Darkest Dungeon gets new DLC, Crimson Court

June 19, 2017 David Neumann 2

PC/Mac/Linux • We’re still holding out hope that, one day, Darkest Dungeon will find it’s way to our iPads. It was originally a “maybe” and then a “we’ll see” and lastly an “hmmm”, so it’s looking more and more that, if you want to play Darkest Dungeon (and you should), you’ll need to get it on Steam or GoG. For those of us already playing it on our laptops, however, today is a good day. More content in the form of DLC was just released, The Crimson Court.

Terra Mystica lands on Steam for PC/Mac

June 9, 2017 David Neumann 3

iOS Universal, Android, PC/Mac/Linux • When Terra Mystica was released for iOS and Android back in April, I had hoped to get a review up about a week or so after release. Surely, one week would be enough time to get a few games in and form an opinion. You would think so, but then Race for the Galaxy happened and the rest is history. Luckily for me, this week I can give Terra Mystica a go on my Mac instead of my iPad, meaning I can play it without RftG softly whispering my name.

Play out all your Shawshank fantasies right now with Prison Architect: Mobile

May 25, 2017 David Neumann 0

iPad, Android Tablets, PC, Mac, Linux • I’ll admit that when I first heard praise being heaped upon a PC title called Prison Architect, I was a bit suspect. I love builders and simulation games more than I love my second and third children (my eldest is okay, I guess), but the theme turned me off and I didn’t give it another look until well after it had been released. As it turns out, the only thing waiting did was keep me from playing a fantastic builder. This morning, Paradox released the mobile version of Introversion‘s Prison Architect for iPad and Android tablets and it sure is nice to test my electric chair while sitting on the couch.

GRIDD Gud – GRIDD: Retroenhanced Shmup Hits Steam

May 17, 2017 Alex Connolly 0

PC, Mac, Linux • World-class style isn’t just reserved for the catwalk in Milan. Going by the likes of Mixed Bag, Santa Ragione and now Antab Studios, Milanese game development is about matching substance with impeccable visual kung fu. Having had my senses tickled by the likes of forma.8 (currently on sale, you know what to do), Futuridium (first-person or bust) and FOTONICA (PC or iOS; a personal pick for endless runner), it’s time to stir a little Last Starfighter into Lawrence Angelo’s coffee. Behold, the freshly-released GRIDD: Retroenhanced.

Paradox announces new city-builder, Surviving Mars

May 12, 2017 David Neumann 0

PC, Mac, Linux • The current go-to city builder on my laptop is Paradox‘s Cities: Skylines. Looks like it’s getting some competition, and soon, from…Paradox? That’s right, Paradox is publishing another city builder in the near future, but set in the distant future, and I think both will coexist peacefully on my hard drive. It’s called Surviving Mars and it looks pretty freaking great.

Next up for HexWar, the War of 1812

May 12, 2017 David Neumann 8

iPad, Android Tablet, PC, Mac, Linux • While you’re probably familiar with the fact that, last year, HexWar published a digital version of Academy Games‘ wonderful 1775: Rebellion, you might not be aware that 1775 isn’t the only game in the series. It’s actually only one of three games dealing with early American warfare with the others covering the French and Indian War of 1754 and the War of 1812. The games aren’t clones of each other, but they do share several similarities, so I had been wondering if HexWar would be porting the others to digital at some point down the line. We aren’t sure about 1754, but today they did confirm that 1812: The Invasion of Canada will be coming to in June.

Keith Burgun’s latest is heading to PC

May 1, 2017 David Neumann 0

PC, Mac, Linux • I remember talking with Owen back in the day and listening to him gush over Empire: A Deck Building Strategy Game as if it were the second coming of XCOM. Was his love for Empire a tad overzealous? Perhaps, but just a tad. Designed by Keith Burgun, Empire and his other titles, 100 Rogues and Auro, have all been the cream of the App Store crop since their release. Thus, you’ll be happy to hear that Mr. Burgun is working on another title and he’s currently funding it via Kickstarter. You’ll be less happy to hear that there’s no plan to bring it to mobile.

Short Cuts: NEXT JUMP: Shmup Tactics

April 28, 2017 Alex Connolly 0

PC, Mac, Linux • NEXT JUMP: Shmup Tactics has my number something fierce. Do you like shmups, this Brazilian indie effort asks. YES, I proclaim. But do you suck at them, it continues. YES, I admit. If you find yourself in this quandary of unquenchable thirst, Post Mortem Pixels has your back.

Review: Thimbleweed Park

March 30, 2017 David Neumann 3

PC/Mac/Linux • Nostalgia is a tricky beast. Some creators will use it like bad wallpaper, covering the cracks of their leaky foundation while trying to remind us of the wallpaper in our childhood bedroom as if that would make us ignore what’s underneath. Other creators will use it to enhance the story or characters by dropping us deeper into whatever it is they’ve crafted. Last year’s X-Files reboot was the former, Stranger Things was the latter. Nostalgia can only take you so far, and if the product isn’t good to begin with then nostalgia won’t suddenly make it worth your time. Thimbleweed Park drips with nostalgia. In fact, they could have called it “Nostalgia: The Game” and I would have nodded and thought it was a good choice. Thimbleweed Park exists solely to remind you of classic point-and-click adventures from the 80’s and 90’s, especially those from LucasArts, but it does it with a deft hand and excellent new mechanisms, making it far more Stranger Things than X-Files. This is nostalgia done right.

Yep, it’s Planescape: Torment

March 29, 2017 David Neumann 1

iPad, Android, PC/Mac/Linux • On Monday we wondered about the timer that Beamdog was winding down on a site that just happened to be named “Planescape”. When the timer went off yesterday revealing that, yes, it does indicate a new, enhanced version of the Infinity Engine classic, we were right there to post all about it. We were, our site was not. Turns out we had some issues on the backend that were preventing posts from appearing on the front page and, although he had absolutely nothing to do with it, I blame Kelsey. We’re back now–the issue self-corrected, which doesn’t inspire much hope for a problem-free future–and we’re ready to talk about the only digital RPG to feature the Lady of Pain.

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