Making Planetfall at the Flashpoint

September 13, 2018 Tof Eklund 0

Oh boy! Are we going to try something dangerous? Sorry, had to work the reference in there somewhere. Blink and you’ll miss it. Or, at least, “be sick nigh unto death itself with food poisoning and ye shall not see it.” Last week, while my guts were re-staging the storming of the Bastille, Paradox showed off the first live-play session with forthcoming sci-fi 4x game, Age of Wonders: Planetfall. But wait, you say, isn’t Age of Wonders a fantasy series? Not this time, friend, though the video does show off some classic Age of Wonders / fantasy 4x mechanics adapted to sci-fi with grace and aplomb.

Review: Battletech

June 5, 2018 Tof Eklund 0

PC/Mac • What is your favourite Battlemech? Is it the 100 ton Atlas, king of the battlefield with it’s death’s head cockpit? A bit on the nose, don’t you think? How about the Zeus or the Battlemaster, each titans in their own right?  Perhaps the more stately Catapult, bristling with Long Range Missiles (LRMs), or the fragile but devious Firestarter? I’ve fallen in love with the Shadow Hawk all over again. Sitting at the high end of Medium weight-class, it’s a lot zippier than its heavy cousins, especially when kitted out with jump jets. The Shadow Hawk is a another Battletech classic, a mech that literally punches above its weight class, with melee and Death from Above (DA) damage that many heavier mechs might envy. Behemoth’s Shadow Hawk gives up long-range weaponry for more intense medium-close range firepower and heavier armour, and it’s cherry, only the best ++ and +++ parts for Behemoth’s ride.

BattleTech heading to PC/Mac on April 24

April 12, 2018 David Neumann 0

PC/Mac • It was my first year at Gen Con, four or five years ago, when we meandered over to the Harebrained Schemes booth to cover their miniatures/app-based game, Golem Arcana. While we touched on that, they were far more interested in showing us something that was only in the planning stages at that point: a return to digital of the classic miniatures game, BattleTech. We watched it grow year after year with our annual Gen Con visits only to hear last year that it had been picked up by Paradox, the company that can do no wrong. [Dave has been angling for a Paradox sponsorship for awhile now (unsuccessfully). He’s still completely unbiased. :insert rolling-eye emoji here: -ed.] Yesterday, thanks to the hard work of our citizen journalists, we learned that it’s time to start flexing your mech-driving finger–not a real thing but I’m not smart enough to come up with a better visual–because BattleTech is coming to PC/Mac on April 24.