I’m hoping at least a few of you noticed that it’s been a bit since a new post has gone up. There are many reasons why including a dearth of newsworthy output from the App Store, the usual New Year lull of new games in general, and a soul crushing malaise brought about by lifelong mental illness. If any of that sounds like a story you want to hear, jump past the break. Otherwise–and I completely understand–wait with us until tomorrow when we’ll have some proper news regarding a February board game release that I think everyone here will be happy to see.
iOS, Android, PC/Mac/Linux • A few weeks ago, the folks at Acram Digital noticed that our forums had a knack for running tournaments of digital board games which sparked an idea. How about we run a big Istanbul tournament and post about it on the Stately Play forums? How about we contact the publisher of the physical version and get actual board games to give away as prizes to the winners? [How about you stop asking question after question instead of, you know, actually writing something readable? -ed.] Ahem. Anyway, there’s a big Istanbul tournament in the works and you can sign-up right now to join. Real prizes are on the line, such at the Istanbul Big Box as well as just regular old Istanbul (which is great even without the expansions). Check out all the details in our forums or over at Acram’s site, where they have the official rules and legalese. Sign up, have fun, and maybe win something! In other news, all of Acram’s apps–yes, even Istanbul–are currently on sale. Links to the appropriate app stores after the jump.
Ah, December, that time of the year when sites everywhere fill their click-meters with posts pointing out the highs and lows of the past 12 months. As much as I’d like to say we’re different, we’re not. In fact, you can expect our favorite games of the year to start counting down next week and wrapping up with our number one games on Christmas Eve (otherwise known as December 24). Of course, what we thought was 2018’s hay might be your chaff, so we’re opening the doors to you, the Stately Players, to let us know what your favorite digital game of the year was. Let’s talk about rules after the jump.
Hey everyone! You might have noticed that the forum gods have shined their light upon us and our old Discourse forums are back! That’s great news and I can’t begin to explain how happy this makes me. Of course, all is not well. We still cannot configure the email server correctly, so Discourse is currently unable to send email. As such, new users cannot currently sign up for the forum because we are unable to send the activation emails. We’re working on it and we’ll let you know when it’s all up and working as it should. Thank you for sticking with us and, newbies, thanks for trying! Don’t leave, we’ll have you sorted out in no time.
Just so everyone’s aware, our forums are down right now. Something went wrong with a Discourse update and everything went kaplooey, but we’re (Kelsey) is working on it and should, hopefully, have things back to normal in no time. I’m going to refrain from posting any news/reviews articles until Discourse is back up and running as anything posting now will have no comment capability, and what’s the fun in that? See you soon.
When people ask about my job and I mention Stately Play, I can always guess their follow-up question. “Do you make any money doing that?” No one asks if writing here makes me feel good or gives me a sense of purpose or even what I’m writing about, it’s always about the money. When I tell them that, no, it doesn’t really make any money, I usually get a “good luck!” and then they walk away to talk to the more “successful” people.. The sickening takeaway: to be successful, someone/something has to make money and lots of it. Well, from that vantage point, Stately Play is a towering failure. Of course, I heartily disagree. What the hell am I rambling on about? I got a job that pays real money and it ain’t writing about games on the internet.
You may have read that headline and wondered what the hell I could teach you about history. You’d be right. The readers of Stately Play are some of the best read history buffs I’ve ever been witness to (to the point where I’m embarrassed to admit I’m struggling to read a historical fiction novel that was recommended to me), and far be it from me to try to explain anything that’s happened in the past to any of them. That said, May is going to be a strange month and it all revolves around history. Specifically, my history. Well, my father’s history at least.
Hey everyone! Just wanted to let everyone know that I’m currently up in the still wintry northern woods of Wisconsin. No, I haven’t been abducted by scofflaws looking to sell me into the sex-trade for fat, old white guys. I’m not that lucky. Instead, I’m at our annual mini-convention that consists of myself and 4 of my gaming buddies and we’re playing the hell out of the many, many pounds of cardboard we brought with us. So far we’ve played Inis, Railways of the World, 1889, Hab & Gut, Flamme Rouge, Antiquity and the list is only going to keep growing. Bottom line I’m not going to be around to post today, which means no Stately Scrying article this afternoon as well as no other cutting edge news stories (I might be stretching the limits of believability by calling anything I write “cutting edge”). I’ll definitely be posting next week, however, and will give a run down and mini-review of everything that hits the table this weekend. See you then!
Are you looking for more ways to interact with your favorite writers, fellow Stately Players [I will kill you -ed.], and Dave*? We’ve got our very own Discord server for that now, because we’re hip and cool. More info after the jump!
iOS, Android • It’s December which means every site is obligated to start handing out awards, recognizing games that made a difference in the current year. 2017 is going to be a tough one, as there are a lot of great games that popped up on the App Store since January. Next week, we’ll be counting down our top 5 games of the year similar to how we did it last year. Everyone on the staff will give you their top five, so you don’t have to worry that you’ll only get my take, which has been scientifically proven to suck. Now it’s your turn.