PC/Mac • When you think of fantastically themed solitaire card games your mind should instantly head to mobile with games like Solitairica, Card Crawl, and Miracle Merchant. Fun, quick games like this are a staple on your phone, less so on Steam where you expect a bit more under the hood. A new solitaire card game, Shadowhand, was released yesterday and while it seems like mobile would be a perfect fit, you’ll only find it available for PC/Mac. As expected, there’s a little more under the hood.
Tabletop • In our effort to speed things up with our ongoing Liberty or Death session report, I’ve managed to somehow combine six (6!!!) turns into one post. Unfortunately, this means I’m already broke my promise to report on at least one non-board game per day by not covering anything yesterday, but I did report on two non-board games Wednesday, so I’m calling it even. Without further ado, let’s see what’s happening in the colonies.
Tabletop • We’re back with our parade through (alternate) history via GMT Games‘ brilliant COIN title, Liberty or Death. I’m getting the sense that you, the Stately Players [I’m really trying to get him to stop. This will be the last time, I swear -ed.], are losing interest in these turn-by-turn walkthroughs, so I’m going to really try and wrap the whole thing up before Thanksgiving so we can move on to a different game. When I started the affair, I had it in my head that I would spend 5-6 hours playing the game and then chop it into a week’s worth of material. When I saw how much information had to be relayed while writing up the first turn, I realized I may have bitten off more than I could chew and moved to the one-two turns per day format. That works well for me, but it needs to work well for you as well. I’m new at this, and still learning. Stick with me. We’ll wrap up LoD as quick as possible and then throw something else on the table.
Tabletop • We’re back after a long gaming weekend that consisted of playing a lot of old favorites with not one “new” game hitting the table. We had some new players, so game teaching was still in order, but far less stressful than trying to teach games I barely know how to play. That’s all in the past, however, and from this point on we’re going to focus on wrapping this game of Liberty or Death from GMT Games up. I’m hoping turns become faster and faster as I become more familiar with the flowcharts of the AI, so maybe we’ll finish this game before New Year’s? Let’s take a look at two quick turns, Turns 5 and 6.
iOS Universal • It’s already been a great year for solitaire card games on mobile. We’ve had Card Thief, Onirim, and Miracle Merchant, all of which are GOTY-quality apps. Zach Gage felt he needed to jump on the bandwagon–Typeshift didn’t suck up enough of my time earlier this year–and yesterday he released his latest title, Flipflop Solitaire. Yes, it’s just solitaire, but somehow Zach Gage has made it much more. How does he do it? I’m guessing it’s the little bit of love he puts into every app.
iOS Universal, Android • 2017 has seen a flood of digital board game conversions from new kid on the block, Asmodee Digital. Today, however, I think we can safely say is their strangest release. It’s called Catan Stories and finally allows us to roleplay as settlers on the titular island like we’ve always wanted to! In all honesty, I’ve never wanted to do this, and never really thought about the people collecting my wheat and sheep when I roll dice in Catan. I’ve thought about the robber, wondering why he’s such a dick, but I don’t think that’s where Catan Stories takes us. Anyway, Catan Stories is out now for iOS and Android.
PC/Mac/Linux • Due to some unforeseen issues that popped up yesterday, I wasn’t around the Stately offices to sound the alarm when Handelabra unleashed their latest endeavor, One Deck Dungeon, on Kickstarter. I’m back today, so…um, Handelabra has launched the One Deck Dungeon Kickstarter. Yeah, I really should have practiced this intro more.
iOS Universal • Since the release of Card Crawl a few years back, the Solitaire Card Game With A Cool Theme That Makes It Cooler Than Your Standard Card GameTM genre has really taken off. Tinytouchtales by themselves have released both Card Thief and Miracle Merchant, but there have been others as well, such as Guild of Dungeoneering and others that I can’t remember, not to mention that this opener is already getting a bit long in the tooth. Underhand is the latest game to arrive in the genre but, unfortunately, feels less like Card Crawl and more like the unholy love child of Choose-Your-Own-Adventure books and Groundhog Day.
Tabletop • While board gaming is still a fairly small niche of the hobby world, it’s made up of many smaller niches. Many of those I’ve dabbled in: war games, miniatures, 18xx, smelling like you haven’t showered in three weeks. One group I’ve never participated deals with something called Print-and-Play. These are the crazy people [I only say this because a good friend is one of these people and he’s only slightly not crazy -ed.] who spend a lot of time to handcraft beautiful copies of games released for free and posted on sites like BGG. I haven’t even been one of the lazy ones who just print everything on regular paper and tape it together with Scotch tape. Nothing in this process interested me in until I helped design a Print-and-Play game of my own, and now I think they’re the greatest thing ever. Well, this game is, at least.
Tabletop • I’ve never played a solo game quite like Nemo’s War from Victory Point Games. I went into it prepared for the usual solo/cooperative game tropes–turns divided by a “bad” phase, more fires to put out than you have hoses, a general sense of being completely screwed–but found none of those. Instead, Nemo’s War felt more like one of those open-world video games like the Elder Scrolls series. Do whatever the hell you want, when you want, and have fun doing it. There’s never that moment, as in other cooperatives, where you “beat the game”. It’s strange, yet mesmerizing.