After successful contributions to game designs such as Snakes and Ladders, Candyland, and Monopoly, Satan returned to our tabletops with a single element of Magic: the Gathering: the blind-buy booster pack. Disliking the random booster is roughly as popular among players as the orgasm, so it was with great surprise that I realized, some time ago, that they also have virtues I value. The game which turned me around into trying to see the good side of boosters was Rodeo Games‘ Deathwatch. Players earned boosters slowly enough in Deathwatch that you either had to be smarter than me, grind, or buy, which is exactly the sort of arrangement which would normally make me hate the developer.
Much of our hope for this site was that it would attract readers smarter than us to generate superb discussions in our forums. From these, we would harvest ideas for articles. I kind of shot myself in the foot by misconfiguring our emails for a few months (though we think that’s fixed, so if you tried to sign up for a forum account and didn’t get an email, try again!), but today we have such an article.