PC/Mac, PS4/Vita, Xbox, Switch • You sneaky bugger. At least, that’s what you should aim to be, and Nintendo Switch owners can work on their window-smashing, wall-sliding, robot-braining, loot-grabbing, computer-hacking antics with the fresh release of a modern classic. Dan Marshall’s The Swindle has arrived.
PC/Mac/Linux, PS4, Xbox • XCOM2 might just be the most evergreen video game I’ll ever have the pleasure of playing. It never gets old and, honestly, I can see myself sitting down at a laptop ten years from now and blindly rushing into ambushes and getting all my best troops slaughtered. What I’m trying to say is, XCOM2 is really good and I kind of want to marry it. Imagine my shock when, yesterday, I noticed that there was new DLC for XCOM2. NEW DLC! Are you kidding me? I contemplated quitting my day job just to stay home and try it out today but, instead, went to work so I can write posts for Stately Play on the company dime. To quote Bugs Bunny, ain’t I a stinker?
iOS, Android, Switch, Consoles, PC/Mac/Linux • My history with Stardew Valley is a tale of two extremes. I first started hearing about it on other mobile sites wondering if it would ever make the move to phones and tablets. Looking into it, I decided the cartoonish graphics weren’t my style and, other than Agricola, farming doesn’t do a lot for me. I tried to forget about it, but its immense popularity ensured it popping up in Twitch streams or YouTube reviews of people I followed. It became too big to ignore. Eventually, it came to Mac and I caved. Thus begins the second act of my experience with Stardew Valley, the phase my wife likes to call “that time you were obsessed with that one game and you didn’t talk to anyone in your family for about four months”. Yes, she’s very verbose and, unfortunately, not exaggerating much. I fell for the open-ended game pretty damn hard and loved just about everything it offered and was only saved by the fact it wasn’t available for mobile, confining my addition to a desk. That’s changing, however. Not only is has it been out for Switch for a bit (yes, I own it there, too), but it’s coming to iOS on October 24. My wife has already threatened divorce.
iPad, Switch, Xbox, PC/Mac/Linux • I know Darkest Dungeon has both its fans and critics around these parts (I’m steadfastly in the “fan” category), but even the haters can’t deny that the more big-name PC ports we get on iPad, the better. The downside of not being the game’s primary platform, however, comes with the slow pace of getting new content. We’re all still waiting for Aspyr to release the Rise & Fall expansion for Civ VI on iPad, for example. The latest DLC for Darkest Dungeon, the Color of Madness, was unleashed on Steam back in June but those of us who play on our iPads or Switches were left in the lurch, waiting for any news of its appearance on our platform of choice. Today, that news finally broke. The Color of Madness will be coming to all platforms–iPad, console, Switch–on October 11.
PS4, Xbox, PC • While trudging through the usual Stately spam this morning, I stumbled on a press release proclaiming that Space Hulk: Tactics gets a release date. I was confused. First of all, there’s already a couple digital versions of Space Hulk out there and, secondly, what the hell is with that subtitle, “tactics”? Turns out that there’s a new version of Space Hulk (yes, the same board game that’s been around since the 80s) coming to digital and they added “Tactics” to the end to differentiate it from the versions that already exist. What differentiates Tactics from the other versions on Steam? Cards.
PC/Mac/Linux (today); iPad, Switch, Consoles (later) • While it’s one of the most polarizing titles available for the iPad, Darkest Dungeon on Steam is less divisive. The game still sports a “very positive” rating on Steam more than 2 years and many updates later. Today that will be put to the test when the latest major DLC, The Color of Madness, arrives. From what I can tell, the expansion is sure to be a hit. The test is going to come from the changes being made to the base game at the same time. Let’s just say the list of changes coming to DD is massive.
iPad, PC/Mac/Linux, Switch, PS4/Vita, Xbox One • While I know Darkest Dungeon isn’t everyone’s cup of tea, I think we can all agree that, yep, it probably is the darkest of all dungeons. You can bring torches along, but it’s still dark. In fact, the only color you’ll see while playing is blood red, and that’s when your beloved heroes go insane, which is better than death. Or is it? In June there will be more color coming to Darkest Dungeon, namely a new expansion called The Color of Madness.
iPad, PC/Mac/Linux, Switch, Xbox, Playstation • When Darkest Dungeon came out for iPad last fall, I instantly became addicted and played it more than I had in the previous three years it had dwelled on my laptop. I know the love for DD wasn’t universal with many complaining about the wonky UI that could be both tiny and fidgety at the same time, while others saying the difficulty level went beyond their definition of fun. Both were valid points–it’s close, but not a perfect port–but I loved it and kept throwing my hapless adventurers right into the woodchipper with the hope that the Crimson Court and other expansion content would soon arrive on the platform. Today is that day.
PC, Playstation 4, Xbox One • Everyone is kickstarting something these days. You, me, this guy. But King Art Games are crowd-funding something rather special; an RTS based on the fire-and-steel pulp of Jakub Różalski‘s 1920+ world [This is the same setting you’ll find in the board game Scythe, as well as its upcoming digital port. -ed.]. Think pot-bellied, soot-blasting mechanica. Cast-iron monstrosities a continuation of Victorian pomp and Edwardian arms development. The Iron Harvest is upon us.
PC, Xbox, Playstation, Switch • Witching Hour Studios‘ Masquerada: Songs and Shadows had been sitting near the top of my Steam wishlist for about a year when I got around to it. You may know Witching Hour for their mobile and PC TBS Ravenmark: Scourge of Estellion, and if you don’t you should. Almost everything about the game intrigued me: the hand-drawn isometric art style, the highly developed and original fantasy setting, a plot that sounded like it just might actually explore tensions between the rich and poor with some subtlety, and the promise of tactical combat modeled on fencing.