Nowhere Prophet aims to be your next card game fix

July 19, 2019 David Neumann 10

PC/Mac/Linux I’ve been playing the hell out of Slay the Spire, first on PC and now on my Switch, for months now. You’d think it would get old but it’s still my go-to when I sit on the couch and grab a controller. Starting today, however, StS has some strong competition. Nowhere Prophet from Sharkbomb Studios is a just-released roguelike deckbuilder that adds a ton of story and tactical doodads to differentiate it from other solo deckbuilders on Steam.

Handelabra’s latest, Aeon’s End, due for Early Access tomorrow

June 20, 2019 David Neumann 2

PC/Mac/Linux I’m going to admit that, lately, gaming just hasn’t been doing it for me. Oh, I’ve been playing games — older ones, mostly — but there’s very little happening that’s gotten me excited for…well, a long time now. This is changing thanks to our pals at Handelabra. Yet to release a dud, a new Handelabra release is always something to get excited about even if it is just a Steam Early Access launch. So, prepare yourselves for your next Handelabra addiction as Aeon’s End launches tomorrow for PC/Mac/Linux.

Slay the Spire now slaying on Switch

June 6, 2019 David Neumann 3

PC/Mac/Linux, PS4, Switch We’ve already talked a lot about Slay the Spire and just what an incredible game the folks at Mega Crit have put together. It was in Early Access for forever before releasing for PC/Mac/Linux in January and has been a staple on my hard drive ever since. I can beat the game (or at least get to the end boss) fairly often now, but the fun hasn’t diminished. Each run is a new experience and a new chance to try something a bit different. The only thing missing was being able to play on the go, away from keyboard or console. That was fixed today when Slay the Spire arrived for Switch.

Feud set to release next week with asynchronous multiplayer

May 17, 2019 David Neumann 0

iOS, Android, PC/Mac/Linux The last time we talked about Feud from Bearwaves, the title of the post was, “Remember Feud?“. A year later and I guess that title would have worked quite well once again. I considered it, in fact, but then Bearwaves dropped a bombshell: async play is coming. When? When the game releases on May 21st, of course.

Dead Cells making its way to iOS this summer

May 7, 2019 David Neumann 4

iOS, PC/Mac/Linux, Xbox, PS4, Switch One of the indie games to make it big on Switch was the side-scrolling platformer, Dead Cells. You play a headless lump of undead flesh trying to figure out just what the hell is going on. Actually, that might not be the point of the game, but it’s what I do each time I load it up. Anyway, word just came down the pipe that Dead Cells is making the move from Switch to iOS later this year.

One Deck Dungeon heading to the small screen

April 22, 2019 David Neumann 7

iOS, Android, PC/Mac/Linux Coming out of nowhere last year was Handelabra‘s port of the Little Card Game That Could, One Deck Dungeon. No other board game port received nearly as much playtime and, let me remind you, you could only play it on iPad or your laptop. Luckily, it’s less of an addiction now because it’s coming to phones in May which would have killed me had it happened last year.

Channel your inner wgah’nagl with Cultist Simulator, now on mobile

April 2, 2019 David Neumann 37

iOS, Android, PC/Mac/Linux Of all the games that I picked up on Steam last year, Cultist Simulator from Weather Factory was, by far, the strangest. It sells itself as a card game, but I don’t think that’s really what it is. There are cards, sure, but… Yeah, it’s weird. Let’s not equate weird with bad, because this weird is a fun mystery to try and work your way through and now it’s on a platform where we can really sink our teeth into it: mobile.

All the news we missed last week (and maybe even before that)

March 25, 2019 David Neumann 8

It’s been a crazy few months at Stately Play HQ. Work, family, and life in general have been putting up huge detour signs whenever I’d sit down to pen a poorly written screed about the latest Big Thing. You may have noticed. I’m on vacation this week (my kids are on spring break, which seemed as good of an excuse as any) so I’m hoping to have a little more time. I’m hoping this extra time stretches into the future even when I’m not sitting outside in 72 degree weather with a lovely ocean breeze to keep me cool. Work should be dying down a bit and the end of club volleyball is in sight. We’ll see, but I’m hoping for a more energetic front page in the coming weeks and months. A lot of stuff in Gameland has been happening and, instead of forcing you to read one dreck filled post of mine after another, I thought I’d pile all the dreck into one easy-to-digest morsel. See what’s been happening after the break.

Hiding in plain sight: Victory Point Games’ Gem Rush is worth a gander

February 6, 2019 David Neumann 13

I was a backer of the Kickstarter for Victory Point Games‘ recent release of Gem Rush Second Edition. I had never played (or even heard of) the first edition, but I love the “premier” stuff VPG has been putting out recently not to mention that most (all?) of their games are playable solo. Oh, and the designer is Jeremy Lennert, who I fell in love with via a previous VPG title, Darkest Night Second Edition. My copy of Gem Rush arrived before the holidays and has sat, untouched, since. Not the game’s fault, just my crappy time management. Anyway, I had forgotten (until prompted in the forums) that the Kickstarter had mentioned a digital version. With little to no fanfare, the digital version of Gem Rush was released way back when and has completely slid under our radar. Time to fix that. Gem Rush is a polished, tight app of a pretty great board game that no one is aware of. Let’s change that.

I lied, and I’m sorry

January 28, 2019 David Neumann 7

PC/Mac/Linux Last Friday we returned to our weekly glimpse into the future and I stated that I would be playing the hell out of Divinity: Original Sin 2. Well, I lied. I didn’t even open D:OS2 all weekend. I have a good excuse, though. You see, no one told me that a little card game called Slay the Spire had left Early Access last Thursday. If I’d known, I would have been forthcoming with the fact that I planned on playing the living hell out of Slay the Spire all weekend long.

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