iOS, Android • Onirim is a highly-regarded, fast-playing solo card game by Shadi Torbey and Z-Man Games, and is now a highly-regarded, even faster-playing ideal phone game by Asmodee Digital. Perhaps the easiest single-sentence summary for Stately Play readers is this: Card Crawl is more like Onirim than Card Thief, and this stands as a strong compliment to all three games. Card Crawl gave about as much satisfaction as a turn-based game could offer in such a brief playing time, and Onirim gives us decisions with a similar tactical feel and memory element. Card Thief has much in common with Card Crawl, but Tinytouchtales innovated with it enough that a third game could be more similar to their first outing without being redundant. In other words, Onirim fills the same niche as Card Crawl while still being sufficiently distinct to justify itself.
I’m generally not a big fan of abstract board games and, despite its attempt at theme, Lanterns: The Harvest Festival is an abstract game. That said, it’s a very pretty one and a game that looks like it would be perfect for chilling out on the couch in front of a fire. It’s pretty enough that I plan on giving it a go later today which is completely possible due to it being released this morning for both iOS Universal and Android.