Things we missed: Card City Nights 2 released last week

November 15, 2017 David Neumann 4

iOS, Android, PC/Mac/Linux • It’s okay, you can say it. I miss a shitload of news. I know it, you know it. I’d like to blame it on the fact that I’m the only one working the Stately Play news beat these days, but it’s more an issue with me just being a lazy bum and focusing only on the stuff I really enjoy. I don’t think I need to tell you that the stuff I enjoy is board games. I’m going to try and be better and cover more than whatever Asmodee is currently up to, trying to write about at least one non-board game every day. Will I stick with it? Mostly. I’m sure I’ll have days where I slip, but it’s going to be better than it has been. Promise. Today’s non-board game is Card City Nights 2 which hit the App Store late last week.

Have a great day in the UK with new Ticket to Ride expansion

November 15, 2017 David Neumann 4

iOS Universal, Android, Kindle, PC/Mac • Somehow I had forgotten that Asmodee Digital, our eventual lords and masters, had taken over control of one of the most venerable digital board games, Ticket to Ride. From our point of view, it’s not all that relevant who’s doing the publishing duties, but it did strike me that we seemingly can’t go a day without mentioning the Asmodee juggernaut. I guess that’s what happens when you’re a juggernaut. Today’s Asmodee news revolves around a new expansion for TtR, the UK.

One Deck Dungeon hits funding goal and is now coming to mobile

November 14, 2017 David Neumann 0

iPad, Android tablets, PC/Mac/Linux • With 16 days to go in the Kickstarter campaign, One Deck Dungeon has successfully funded. That’s not huge news considering that when we spoke about it on day 2, it was already well above 50% towards its goal. What is surprising is the update Handelabra released today to announce that funding was successful. Originally, One Deck Dungeon was being pitched as a Steam title with mobile being something they would look into down the road. Apparently, the road was rather short because today’s update announced that One Deck Dungeon is coming to iOS and Android.

Return to the world of Hand of Fate in creatively titled Hand of Fate 2

November 13, 2017 David Neumann 0

PC/Mac/Linux • Back when we ran another certain website a strange card game/roguelike/action combat game made its way to Steam. It was Hand of Fate from Defiant Development and wasn’t like anything we’d ever played, except for the combat which was like several other games we’d already played. That wasn’t a big deal, because the mix of everything into one big stew ended up being a tasty package indeed. I tend to not follow Steam as close as I should so I wasn’t aware of a sequel in the works but last week it stopped being in the works and became a full-fledged release. In other words, it was a happy surprise to be playing Hand of Fate 2 over the weekend.

Ooze is also apparently a vaping product. It advertises dual quartz technology, so I guess it's twice as timely as a watch?

One Deck Dungeon and the Digital Giants

November 6, 2017 Kelsey Rinella 15

I mistakenly thought I might be able to tempt my daughter into a game of One Deck Dungeon. An all-female cast in a relatively simple and quick dungeon crawl seemed like it might be the key which unlocked the gamer she could become. It didn’t happen, but I can make lemonade: I now happen to own a copy of the tabletop version of a game with a much-watched (including by us) digital kickstarter campaign. So this isn’t a review of the game as a tabletop experience, but specifically a look at its fitness for digital translation.

Dresden Files Cooperative Card Game materializes on Steam

November 2, 2017 David Neumann 2

PC/Mac (available now), iOS/Android (coming soon) • In the “Oh, Shit, When Did That Happen?” department comes the discovery that Hidden Achievement has launched their digital version of the Dresden Files Cooperative Card Game on Steam. The answer to the question, by the way, is Monday.

Gore-filled action RPG, Runic Rampage, comes to iOS/Android

November 2, 2017 David Neumann 5

iOS Universal, Android, PC/Mac/Linux • Next to real-time strategy, another major genre of game that has failed to make a huge impact on mobile is the Action RPG. There are a couple that don’t suck, Titan Quest for example, but there doesn’t seem to be a good way to translate the hectic craziness of overwhelming odds, combos, and tactical shenanigans that you expect in ARPG stalwarts, such as the Diablo series, to a touchscreen. Of course, me stating that a certain genre is neglected will be immediately followed by me stating that a new game in that genre has been released. I’m way too predictable, even for myself. That game is called Runic Rampage and yada, yada, yada.

One Deck Dungeon Kickstarter goes live

November 2, 2017 David Neumann 1

PC/Mac/Linux • Due to some unforeseen issues that popped up yesterday, I wasn’t around the Stately offices to sound the alarm when Handelabra unleashed their latest endeavor, One Deck Dungeon, on Kickstarter. I’m back today, so…um, Handelabra has launched the One Deck Dungeon Kickstarter. Yeah, I really should have practiced this intro more.

DIGIDICED bringing 2016 Kennerspiel des Jahres winner, Isle of Skye, to digital

October 31, 2017 David Neumann 2

iOS, Android, PC/Mac • For a bit it was looking as if Asmodee Digital was going to corner the entire digital board game market, pushing out more titles than anyone else could possibly manage. DIGIDICED doesn’t seem to be buying into that scenario, and has been just as active with releasing and announcing new board and card games for iOS, Android, and Steam. All but one of their titles, however, have been 2-player Uwe Rosenberg titles, so it’s hard to be surprised by any of their announcements unless, of course, they announce a non-Rosenberg, non-two-player game, which is what happened last night. Their next title will be Isle of Skye, and it’s coming in early 2018.

QA flagged it, but the devs were so pissed at QA by then it was "working as intended".

Review: Subsurface Circular

October 26, 2017 Kelsey Rinella 0

iPad, PC/Mac • Subsurface Circular exists primarily because of a willingness to experiment during a lull in the developer’s schedule, but it also seems to suit the needs of a maturing game-playing public. While its gameplay is aptly described as “text adventure”, the game deserves credit for establishing an atmosphere and an aesthetic using high-quality audio and visuals. This is possible in such a short window largely because it’s a single-room mystery: the game is played entirely on a train for robots, with the player taking the role of a robot detective smart enough that humans have rendered it unable to leave the train as a precaution.

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