AFTERBURN – Furious Angels follow-up on intercept

November 26, 2018 Alex Connolly 14

I’m not really a shmup guy. I mean, I dig so much about the genre, but my atrophied synaptic responses would make Bell 101 owners think they were living in the fast lane. That is, until I played Morfeo’s Furious Angels. A mouse-based frisson of physics-heavy turning, burning and gunning. A papercraft aesthetic, accommodating responsiveness and simple controls coalesced to form one of 2017’s top games. Play it if you haven’t. A convert’s testament. Turns out, we’re getting a follow-up, and deliciously soon.

Furious Angels, Fast Answers – Q&A with MorfeoDev’s Filippo De Luca

March 10, 2017 Alex Connolly 0

PC/Mac • It’s the flight model. No, no, it’s the visuals. Wait, it’s the muted pokka-pokka-pokka of the cannon. Whatever it is about recent shmup revelation Furious Angels, I’m ensconced in its cocktail of arena shootery like nothing else. As such, I reached to the man behind the game for a quick goosey at where, why and how.