New word game, Wordwich, now live on the App Store

September 6, 2017 David Neumann 0

iOS • Shakespeare once said, “…brevity is the soul of wit,” but he did so in the middle of 30,000 words in what would be his longest play. In other words, Shakespeare has been trolling the shit out of high school sophomores who have been reading Hamlet since 1609. That said, he was definitely on to something, which is why I try to keep all my posts as short as possible. LOOK AT ALL THIS WIT! When it comes to games, however, it’s commonly thought that brevity sucks. Wordwich would beg to differ as it’s the shortest damn game I’ve ever played. It’s not the wittiest, but it does manage to be somewhat addictive.

My first game of Eight-Minute Empire lasted 20 minutes

September 5, 2017 David Neumann 14

iOS Universal, Android, PC/Mac • If you’re not familiar with board game designer Ryan Laukat, you should be. He’s designed some real gems with themes ranging from battling ancient titans to conquering the stars. That’s not all. In fact, Ryan is a true renaissance man, he’s a board game publisher, designer, and artist all in one. Each game from Red Raven is a complete Ryan Laukat creation, which is kind of cool. As of yet, however, none of Red Raven’s games have gone digital. That ended this morning when Eight-Minute Empire landed on the App Store.

Furries rejoice! Armello is finally coming to the App Store

September 5, 2017 David Neumann 13

iOS, Android, PC/Mac/Linux • Does anyone here remember that first Armello trailer and how gaga Owen went over it? Okay, I’ll admit we all went a bit gaga over it. After all, it was a theatrical-quality trailer promising an original board game with all sorts of cool mechanisms that would be tough to pull off on a tabletop. On top of that you play as an anthropomorphic animal, making the furry inside each of us cry out in joy. The PC/Mac version of Armello released just over 2 years ago and, since then, talk of the promised iPad version has been virtually nonexistent. In fact, I was talking with Brad from 164 at Gen Con about Armello and if it would ever come to mobile and we both thought they were only focusing on the desktop and consoles. Guess we should have chatted at PAX instead because at that con Armello was being played on an iPhone.

Raise a glass for Codito, classiest chaps on the App Store

September 5, 2017 David Neumann 14

iOS Universal • As we draw nearer to the doom that is iOS 11, it’s becoming more and more clear which of your apps will still work in October and which won’t. Some of the apps we wouldn’t have been surprised to see go away are the catalog of board games released by Codito. After all, Codito is a one-man show that left the digital board game biz years ago when he needed to make enough money to buy luxuries like food and shelter. So, if Codito had said, “Sorry!” and let their apps die, it would have been sad, but understandable. Codito’s not doing that, however. Instead, they’ve promised that all their apps will be converted to 64-bits and that process is well underway. Ra has already been converted and, last night, Le Havre made the leap to 64-bits as well.

Reports of XCOM: Enemy Within’s death at the hands of iOS 11 have been greatly exaggerated

September 1, 2017 David Neumann 9

iOS Universal • In the past couple weeks we’ve been introduced to Darkest Dungeon on iPad, a game that plays a lot like XCOM if XCOM were about battling Cthulhu instead of E.T. In all the articles written about DD, I’m referenced XCOM and, yet, haven’t included links to the outstanding iPad version like I have with all the other games we mention. Why? Because XCOM: Enemy Within was one of those games on the 64-bit chopping block and publisher 2K hadn’t said bupkis about it getting updated. Thus, we assumed XCOM would be possibly the biggest loss when iOS 11 rolls out later this year. Turns out our fears were misplaced, as yesterday 2K had some very interesting news.

The new Lords of Waterdeep ready for action…today

September 1, 2017 David Neumann 24

iOS Universal, Android, PC/Mac • Way back in August we assured everyone that the 64-bit update to everyone’s favorite Playdek game involving questing with cubes, Lords of Waterdeep, would be released on August 23. For those of you without a working sundial, that means the new LoW was supposed to be here over a week ago. Making software is tough, things happen, bugs are found, and sometimes even Wizards of the Coast gets involved. All that is over now, though, as we can expect the new Lords of Waterdeep to arrive later today.

Nomad goes all Khaleesi, brings dragons to Talisman

August 30, 2017 David Neumann 4

iOS Universal, Android, PC/Mac • It’s been a wacky few weeks for our friends at Nomad Games. At Gen Con we learned that their port of AEG‘s mix-em-up card game, Smash Up!, was being published by Asmodee.  Then, earlier this week, Smash Up! soft launched in the Australian App Store which should mean a worldwide debut isn’t too far down the road. To top it all off, Nomad went back to their bread and butter, Talisman, and ordered up a very tasty new expansion: The Dragon.

Everyone’s favorite flapper returns in Miss Fisher’s newest adventure

August 28, 2017 David Neumann 1

iOS Universal, Android • Tin Man Games left their usual gamebook fare in the dust when they released Miss Fisher and the Deathly Maze earlier this year. Instead of reading pages of text and then picking where the story goes, Miss Fisher was a full-fledged adventure game with a rather awesome protagonist and a slew of other interesting characters wrapped around a compelling mystery. It’s good enough that I started bingeing the Australian series on Netflix and have been loving every minute of it. Over the weekend, Tin Man added Episode 2 to the mix and, in the process, made the first episode free-to-download.

Card Thief ready to expand the guild

August 28, 2017 David Neumann 0

iOS Universal, Android • Any other year and Tinytouchtales solitaire card heist game, Card Thief, would be the only game we’d be talking about. It has everything we love about mobile gaming in a nearly perfect package, with the added benefit of being incredibly complex and requiring something we seldom see in mobile titles: thought. Unfortunately, 2017 has already introduced a slew of possible GOTY contenders, pushing Card Thief back into the shadows (one of them is also a Tinytouchtales gem, Miracle Merchant). Arnold from Tinytouchtales doesn’t like being in the background and next week we’ll see Card Thief move back into the light (considering the game’s dark/light mechanism, this metaphor really isn’t working, is it?) when it receives its first major content update.

Burgle Bros. expands with more everything

August 28, 2017 David Neumann 0

iOS Universal, Android • Tim Fowers‘ cooperative heist game, Burgle Bros., landed on the App Store in early August and we still haven’t gotten a review up. I have excuses; plenty of them, actually. Gen Con was in there, my kids are still way over-scheduled, and that damn Through the Ages beta come to mind. Now, Gen Con is over, my kids are in school, and Darkest Dungeon has managed to curb my TtA habit by at least 3%, so things are looking up. We’ll be getting more reviews up and, hopefully, actually close to each game’s release date. It’s almost like we’re trying to be a real site. Almost. Anyway, back to Burgle Bros. Less than 3 weeks after arriving on our devices, the app has received a massive update that includes new variants, new rules, and ways to play that just aren’t possible on the tabletop. Here’s a review for you: it’s expansion-rific!

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