Prison Architect has arrived! (If you’re Dutch)

April 25, 2017 David Neumann 1

iPad, Android Tablets • One of Owen’s ongoing lamentations about the App Store involved the absolute dearth of good city-building sims, and sims in general. Properties like Roller Coaster Tycoon, SimCity, and Dungeon Keeper were all available, but saddled with free-to-play shenanigans that robbed them off their joy. [For the record, a proper port of RCT was eventually released -ed.] A couple years ago we were told that our suffering was near an end because Introversion Software was bringing their funny, deep, and horrifying prison sim, Prison Architect, to mobile. While news has been slow since those initial announcements, Paradox (yes, Paradox…they’re publishing the mobile version) came forward last week and announced that Prison Architect has been released…in the Netherlands.

Every Single Soldier recruiting iOS sailors for upcoming Carrier Deck

April 24, 2017 David Neumann 1

iPad, PC • Every Single Soldier are the genius minds behind the beloved Vietnam ’65 and this year’s Afghanistan ’11. Vietnam ’65 has been on our tablets since 2015 and Afghanistan ’11 should make it there shortly. Their next title, Carrier Deck, is coming to iPad as well, but if you’re thinking it will be another hex-and-counter war game, think again. Instead, Carrier Deck will be a naval real-time management simulation without a hex in sight and they’re looking for beta testers now for both iOS and PC.

Early Access Preview: RimWorld

January 30, 2017 Nick Vigdahl 3

PC/Mac • RimWorld is a colony building and survival simulation game that has everything you’d expect from the genre. You’ll act as the architect for a new colony and guide its residents to ever greater levels of survivability, self-sufficiency, and success. This includes zoning the settlement area for residential buildings, farming, and storage as well as identifying what structures should be built, how electricity should be generated, and what tools of production, furniture, and artwork should be used. There’s also the usual research function to build out a technology tree and open up new options. What’s cool about RimWorld is not that it hits these hallmarks of base-building and survival games. It certainly does. It’s not that it does it really well or better than most—though this is also true. What really makes RimWorld so good–I had to force myself to stop playing–are two things: a true open-world style and a relatively unique story-infused narrative.