Onirim expands the dreamscape in latest update

July 5, 2017 David Neumann 3

iOS Universal, Android • In a year filled with fantastic digital card games and solo time-wasters, Onirim stands out as one of our favorites. Its mix of quick, simple card play and a difficulty that seems just hard enough to keep you coming back for more is the peanut butter + chocolate combo we didn’t know we needed on our phones. Asmodee has been awfully generous with Onirim since its release, with it often going on sale for the price of a glass of tap water, but they also previously released a free expansion that added new glyphs and more doors (The Glyphs). Today another expansion arrived for Onirim (albeit not free), Crossroads and Dead Ends, and where The Glyphs made the game a bit easier, this one does not.

If I could remember what all these abilities did, I wouldn't be so happy right now.

The Further Adventures of Pathfinder

July 5, 2017 Kelsey Rinella 6

iOS, Android, PC/Mac • This will be Stately Play‘s ninth article mentioning Pathfinder Adventures. If you’re not into PA, our apologies. Dave’s the guy who stands in my way when I propose something terrible, but our affections overlap enough that it’s not an ideal example of checks and balances. But political commentary is an even worse idea than a ninth PA article, so let’s proceed to check out the differences between the mobile and PC/Mac versions!

News cornucopia, aka all the crap we missed last week because we’re lazy bastards

July 3, 2017 David Neumann 2

iOS, Android, PC/Mac • Summer is a huge pain in the ass. Instead of talking to developers and actually playing games, I’m spending my days going to amusement parks and museums “building memories” with my kids. Gross, right? The worst part is that a small part of me is actually kind of enjoying it. Fear not, it’s only a matter of time before they ask me for money and the warm fuzzies quickly dissipate. The worst part of all this involves Stately Play getting the short end of the stick. A bunch of stuff happened last week that I didn’t get a chance to talk about simply due to time constraints. Considering that this week is probably going to be worse–tomorrow is a holiday here in the US, and I won’t be around to post–I figured a quick news dump was in order. Let’s start with our old friend, Solitairica.

You asked for it, Age of Rivals has gone offline

June 28, 2017 David Neumann 3

iOS Universal, Android, PC/Mac • When Age of Rivals launched for iOS last week, I’m not sure anyone saw just how damn good it was going to be. Sure, I’d played it on my laptop a bit, but it took a tablet version for me to really start digging into it and realizing that the design is brilliant. Even more surprising is the lack of complaints from other users. Not to say gamers can be a picky lot, but there’s always something that the dev didn’t do right. The only complaint I’ve heard about Age of Rivals is that it requires an online connection, even when you’re playing the AI. In what might be the quickest response to a complaint by a developer ever, the always-online component is now history.

Review: Age of Rivals

June 26, 2017 David Neumann 24

iOS Universal, Android, PC/Mac • Every now and then a game appears on the App Store and it just clicks. It takes hold immediately, as early as playing through the tutorial. There’s more than just a sense of “fun”, whatever that means, but an urge to really dig in and explore. It doesn’t happen often. I remember it happening when I first played Pathfinder Adventures last year, or the first time I loaded up Hearthstone, and it happened again last week with Age of Rivals. What a game.

Race for the Galaxy gets major update that includes…wait for it…badges

June 22, 2017 David Neumann 7

iOS Universal, Android • I love Temple Gates‘ digital version of Race for the Galaxy so much that I’m sure you’re tired of hearing about it. Hell, I’m tired of hearing about it. That’s tough, though, because not only is Race for the Galaxy my current front-runner for Game of the Year, today it got better. Late last night, version 1.02 landed on the App Store and it plugs up the few holes that were remaining from the initial launch.

Roguelike card game, Solitairica, getting more content in major update

June 19, 2017 David Neumann 13

iOS, Android, PC/Mac • While we love heavy, complex board and card games, sometimes it’s nice to just relax and play something a little simpler. Something that doesn’t tax your brain too much, but can still be considered a true game with your actions and choices making a difference. The king in this category is probably Card Crawl, but there are others out there that fit the bill rather nicely as well. One of those is last year’s Solitairica from Righteous Hammer. A fun, fast roguelike that kept you coming back for more because of all the new content you could unlock. For those of us who, long ago, unlocked everything Solitairica had to offer, listen up! More content is on the way via an expansion: Primal Champions.

Age of Rivals comes to mobile this week

June 19, 2017 David Neumann 108

iOS, Android, PC/Mac • Remember Age of Rivals? We talked about it back in March and its mashup of civ-builder and CCG gave us all sorts of warm and fuzzies when we played in on our laptop. For those of you who prefer to do your gaming on the go, you’re in for a treat, because Age of Rivals is coming to mobile this Thursday.

Villains of the Multiverse launching on June 22

June 15, 2017 David Neumann 3

iOS Universal, Android, PC/Mac • And…we’re back. Sorry for the lack of content this week, but summer vacation started this week for my kids and, coincidentally, my wife has been gone since Sunday on a business trip, leaving me with no time to myself to get anything written. While summer will make it a little harder for me to get content up, I don’t plan on going AWOL very often, so I apologize for the past few days. Let’s get caught up, shall we? The biggest news of the week (maybe?) comes from our friends at Handelabra who have announced the next major update for Sentinels of the Multiverse is arriving on June 22.

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