PC/Mac/Linux (now in EA), Mobile (coming later) •
I know everyone’s busy playing Into the Breach today, but I’d like to ask you to stop for just one moment. Please. C’mon, you can pull yourself away for a little bit. No? Okay, then just listen to me drone on in the background. Into the Breach isn’t the only bit of coolness to land on Steam today. Our friends at Handelabra have also pushed out an Early Access build of the card-based dungeon crawler, One Deck Dungeon for PC/Mac/Linux which is two more platforms than you’ll find for Into the Breach. Take that, Subset!
I’ve talked at length about One Deck Dungeon both in cardboard and digital form, so I don’t want to bore you with details. Then again, let me bore you with details. One Deck Dungeon is a solitaire dungeon crawler that puts you in the shoes of one of five different standard fantasy classes. Your goal is to make it to the fourth level of the dungeon and slay one of the game’s five bosses. This is done very simply with a deck of cards, with each card representing both a threat as well as loot.
Each character has their own stats such as Strength, Agility, and so on, and they’re represented not by a numerical value but by a number of dice. When you encounter a monster or trap you’ll roll dice and try to match the colors for each stat to counter whatever the bane throws at you. Fail and you’ll lose time or health, but win or lose you still get loot. Each card can be claimed as an item (adding dice to your stats), a skill (lets you manipulate dice), or experience points (which let you level up and gain “wild” dice to your roll).
If you haven’t deduced it yet, ODD requires you to chuck a lot of dice. Every turn will have you throwing, manipulating, and placing dice to solve a mini-puzzle. At first glance is appears to be a random dice game, but the tactical glee of maneuvering your dice each encounter keeps everything fresh and has you using your noggin more than you’d expect.
If you can’t tell, I like One Deck Dungeon and have been playing the beta build for a few weeks now. It’s a great 5-10 minute time waster that works great on the laptop but will truly shine when it adventures onto the App Store. For now, check out the Early Access build and let Handelabra know what you think and what needs work.