iOS Universal, Android • Warhammer Quest 2 had a bit of a rough release on iOS with many Stately Players [it’s too early, don’t start -ed.] complaining that the sequel lacked the original‘s tension and difficulty mainly due to a lack of random encounters. Perchang was on top of it, however, and released an expansion as well as updated the game to include, you guessed it, random dungeon encounters. Suddenly our forums were full of happy stories detailing the latest TPK at the hands of some random beastie and all was good again. Or was it? Turns out Android users still weren’t able to play and were crying in their Oreos. Or is it Marshmallows? Or Honeycombs? I can’t keep up. Good news, Android users! Perchang has announced that the Android version of Warhammer Quest 2 will be arriving on Google Play this April.
iOS, Android, PC/Mac/Linux • If there’s one thing I’ve learned after doing this at 164, Owen’s old site, and here at Stately Play, it’s that big news will always drop when I’m unable to reach a keyboard. I’ve been behind the wheel of a 13 year-old minivan the last few days, so getting new news up on the site has been…challenging. Luckily, Kelsey filled in and wrote something I can only describe as “don’t miss”. Still, I failed Czech Games and my favorite title of 2017 by missing the launch of Through the Ages on Steam. So, here goes: If you haven’t heard, Through the Ages is now on Steam!
iOS, Android, PC/Mac/Linux • I haven’t spent a lot of time singing the praises of Digidiced‘s digital port of the euro-game masterpiece, Terra Mystica. Not because it’s not a great port or the game itself isn’t my cup of tea, the reality is that the game is just too damn confusing. Yes, I’ve played it on the tabletop, but I’m not sure I ever got my head around TM’s wheels-within-wheels design that seems complex for complexity’s sake. Seriously, there are so many different rules, ways to play, and mechanisms that it’s a very hard game to truly understand without many, many playthroughs. And all complexity happens even before you take into account the 14 different races, each with their own tweaks to the base rules. On the tabletop you can take your time to figure out just what the hell is going on, but the app comes at you full speed. There are tokens flying, actions being taken, and points being scored and I JUST CAN’T HANDLE IT.
iOS, Android, PC/Mac/Linux • We talked about an unassuming little abstract game called Feud back in November and, turns out, it was pretty good. And this is coming from someone who doesn’t like abstracts. The game was designed by Dave Cordell originally as a tabletop game, but was quickly moved over to the digital realm where it’s a much better fit. Feud should be heading to Early Access fairly soon, but Bearwaves is adding a healthy heaping of goodness before that happens. Oh, and it sounds like an iOS version is coming down the road as well, and they’re looking for testers.
iOS Universal, Android, PC/Mac • If you’ve been reading Stately Play for any length of time you’re aware that my favorite digital–and tabletop, for that matter–board game of all time is Through the Ages designed by Vlaada Chvátil and developed and published by Czech Games Edition. I’ve played more games of TtA online than any other game and it’s not even close. Before the app released, I played dozens of games on Boardgaming Online and, before that, I developed a VASSAL mod and played dozens of games while trying to get that up and working. Since the app released last year, I’ve had 3-5 games going at all times and I’m still not getting tired of it. On March 26 Through the Ages will arrive on Steam for PC/Mac and being able to play it on my laptop while appearing to work will make my life complete.
iOS, Android • You remember Cublo Games, right? They’re the folks behind the digital version of one of my favorite board games, Martin Wallace’s Brass. Brass was released in late 2015 so, you might ask, what the hell have they been doing for the past 2+ years. Well, polishing Brass for one, but they’ve also been hard at work on another board game port, Among the Stars.
iOS Universal, PC/Mac/Linux, PS4, Xbox One • Sorry I was AWOL yesterday, but unbeknownst to me (and for no reason I can ascertain) my two younger kids had off school yesterday. This allowed me to do real-life things with them like fix my attic stairs and teach them a slew of new curse words. Today’s a new day, however. The new attic ladder appears to be functional and I can’t wait to get a call from the school’s office today informing me that my kids decided to share their new vocabulary words. Oh, I also got a chance to play Armello on both my phone and iPad and it’s good. Very, very good.
iOS, Android • If you haven’t played Onitama from Arcane Wonders, you’re really in for a treat when the game lands on iOS and Android later this year. I’m not much of an abstract fan, but I fell in love with Onitama when I played it at Gen Con and can’t wait for Asmodee Digital to bring it to all my touchscreens. From the sound of it, we won’t have long to wait.
iOS Universal, Android • This is a weird way to start a review, but I think I’ll probably just keep beating this dead horse all through the post if I don’t do this up front. I’m talking about the theme of Hostage Negotiator and the fact that it’s dark; dark enough that it turns me off a bit. It’s a fairly hypocritical stance, I know. After all, I have no issue with assassinating William Shakespeare in Through the Ages or laying waste to a horde of redcoats in Liberty or Death. Hostage Negotiator feels a little more personal, however. Whether the bad guy is a terrorist or a rogue teacher, the number at the top of the screen represents helpless humans that are going to, very likely, shuffle off their digital coils before you’re done. I’m not saying Hostage Negotiator is a bad game–you’ll have to read past the break to see how I actually feel–but I felt that I’d keep bringing the theme up at every turn and didn’t want it to bog the whole thing down. There, that’s the last you’ll hear of it. Now let’s talk about the game itself.
iOS, Android, Mac • When it comes to board game ports for mobile we immediately start thinking of the greats: Playdek, Czech Games, Digidiced, and Goko. Okay, Goko isn’t great, but you can’t tell me that you don’t think about them, particularly when you need something to laugh about. One developer that isn’t on that list is Outline Development. Who? See, I told you! They’re the folks behind iOS versions of games like Qwixx, Camel Up!, and the unfortunately monikered, The Game. Who? Okay, so none of those are “must have” board game ports (although The Game is a nice solo diversion), so why am I talking about them? Let me explain.