iOS Universal, Android • While Civilization Revolution 2 isn’t exactly the highpoint of Sid Meier’s influential Civilization series, it’s the only one we’re likely to ever get on our phones, so it will have to do. If you’ve updated to iOS 11 since its release in September, however, you’ve had to do without. Civ Rev 2 was one of the victims of the App-ocalypse, remaining 32-bit when it needed exactly twice that many bits. It took 2K Games three months to fix the problem, and today they updated Civ Rev 2 to be 64-bit complian,t meaning we can all redownload it at our leisure.
Android, PC • The overall reaction when we heard that our overlords at Asmodee Digital were taking over Carcassonne was one of worry. After all, Carcassonne for iOS was the first “real” digital board game and is still one of the best you’ll find on the App Store. Why mess with a good thing? The worriers must all own Apple products, because once you leave the confusing confines of iTunes there’s not a real good version of Carcassonne for you to play anywhere. Sure, there was an Android version, but it couldn’t hold a candle to Coding Monkey’s magnum opus. Asmodee is hoping to fix that with a new version of Carcassonne releasing today for Android and PC.
PC/Mac/Linux • 2017 has been such a great year for mobile gaming that I can’t even remember the last time I fired up Civilization VI, which was my top game of 2016. I know it’s been within the last few months, but there’s always been something else to pull me away from all that civ-building goodness [mostly the civ-building goodness of Through the Ages, I’m sure -ed.]. Looks like Civilization VI will be getting a bunch of my attention in February as Firaxis just announced that a full expansion, Rise and Fall, is coming on February 8.
iOS, Android • We’ve lamented the dearth of decent, non-freemium city-builders on the App Store in the past, leaving us to be content building metropolises on our laptops via City: Skylines or the old Impressions titles. By the way, who do I have to pay to get mobile versions of Pharaoh or Zeus? Seriously, people, if you’re going to bring old PC games to mobile, can we start there? Anyway, back to the sorry state of city-building and management on the App Store. I was perusing Touch Arcade this morning and stumbled on a post they had about a little game called Pocket City. I’m intrigued.
iOS, Android, PC/Mac • Back in September, Czech Games Edition did what we’ve been waiting nearly 4 years for them to do: they released Through the Ages for iOS and Android. To say it managed to live up to the hype would be an understatement, as I still can’t get enough of picking Michelangelo even though I have no temples or wonders producing happiness. WHY DO I DO IT EVERY TIME? While the mobile version is about as polished as the underside of András Hadik’s horse, CGE did tell us that they were hoping to release on Steam, eventually, as well. It’s not out on Steam yet, but the beta is starting soon and signups are open.
iOS, Android, Kindle • While those of us in the US were spending Friday sleeping off hangovers, the rest of the world was still hard at work making things. One of those things is of interest to us, a digital port of the board game Metro from Queen Games. While it sells itself as a train-builder circa 1900, don’t be fooled. Metro is about as abstract a title as you can get and bears little resemblance to the Metro that currently runs under the streets of Paris. Still, if you like Tsuro but thought it was a bit too simple, Metro should be right up your alley.
While App Store sales and Uncle Ed getting hammered on blackberry brandy then clumsily groping Aunt Elle in front of you and your cousins are both expected on Thanksgiving Day, only one of them will require years of therapy to unravel. We’re going to focus on the one that doesn’t require professional help: sales. Click beyond to see all that we’ve found on the App Store and Steam this holiday weekend. I’m sure we’ve missed a bunch, but there’s a therapy session we need to attend. Hopefully you find something worth picking up, and if I missed a sale you’re aware of, please post it in the comments so others can jump on it as well. Have a great Thanksgiving everyone, and I’ll see you back here on Monday.
iOS, Android, PC • Come. Sit. Don’t be nervous. Today we will be recalling our dearly departed who…what’s that? There’s a crack in my crystal ball? Yeah, well, I picked that up at a Ren faire back in ’04 and, after too many leather mugs of Miller Lite, tried to dunk with it on the hoop in my driveway. Still looks kind of neat, though, right? Anyway, we won’t be using the crystal ball today. Join hands and close your eyes, today we will communicate with the spirits of the dead! Think of your loved ones. See them in your mind’s eye. THERE! I see them! Wait…it looks like Asmodee Digital and they’re bringing us a message. What is it, spirit? An expansion for Mysterium? Secrets and Lies? Available now? They’re fading…fading. Ok, that will be $20.
If you came to this post looking for warm and fuzzy recollections of Thanksgivings past or thought we’d be gushing all over with thanks for blah, blah, blah, prepare to be disappointed. Instead, in true Stately Play form, we’re going to use this warm family holiday to dredge up excuses for our own laziness. Stuff that in your turkey!
Tabletop, iOS, Android, PC/Mac • Back at Gen Con in 2016 we were introduced to Mansions of Madness Second Edition which removed the need for a GM and made MoM one of the best exploration/narrative/dungeon crawlers out there. Around the same time we were also introduced to the Road to Legend app for their actual dungeon crawler, Descent 2.0. This, also, removed the need for a GM and did all the work so players could complete whole campaigns while all working on the same side. Both of these additions were met with critical acclaim, but gamers are a finicky bunch and instead of patting Fantasy Flight on the back, screamed about wanting the same type of companion app for FFG’s Star Wars themed dungeon crawler, Imperial Assault. Well, it’s coming.