iOS Universal, Android, PC/Mac/Linux • The past couple of weeks have been tough ones for me, but this hardship has been completely of my own devising. Instead of going to sleep at a remotely decent time, I’ve been staying up well past 2am nearly every night playing War of the Chosen, the new expansion for XCOM 2. While we’re unlikely to ever see the XCOM sequel on our tablets, there is good news in mobile-land for XCOM fans: XCOM: Enemy Within was just updated to comply with iOS 11’s 64-bit requirement.
iOS Universal • In the past couple weeks we’ve been introduced to Darkest Dungeon on iPad, a game that plays a lot like XCOM if XCOM were about battling Cthulhu instead of E.T. In all the articles written about DD, I’m referenced XCOM and, yet, haven’t included links to the outstanding iPad version like I have with all the other games we mention. Why? Because XCOM: Enemy Within was one of those games on the 64-bit chopping block and publisher 2K hadn’t said bupkis about it getting updated. Thus, we assumed XCOM would be possibly the biggest loss when iOS 11 rolls out later this year. Turns out our fears were misplaced, as yesterday 2K had some very interesting news.
iOS Universal, Android • One of the best games to land on our PCs in the last ten years became one of the best games ever ported over to an iPad back in 2013 when XCOM: Enemy Unknown arrived on the App Store in all its tense, heart-breaking glory. In 2014 it was superseded by XCOM: Enemy Within which added more stuff and a new way to ratchet up the tension by placing a pseudo-timer on each mission in the form of Meld. If you haven’t picked up XCOM: Enemy Within for mobile, first of all, shame on you. Secondly, go pick it up now; it’s only three frickin’ bucks.