iOS, Android, PC/Mac • For a bit it was looking as if Asmodee Digital was going to corner the entire digital board game market, pushing out more titles than anyone else could possibly manage. DIGIDICED doesn’t seem to be buying into that scenario, and has been just as active with releasing and announcing new board and card games for iOS, Android, and Steam. All but one of their titles, however, have been 2-player Uwe Rosenberg titles, so it’s hard to be surprised by any of their announcements unless, of course, they announce a non-Rosenberg, non-two-player game, which is what happened last night. Their next title will be Isle of Skye, and it’s coming in early 2018.
iOS Universal, Android • Usually when we’re told of a new release only a day before it’s coming to the App Store, I’d say we were surprised. When that release is Bohnanza The Duel and the developer is DIGIDICED, however, it’s less surprise and more of course they’re releasing that game. After all, it’s another 2-player Uwe Rosenberg title which, other than Terra Mystica, is what DIGIDICED does, so it was only a matter of time before it went digital. Now that the intro’s out of the way, are we ready for some bean farming?
iOS, Android, PC/Mac • Although I’ve been diagnosed with chronic depression since I was eight years-old, it still sneaks up on me sometimes. Yesterday was just such a day. It started like any other, but quickly turned into a muddy mess which ended up with me laying in bed and staring at the ceiling instead of plucking away at my keyboard. Sorry about that, everyone. I’ve been working to ensure it doesn’t happen very often (or, hopefully, ever) but things change and I’m not quite there yet. That said, it will not be a regular occurrence. Of course, big news always seems to pop up when I’m not around. For example, yesterday’s posts should have been announcing two big stories, both of which you’ve, by now, probably heard. If you haven’t, however, tomorrow is going to be a big day for board game ports as both Smash Up and Cottage Garden are set to arrive on the App Store.
iOS Universal, Android, PC/Mac/Linux • When Terra Mystica was released for iOS and Android back in April, I had hoped to get a review up about a week or so after release. Surely, one week would be enough time to get a few games in and form an opinion. You would think so, but then Race for the Galaxy happened and the rest is history. Luckily for me, this week I can give Terra Mystica a go on my Mac instead of my iPad, meaning I can play it without RftG softly whispering my name.
iOS, Android • Terra Mystica is a tabletop behemoth and, even though it sits at #4 on BGG’s list of the best board games ever made, my group likes it about as much as a fart in an elevator. As such, my pimped out copy with acrylic everything lies dormant in my basement, silently waiting for me to man up and get a new game group. Sorry, cardboard monstrosity, but you’re going to be waiting a long time. First of all, I kind of like my game group and, secondly, in a week I’ll be able to play as much Terra Mystica as I want without any eyes rolling or noses turned up in disgust. Actually, I’ve received a pre-release copy, so I’m playing TM right now, you damned old box filled with wood and plastic. Take that! Don’t worry, I talk to my games quite a bit. It’s a combination of being alone all day and staggering levels of mental illness. I’ve taken my pills, and I think it’s time to share a bit of how the digital version of Terra Mystica is shaping up. That, and we have the trailer just on the other side of the jump.
Of all the games I’ve tried to teach over the years, none has generated more blank stares than Terra Mystica. A heavy euro, the game features a confusing magic system, tons of different races to play each with their own special abilities, and enough wooden pieces to deforest a small nation. While complicated, once it clicks it’s a fantastic game.