- PC/Mac/Linux
Do year hear that? That’s right, it’s the deck-building roguelike alarm! So soon after the last one, too! This time, it’s VVVVVV/Super Hexagon developer Terry Cavanaugh’s Dicey Dungeons, and it’s just wonderful. The pitch? It’s Dream Quest, but instead of building a deck of cards you’re designing your own roll-and-write sheet on which to delegate dice rolls to deal damage and defeat the denizens of these damned dicey dungeons. And it’s a game show!
I’ve been playing the alphas on and off since the original prototype was published online a year or so ago, and it’s been a delight to see the game grow. I haven’t played the final version just yet, but I’d say even the last alpha version I played a few months ago is well worth your time if you’re a fan of this burgeoning sub-genre. Or even if you’re not familiar with it! This is a perfect game to introduce deck-building concepts, since a handful of d6s is generally less intimidating than a hand of MTG-style cards. And if you’re one of those people who refused to try Dream Quest because of how it looks and also avoided all of the deck-building roguelikes since then that look much better, so strong is your aversion to Dream Quest… Maybe give this one a shot and see what all the fuss is about?
Dicey Dungeons is currently only on PC/Mac/Linux, but with any luck we’ll see it elsewhere in the near future. The chunky graphics and interface would be pretty easy to read on smaller screens, y’know? It would be a shame for a game so heavily inspired by Dream Quest to not make an appearance on the platform it first appeared on.
Okay yeah, this is even better than the alphas. I’m at the point where I’m actively angry as I play because it’s not on my iPad.
I had put Nowhere Prohpet on my wish list because of the price. At like 1/3 the cost, this seems like an easier risk to take.
Weird coincidence — I had played this as a browser game, then couldn’t remember the name, then had no luck with random Google searches, and then … then … oh, sweet baby Jesus … then the game gets an actual release.
And then I remember the name.
Anyway, it was a lot of fun as just a bad-graphics browser game. I’m guessing it’s pretty sweet now.