Tropico lying and stealing its way to iPad later this year

June 20, 2018 David Neumann 7

iPad, PC/Mac/Linux • Ah, nothing like a warm island breeze cooling you off as you’re sipping a daiquiri from a comically tall glass on a hot beach. The only thing that could make it better would be pocketing away millions of corrupt dollars while doing so, all while avoiding being handcuffed and taken away to a reeducation center because you happened to mention that El Presidente’s mustache was looking a tad droopy this morning. If you have no idea what the hell I’m talking about, welcome to Tropico, the city building game where you play the corrupt leader of a banana republic. The original Tropico is more than 15 years old now, but it’s had a slew of sequels and, later this year, it will make its debut on iPad.

Nomad and AEG combine forces, bringing more board game goodness to digital

June 20, 2018 David Neumann 4

iOS, Android, PC, Switch, PS4 • We mostly know Nomad from their continuing love affair with Games Workshop’s fantasy classic, Talisman. Last week they released The Woodland expansion which, if you’re not counting, was the 7,426th* expansion released for Talisman since January. Of course they’ve done some other games as well, most notably a team up with Alderac Entertainment Group for a digital port of Smash Up. Well, they’re teaming up with AEG again, this time bringing 3 of their titles to PC, mobile, and some other platforms as well.

The Color of Madness comes to Darkest Dungeon today

June 19, 2018 David Neumann 3

PC/Mac/Linux (today); iPad, Switch, Consoles (later) • While it’s one of the most polarizing titles available for the iPad, Darkest Dungeon on Steam is less divisive. The game still sports a “very positive” rating on Steam more than 2 years and many updates later. Today that will be put to the test when the latest major DLC, The Color of Madness, arrives. From what I can tell, the expansion is sure to be a hit. The test is going to come from the changes being made to the base game at the same time. Let’s just say the list of changes coming to DD is massive.

Tanks for the memories*

June 17, 2018 Alex Connolly 5

I’m making an infantry fighting vehicle for my three kids, which can also read as “guy makes 1:4 scale miniature under camouflage of parenting”. There’s more to it than that, though. Sitting back, nine-odd months on from starting this outrageous project, the act of making my kids an insane billy-kart is a pretty powerful allegory, and though that ball of gristle I call my heart doesn’t suffer cheese lightly, the journey continues to be an important one of personal growth.

Stately Scrying: What we’re playing this weekend

June 15, 2018 David Neumann 10

If you didn’t figure it out from today’s posts, it’s Father’s Day weekend here in the US. For a lot of dads this means going golfing, attending a sporting event, or just getting an uninterrupted couch nap. For us, it means that we get to play some games. Here’s hoping that goes for you too because, as we all know, golf sucks.

The greatest dexterity game

June 15, 2018 David Neumann 5

The ball was only six pounds and you could hear the pins snickering as it drunkenly rolled down the lane, pinballing from the bumper covering the right gutter to the left. Somehow, magically, it struck squarely between the one and three and, unlike a heavier ball’s urethane devastation, the small green ball bounced gleefully between pins, knocking some down and wobbling others. When all was said and done, however, the snickering had stopped and all ten pins lay prone, defeated. Harry stopped jumping up and down and turned to face me with a smile as big as Christmas morning.

Reinhardt

Fatherwatch

June 15, 2018 Kelsey Rinella 3

I wrote recently that I think the distinctive art of game design resides in tailoring the elements of the game itself (mechanics, art, etc.) to create the experiences of players. Blizzard has created a particular experience to which I connected very deeply, and it illustrates that idea well. When I play Overwatch, I play a lot of Reinhardt, a character who carries a massive hammer and can generate a wide shield. One reason, I confess, is because I’m so bad at aiming in fast-paced games that a meleé-focused character helps avoid a weakness so exaggerated that one wonders whether I must reach superheroic heights in other areas [He doesn’t. -ed.]. But the other is that his shield evokes for me a particular ideal of fatherhood. I don’t much go in for tradition, or belonging, or the comforts of occupying clearly-identified roles, so the power of this one over me earned some attention.

Scythe arrives for PC via Early Access

June 13, 2018 David Neumann 2

PC, (Mac, iOS coming soon) • In a year with a lot of anticipated board game ports, Scythe from Stonemaier Games and Asmodee Digital is near the top of a lot of lists, mine included. Strangely, Asmodee has been somewhat quiet about what’s happening with Scythe, only giving us tiny glimpses into the inner sanctum. Sure, we got a week-long beta test back in April but that was only for PC so all the cool kids were left out. I’m built of strong enough stuff to wait for Early Access and a build specifically for Mac, yessiree…Oh, what’s this? Today, Scythe arrived on Early Access…for PC only. Ugh.

Fear not, Exodus: Proxima Centauri is on the way

June 11, 2018 David Neumann 4

iOS, PC/Mac • I was browsing our fantastic forums over the weekend just to see what the Stately Players [someone at BGG told me the editorial asides weren’t funny so I’m not going to comment on the blatant disregard for quality writing Dave’s throwing up here by calling you “Players”. -ed] were up to and trying to forget that I hadn’t posted anything since Thursday and stumbled upon a new thread discussing possible vaporware. One of the games mentioned on the list was a little space game called Exodus: Proxima Centauri that we mentioned back in March of 2017. Strangely enough, right after reading that thread I heard from Offworld Games about, you guessed it, Exodus: Proxima Centauri. It’s not vaporware, in fact, it’s coming to PC/Mac on August 10.

Paperback sequel/prequel, Hardback, is in beta and coming to iOS/Android

June 6, 2018 David Neumann 3

iOS, Android • I first heard of Tim Fowers back when Wok Star was released way back in 2010. It was a cooperative game that didn’t follow the standard Pandemic formula of “take your turn then pull a card and see what terrible stuff happens”. Instead, the game used a timer and players played simultaneously, trying to keep the restaurant running smoothly. Since then, he’s become a powerhouse designer, running his own publishing digs and putting out games that don’t fit into the standard mold set by previous titles. For example, Paperback took the well-worn mechanisms of Dominion, but put them into a word game which, somehow, made deck-building fun! What really separates him, however, is that he learned a long time ago that digital board games are pretty cool and, as of now, has released both Paperback and Burgle Bros. onto mobile. Soon we’ll get their third title on our phones and tablets, a sequel of sorts to Paperback appropriately titled, Hardback.

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