iPad, PC/Mac • There was a time–well before anyone had coined the phrase App-ocalypse–that Spiderweb Software had their fill with Apple and vowed to never produce another RPG for our tablets. Remember that? Spiderweb guru Jeff Vogel was lamenting the fact that iOS 8.3 broke their engine, and they were taking their ball and going home. They eventually relented, with the reveal that Jeff’s initial rage was caused by some underlying medical issues and things happening outside the wonderful world of coding. That circus revolved around the release of Avernum 2 and, thanks to Pocket Gamer, we learned that we can expect the final chapter in the saga, Avernum 3, next year.
iPad • “Again I tell you, it is easier for a camel to go through the eye of a needle than for any man to actually succeed at Darkest Dungeon.” — Jesus (probably)
iPad, PC/Mac/Linux • I remember talking with Red Hook Studios about Darkest Dungeon way back when Owen was still running the ship over at Pocket Tactics. He was, rightfully, enamored with the PC version and wanted a tablet version pronto and, at the time, was told mobile was a possibility. It’s taken a couple years, but today Owen should be doing a little happy dance as Darkest Dungeon is now available on your iPad.
iPad, PC/Mac/Linux • It’s official. Darkest Dungeon is officially coming to our iPads, and it’s happening in only a couple weeks. We’ve been asking about Darkest Dungeon on our iPads before the PC/Mac version was out of Early Access, but were always given answers that neither confirmed or denied a mobile port. Makes sense, as developer Red Hook is up to their eyeballs with supporting and expanding the PC/Mac version. Turns out Red Hook had an accomplice in getting the iPad version up and running, Blitworks, which I’d never heard of before, but have instantly become one of my favorite devs. If you can’t tell, I kind of like Darkest Dungeon.
iPad, Android, PC/Mac/Linux • Faeria is one of the many games on my “must play” list that I never seem to get around to actually playing. The combined CCG and tactical board game elements would seem to be my chocolate and peanut butter but, alas, Race for the Galaxy came out and pretty much ruined me for card games until some time in 2019 when I might get a little bored with it. Still, Abrakam, is trying to get me to put RftG aside early by unleashing new expansion content for Faeria. Looking at what’s in the expansion, they might just succeed.
iOS • In upgrading from my iPad Air, with its long-inadequate 32GB of storage, I was mostly looking for more storage, Pencil support, and the ability to care less about the nature of the deposits left by my children’s fingers. I’m not terrifically picky about screen wonderflonium, the camera, or the speakers. I don’t even care about the ability to have a full-sized keyboard in the cover, because I’ve been surprisingly happy typing on the screen. So, as a hardware reviewer, I’m not exactly curmudgeonly, but I expect to be insensitive to a lot of what I’m seeing written about the new iPads. People who review lots of devices have more incentive to care deeply about what seem to me like rather minimal differences.
iPad, PC • It probably won’t come as a huge surprise to readers of Stately Play that we’re not on the press list of Slitherine. As such, unless I’m actively searching out for Slitherine news, it passes us by. Last week they published a game developed by Every Single Soldier, the gents behind the wonderful Vietnam ’65 and it’s companion title, Afghanistan ’11. Their latest is called Carrier Deck and it’s not another hex and counter war game. Instead, it’s a naval simulation that puts you on the deck of the titular ship and it couldn’t be more different than their previous titles. Even more interesting, however, is that it was released for both PC and iPad.
iPad, PC • I’ll be the first to admit that I didn’t give Magic Duels a lot of love. If you don’t remember, Magic Duels was released in 2015 as the successor to Magic: Duels of the Planeswalkers, which was an annual release from Wizards each summer from 2009-2014. It was slated to be THE final release of Magic on your iPad, and would be updated when new sets were released rather than scuttled and re-released each year. From everything I can gather, it worked rather well; I just realized that playing Magic wasn’t really my thing. Didn’t hate it, but couldn’t justify the amount of time to really learn and understand the complexities of the game, so, it’s really my fault that we didn’t give it its due here at Stately Play. That said, it’s now dead, so I guess we’re off the hook.
iPad, Android Tablet • A long time ago at a mobile gaming website far, far away, Kelsey told me that he’d teach me Titan some day. Much like his insistence that he’ll someday empty the Stately Manor dishwasher, I’m guessing this was a lie. It’s okay. He’s busy trying to stay sane and/or within our dimension, and I’d rather read those exploits than have clean dishes, anyway. Still Titan remains a favorite of many of you, so I will have to sit and learn it (by myself, apparently) at some point. Lucky for me, the developer is still behind this gem 100% and today released another major update.
iPad, Android Tablets, PC, Mac, Linux • I’ll admit that when I first heard praise being heaped upon a PC title called Prison Architect, I was a bit suspect. I love builders and simulation games more than I love my second and third children (my eldest is okay, I guess), but the theme turned me off and I didn’t give it another look until well after it had been released. As it turns out, the only thing waiting did was keep me from playing a fantastic builder. This morning, Paradox released the mobile version of Introversion‘s Prison Architect for iPad and Android tablets and it sure is nice to test my electric chair while sitting on the couch.