PC • Here’s a bold prediction. Kerberos Studios‘ Pit of Doom will be a runaway hit. And not just one of those cult sleepers, name-dropped for cred at gatherings of those in the know. A bona fide smash. It sounds ludicrous to predict the fortune of an unfinished game, one still slick with Early Access afterbirth, but I have that tingling sensation. Could be the creeping onset of Zuul poison, though. You never know.
I really have nothing to add here other than I’m wondering if I need an iPad anymore. That answer is looking more and more like a big, fat “no”. Then again, those new iPad Pros they announced today do look mighty shiny… [Dave was unable to finish this post due to a head wound inflicted by his wife who walked in while he was salivating over the new iPads on the Apple Store. He’ll get better. Can’t get much worse, can he? -ed.]
Xbox, PS4, PC/Mac • Before 2014 I had never heard of Larian Studios or their Divinity universe. Somehow, I stumbled onto Divinity: Original Sin that year, however and instantly became a fan. Here was a throwback to the Baldur Gates and Icewind Dales of my youth [late 20s. Your “youth” involved games like The Bard’s Tale and Pools of Radiance -ed.], only better. I mean, it didn’t use the D&D license, so I was confused as hell about how to build a decent character and whatnot, but here was an isometric RPG with turn-based combat. I don’t hate the real-time, pausable combat of the Infinity Engine games, but it’s definitely stopped me from getting giddy about other epic, recent RPGs like Pillars of Eternity. On top of the turn-based sundae, the story, graphics, and sheer amount of stuff you could pull off in their engine was pretty great, as well. In other words I fell, hard, for what Larian was selling. Fast forward to Kickstarter in 2015 and there I was putting down cash to ensure that Divinity: Original Sin 2 would, someday, be on my laptop next to its predecessor. It’s more than three years later and I’m still waiting, but not for long.
As you may have heard, I’m on west coast time this week and I can’t quite get my head around it. I’m waking up way too early in the morning and going to bed right after the sun goes down behind the San Rafael Hills. At least I think those are the mountains I’m looking at. To be honest, after driving around this county for the last 4 days, I don’t know east from west anymore and am wondering how everyone who lives here doesn’t have constant headaches. I’m a simpleton. Nevertheless, time never rests and neither will our attempts to look into the future and see what we’ll be playing on our devices this weekend. See what’s planned after the jump.
iOS, PS4/Vita, Xbox, Switch, PC/Mac/Linux • I talked last week about my recurring addiction to Stardew Valley, the overly cute and surprisingly deep farming simulator that’s been the bee’s knees since it released on PC back in 2016. We knew it was coming out for iOS today but it actually popped up on the App Store last night giving me a little time to try it out while the family slept. It’s pretty great.
PC • I don’t think it’s much of a secret that Factorio has been (and still is) one of my favorite video games of all time. The open-endedness, seemingly endless research tracks, and mind-twisting efforts to crank just a little more efficiency out of what’s turned into a bowl of spaghetti are, apparently, what I’m looking for in a game as I turn into a grumpy old man. It doesn’t end with Factorio, though. I’ve always loved city-builders and simulations that allow you to create something amazing from a blank slate. Today a new challenger to the throne arrives from the one-man dev house, Codebyfire, called The Colonists.
iPad, Switch, PS4, Xbox, PC/Mac/Linux • While it doesn’t happen very often, every now and then things turn out okay. Last Friday I mentioned that I’m leaving for a 4.5 hour plane trip with my entire family [on Spirit Airlines, no less. The only airline folks with three kids can afford -ed.] and was dreading it. Red Hook Studios was listening and, I’m sure it’s because of me, have finally released the Color of Madness DLC for Darkest Dungeon on iPad. Now I can get frustrated and angry at my tablet instead of my kids! Huzzah!
Next week I’ll be heading on vacation with the family to sunny California. I’m dreading it for a couple reasons. First of all, this involves flying and I probably wrote some of the code that’s keeping the plane in the air. As the editor will surely tell you, self-confidence isn’t my strong suit [no shit -ed.]. Secondly, I’m heading out there with three kids, one of whom is 16 years old and angry at all times. Earlier this week I got my first “fuck you” from him and I’m just super excited to sit next to him in confined quarters for 4.5 hours and then a hotel room for a week. Kill me. Before I leave, however, we have a weekend to kill and that means playing games. What, you ask, will we be playing? Come see after the break.
iOS, Android, PC/Mac/Linux • Last Friday we skipped our normal Scrying article to bring you a new screenshot of the upcoming Leaders & Wonders expansion for Czech Games Edition‘s magnum opus, Through the Ages. Well, my embarrassing pleas to Vlaada to be noticed and get into the beta have born fruit! I’m not helping playtest the new expansion (they’re not stupid), but I should be in the beta once it goes live. Also, they sent me a couple more screens from which we can extract completely erroneous information. Let’s put on our deerstalkers and get to work.
PC, iPad, Android Tablets • While the name Marek Pańczyk might not ring a bell, no doubt readers of Stately Play are aware of his work. One of the co-founders of Big Daddy’s Creations, they were at the forefront of bringing board games–particularly heavier euros–to digital. We’re talking gems like Neuroshima Hex and the brilliant, yet perennially undercooked, Eclipse: New Dawn for the Galaxy. While Big Daddy’s has seemingly gone to that big compiler in the sky, Marek is alive and well and still making games. His new company is Red Zero Games and their first foray on the App Store is an original title that pokes fun of good ol’ Chris Columbus and imperialism in general. It’s called Here Be Dragons.