One of the side effects of writing about games for so long is that its allowed me to branch out and try things I normally wouldn’t have tried. For example, 4-5 years ago my shelves contained one or two games from the war game focused GMT Games. Today that number has climbed into the teens with several offerings that I wouldn’t have to bend reality to claim as actual war games (much to my chagrin, I was informed that Twilight Struggle isn’t a real wargame, but a euro in disguise. I was crushed).
My name is Tanner Hendrickson, and I am a Picross 3D: Round 2 addict. I freely admit that I have a problem. After tirelessly campaigning for a release outside of Japan, Nintendo of America acquiesced and gave puzzle fans in the Americas (and soon, Europe) the best reason to own a Nintendo console since, well, the original Picross 3D. It was scary there for a while, but we did it. And boy, was it worth the wait.
A long time ago, in a mountain fortress far, far away, our benevolent leader Owen fell in love with a series of games from digital newcomer Shenandoah Studios. The games in question would be Battle of the Bulge, Drive on Moscow, and Desert Fox. These were full-blown wargames from tried and tested designers presented with historical accuracy and a not a little bit of panache.
One of the best, and more bug ridden, titles to land on mobile in 2016 is Obsidian Entertainment‘s port of the Paizo RPG on cards, Pathfinder Adventures. The port brings the card game to life and makes it feel more like an actual RPG and less like the rather simple card game that it is. I love it, and it’s probably my most played title of the year.
Of all the games I’ve tried to teach over the years, none has generated more blank stares than Terra Mystica. A heavy euro, the game features a confusing magic system, tons of different races to play each with their own special abilities, and enough wooden pieces to deforest a small nation. While complicated, once it clicks it’s a fantastic game.
Reverse off the sealed road, maintaining careful control of the Palfinger crane to avoid inconvenient jack-knifing. Park between the felled logs, stripped and segmented by the now-silent Sampo Rosenlew HR46, logging head taut from its articulated boom. Clamber aboard the sufficiently-sized trailer and drop the support jacks. Power up the claw, acclimate to the controls that differentiate clamp rotation to grip and extension. Begin to select trunks from the strewn lumber and manoeuvre them onto the bed. Lose an entire evening.
I sat down to write an introduction for our new digs here at Stately Play Manor with the hope that someday a wizened Justin Bieber would be asked to narrate my words for one of the technological advances in Sid Meier’s Civilization XXXII. Something like Writing or Literature would be fine, but only because Hubris currently lacks a slot on the tech tree. As always happens when I wax rhapsodic about my writing skill, the end result tends to fall just shy [if “just shy” means not even close -ed.] of my expectations. I’m sure that you will also find this to be true, but I ask you to stick with it until the end anyway. You’ve already made it this far, after all.