The hardest part of traveling is trying to get back into a normal routine once you get home. I’ve been home since last Saturday afternoon and still don’t quite have the usual rhythms down. For example, this morning I nodded off while trying to write this story and the small catnap turned into a 3 hour tour of dreamtown. The worst part: I still feel tired as hell. Anyway, sorry for the lack of content the last couple days. My malaise and confusion mixed with a huge job interview I had yesterday have made it hard to get back on the SP horse. We’re going to keep trying, however, and today’s attempt concerns RPG masters Spiderweb Software. They have an entirely new RPG world they’re itching to create, and have taken off for Kickstarter to get it done.
PC/Mac/Linux • Well, that headline was embarrassing. Fear not, our headline writer has just been sacked and replaced with a mindless stooge [it’s Dave. It’s always been Dave -ed.] who has agreed to write boring headlines for half the price. While it was embarrassing, this headline was relevant to the game at hand, Pillars of Eternity II: Deadfire which has a Golden Age of Piracy vibe mixed in with its Infinity Engine roots. Why should we care? Because PoE2: Deadfire releases today.
iPad, PC/Mac • Are you despondent because your favorite genre of game, RPG, is criminally underrepresented on the App Store? Have you destroyed Irenicus on your iPad more times than you think it’s healthy to admit, mainly because the Baldur’s Gate series is the only “deep and thoughtful” RPG for your tablet? Are you angry because Divinity: Original Sin 2 still isn’t available for Mac and you Kickstarted it unaware that it was PC-only even though the first game was both PC and Mac? [ignore that last one, Dave is just bitter -ed.] Wake up, because there’s another set of RPG titles available for your iPad and they’re every bit as deep and wonderful as those 90’s classics. They’re the Spiderweb Software games and, as reported by Touch Arcade, the next one is raiding the App Store on April 18.
PC, Xbox, Playstation, Switch • Witching Hour Studios‘ Masquerada: Songs and Shadows had been sitting near the top of my Steam wishlist for about a year when I got around to it. You may know Witching Hour for their mobile and PC TBS Ravenmark: Scourge of Estellion, and if you don’t you should. Almost everything about the game intrigued me: the hand-drawn isometric art style, the highly developed and original fantasy setting, a plot that sounded like it just might actually explore tensions between the rich and poor with some subtlety, and the promise of tactical combat modeled on fencing.
PC/Mac • When you think of fantastically themed solitaire card games your mind should instantly head to mobile with games like Solitairica, Card Crawl, and Miracle Merchant. Fun, quick games like this are a staple on your phone, less so on Steam where you expect a bit more under the hood. A new solitaire card game, Shadowhand, was released yesterday and while it seems like mobile would be a perfect fit, you’ll only find it available for PC/Mac. As expected, there’s a little more under the hood.
Tabletop • At first glance you might be tempted to compare Catalyst Game Labs‘ latest card game, Dragonfire, to one of the favorites around the Stately Play grounds, Pathfinder Adventures. Both use cards to replicate the role-playing experience with the latter set in Pathfinder and the former in D&D 5E. Other than those similarities, however, the games couldn’t be more different. You already know I love Pathfinder ACG, so how does Dragonfire stack up?
PC/Mac • While I try to stay on top of all the digital board game happenings out there, I do tend to miss some. Okay, more than some. This one’s not my fault, though. Having never heard of developer BKOM Studios before today, I had no idea they were in the digital board game biz. Thankfully, a reader over at BGG tipped me off that not only are they making board games, but they’ve translated one of the most anticipated dungeon crawlers out there: Tomb of Annihilation.
iOS, Android, PC/Mac • Last night an update arrived for our beloved, yet seemingly beleaguered, Pathfinder Adventures. The update brought more content, which is good, but also completely changed prices for IAP in the mobile version, which is good news too, I think? I don’t know, the future of Pathfinder has seemed foggy since Obsidian wrapped up the Rise of the Runelords campaign, and changing their pricing and whatnot at this point seems like a bad sign that, maybe, Pathfinder isn’t doing as good as Obsidian or their new overlord, Asmodee, had hoped. Or maybe I’m full of crap. It’s happened in the past, and I definitely have no insight into what’s going on in the darkened back rooms of Obsidian. With that in mind, let’s focus on what we do know about, the latest Pathfinder Adventures update.
iPad, PC/Mac • There was a time–well before anyone had coined the phrase App-ocalypse–that Spiderweb Software had their fill with Apple and vowed to never produce another RPG for our tablets. Remember that? Spiderweb guru Jeff Vogel was lamenting the fact that iOS 8.3 broke their engine, and they were taking their ball and going home. They eventually relented, with the reveal that Jeff’s initial rage was caused by some underlying medical issues and things happening outside the wonderful world of coding. That circus revolved around the release of Avernum 2 and, thanks to Pocket Gamer, we learned that we can expect the final chapter in the saga, Avernum 3, next year.
iOS Universal, PC/Mac/Linux • Still one of the best gamebook translations to the touchscreen, Warlock of Firetop Mountain just got even better with some new DLC that’s now available for the iOS version.