‘ cooperative heist game, Burgle Bros., landed on the App Store in early August and we still haven’t gotten a review up. I have excuses; plenty of them, actually. Gen Con was in there, my kids are still way over-scheduled, and that damn Through the Ages beta come to mind. Now, Gen Con is over, my kids are in school, and Darkest Dungeon has managed to curb my TtA habit by at least 3%, so things are looking up. We’ll be getting more reviews up and, hopefully, actually close to each game’s release date. It’s almost like we’re trying to be a real site. Almost. Anyway, back to Burgle Bros. Less than 3 weeks after arriving on our devices, the app has received a massive update that includes new variants, new rules, and ways to play that just aren’t possible on the tabletop. Here’s a review for you: it’s expansion-rific!

Tim Fowers’ cooperative heist game, Burgle Bros., goes live

August 11, 2017 David Neumann 0

iOS Universal, Android • It’s a pretty big week on the App Store for board game designer Tim Fowers. Earlier this week his fantastic word game, Paperback, was updated with online multiplayer and, today, a brand new board game arrived for iOS Universal and Android. That board game is Burgle Bros., a cooperative (or solo) game in which you’re attempting an Oceans Eleven style heist.

Burgle Bros. beta be banging

July 19, 2017 David Neumann 13

iOS, Android • Over the weekend I was invited to partake in designer Tim Fowers‘ next foray into the mobile gamespace, Burgle Bros. His previous board game port was the absolutely fantastic, Paperback, so I was immediately on board for checking out whatever Tim was working on. The only difference is that I’d played the cardboard version of Paperback before the app landed whereas Burgle Bros. was a completely new entity for me. Let’s take a look.

The Dresden Files is getting a cooperative card game, and it’s coming to mobile

June 1, 2017 David Neumann 4

iOS, Android, PC/Mac • If you’re not familiar with the Dresden Files, here’s a quick synopsis: Harry Dresden is a wizard in Chicago and there’s all sorts of supernatural shit that happens and he saves the day and no one ever uses the word “muggle”. That pretty much covers it. It’s a good series, but I’ll admit I stalled during book 2 planning to get back to it, and just never made it there. Now there are 15 books in the series and that might be too high a mountain to climb. Yes, I’m that lazy. Luckily, there’s a Dresden Files card game in the works and, even better, there’s a digital port of it as well.

Cardboard Critique: Healthy Heart Hospital

April 26, 2017 David Neumann 4

Tabletop • As a sad and lonely man, it’s only natural that I would gravitate toward games I can play by myself. This used to mean playing a game meant for 2+ players alone by taking control of all sides. Over the past year or two, however, I’ve discovered that there are great solo games out there, you just have to look. GMT is one company that regularly puts out games that play great when you’re all by your lonesome, and Victory Point Games is another. To be honest, before HexWar brought Infection: Humanity’s Last Gasp to digital, I wasn’t familiar with VPG’s offerings. Since then, I’ve fallen in love with several of their designs, and have Kickstarted several others (including their latest Kickstarter for Chariots of Rome). The latest to draw my attention is one with a unique board game theme, Healthy Heart Hospital.

Handelabra adds Challenge Mode to Sentinels of the Multiverse

March 15, 2017 David Neumann 1

iOS Universal, Android, PC/Mac • Whenever a cooperative game is released, regardless of how impossible it is to win, it will only be a matter of days before some gamers start squawking about how easy the game is. There’s always folks claiming to have an 80% win rate on games that I have yet to sniff a victory, and I’m usually playing on the easiest difficulty level. Now, either I’m a terrible gamer or they’re lying. I fully admit to being terrible at everything, gaming included, but I like to think that those folks are lying through their teeth or, at least, playing the rules wrong. It can’t all be me, can it? Case in point, I suck at Sentinels of the Multiverse. I’ve played a ton, and yet still fail miserably against just about every villain regardless of which team I’ve cobbled together. For those who find Sentinels too easy I have two things to say. First of all, I hate you, and, secondly, Handelabra somehow agrees with you and has given masochists the option to make SotM even harder via something called Challenge Mode.

Cardboard Critique: Dawn of the Zeds (Third Edition)

February 10, 2017 David Neumann 1

Tabletop • In the comments following our review of Arkham Horror: The Card Game, there was short discussion of Fantasy Flight‘s recent decision to split their rulebooks into two separate tomes, a Learn to Play guide and a Rules Reference. Victory Point Games has done FFG one better. Actually, four better. That’s right, when you pull the lid off of the latest edition of Dawn of the Zeds you’ll find no less than six rulebooks staring you in the face. Six. If the tech writer at VPG was writing A Song of Ice and Fire the series would have ended back in 2005. I’ll admit, the six manuals seemed like a whole lot of overkill until I actually got this to the table. Dawn of the Zeds can be a massive, complex game if you want it to be, or it can be a simple struggle against invading hordes. Either way, it’s harder than hell and hell of a lot of fun.

Mysterium ready to cross over to the other side

January 10, 2017 David Neumann 15

Mysterium was one of the victims from the famous Colt Express fallout of 2016. You might remember that Colt Express was launched by Asmodee with much aplomb, only to be met with rather dour reviews especially concerning the state of its multiplayer system. Asmodee quickly pushed back the releases of Mysterium and Potion Explosion to 2017 to work things out. I’m not sure if you noticed, but it’s 2017. As such, we can expect Mysterium to materialize this Thursday on all platforms.

Review: Space Food Truck

November 29, 2016 Tof Eklund 2

I love geeky tabletop games, especially the kind with a dozen different decks of cards, scores of specialized counters, multiple boards and player reference cards with charts and tables. Call me Ameritrash, but that’s the way I like it. Unfortunately, I have young children: my oldest is taking an interest in games now, but at age 5 he’s not ready for Twilight Struggle or Terra Mystica yet, and my youngest is mostly interested in teething on the pieces. As a result, I mostly play my board games on a tablet these days, and keep notes on which ones I might want to pick up when the kids get older. I say this because Space Food Truck is a digital board game. There’s no print edition yet, and that’s a shame because if there was, I’d have purchased it and put it in a place of honor in my collection, there to wait for the day we can sit down as a family and play together. If you haven’t picked up on my subtle hints, what I’m trying to say is that I love this cooperative multiplayer game.

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