Hiding in plain sight: Victory Point Games’ Gem Rush is worth a gander

February 6, 2019 David Neumann 13

I was a backer of the Kickstarter for Victory Point Games‘ recent release of Gem Rush Second Edition. I had never played (or even heard of) the first edition, but I love the “premier” stuff VPG has been putting out recently not to mention that most (all?) of their games are playable solo. Oh, and the designer is Jeremy Lennert, who I fell in love with via a previous VPG title, Darkest Night Second Edition. My copy of Gem Rush arrived before the holidays and has sat, untouched, since. Not the game’s fault, just my crappy time management. Anyway, I had forgotten (until prompted in the forums) that the Kickstarter had mentioned a digital version. With little to no fanfare, the digital version of Gem Rush was released way back when and has completely slid under our radar. Time to fix that. Gem Rush is a polished, tight app of a pretty great board game that no one is aware of. Let’s change that.

Stately Scrying: What we’re playing this weekend

February 1, 2019 David Neumann 13

After our sabbatical we returned last Friday with a roundup of the upcoming weekend’s affairs. You may have noticed that contributions last week were…light. Well, not this week! We’re all back in the saddle, ready to tell you the games we hope to play, if we can just get our kids to leave us alone for two goddamn minutes. Ahem.

Divinity: Original Sin 2 now available for Mac

February 1, 2019 David Neumann 1

-PC/Mac I’m not sure how this happened, but suddenly I have two very good RPGs to play on my Mac. Of course, I don’t have time to play either of them, but they’re both downloaded anyway, just in case. One of them is Pillars of Eternity II: Deadfire which added turn-based combat support in a patch mid-January. The other is the one right up there in the headline. Divinity: Original Sin 2 has just been released for Mac.

Et tu, Zen Pinball?

January 30, 2019 David Neumann 11

iOS Universal I love pinball, be it standing in an arcade or digitally on my iPad. I’m also one of the freaks that prefers the real tables of Pinball Arcade to the fanciful, and often physics-defying, tables of Zen Pinball. Give me Star Trek: TNG and a handful of quarters and I can die happy. The problem is that Pinball Arcade’s apps are hunks of garbage compared to the polished gems that Zen puts out. I can’t tell you how many times I’ve had to either re-purchase my ST:TNG table only to have it disappear the next time I open the app. Thus, I was super stoked when I heard that Zen has acquired the Williams license and would be bringing real-life tables into the Zen world. What more could I want? A lot, apparently. Last week, Zen Studios released Williams Pinball for iOS and I don’t think it’s possible for them to have shit the bed any worse.

Review: Legends of Andor: The King’s Secret

January 30, 2019 David Neumann 3

iOS Universal, Android At first glance, Legends of Andor may resemble other campaign-driven fantasy board games like Gloomhaven or Descent: Journeys in the Dark. There’s a fantasy map (you know it’s fantasy because there’s a castle and spooky caves), characters that fit the usual fantasy tropes, monsters, and even markets where you can buy your heroes better equipment. It may resemble those games, but Legends of Andor is nothing like those games. Not a bit. In fact, Legends of Andor isn’t a board game so much as a puzzle game wrapped in board game attire.

I lied, and I’m sorry

January 28, 2019 David Neumann 7

PC/Mac/Linux Last Friday we returned to our weekly glimpse into the future and I stated that I would be playing the hell out of Divinity: Original Sin 2. Well, I lied. I didn’t even open D:OS2 all weekend. I have a good excuse, though. You see, no one told me that a little card game called Slay the Spire had left Early Access last Thursday. If I’d known, I would have been forthcoming with the fact that I planned on playing the living hell out of Slay the Spire all weekend long.

Mystic Vale to launch on Steam later this week

January 28, 2019 David Neumann 2

PC Mystic Vale from Alderac Entertainment Group and Nomad Games has been available on Early Access since late 2018. Today we learned that it’s breaking free from its beta shackles and heading out into the real world. On Thursday, January 31, Mystic Vale will have its official launch for PC on Steam.

Stately Scrying: What we’re playing this weekend

January 25, 2019 David Neumann 31

Okay, so scrying took a month off, but we’re back now and that’s what really matters, no? Hello? Okay, I get it, you’ve moved on. You’ve started reading what other non-professional, second-rate gaming blogs are doing this weekend. It’s okay. I understand. That said, can’t you make room in your weekend-prognostications for little ol’ Stately Play? I think (hope) you can.

Trese Brothers’ latest, Star Traders: Frontiers, sets a course for mobile

January 24, 2019 David Neumann 26

iOS, Android, PC/Mac/Linux We’ve loved the Trese Brothers around here since before there was an around here. Way back when, at another site that you might have heard of, they were recipients of several year-end accolades for their previous title, Templar Battleforce. Their latest, Star Traders: Frontiers, has been out for PC/Mac/Linux since last August, but, today, we learned it’s making the move to our touchscreens. Soon.

Pillars of Eternity II: Deadfire just added turn-based mode

January 24, 2019 David Neumann 11

PC/Mac/Linux While I love Baldur’s Gate, BG2, and all the other Infinity Engine games from the 90’s and early aughts, they did suck in one aspect: combat. Unlike the fantastic D&D Gold Box CRPGs from SSI, the Infinity Engine turned RPG combat into a real-time click-fest, which was so unlike tabletop D&D that I could never quite grok the reasoning behind the decision. Tabletop RPGs are turn-based, why not the digital versions? This bizarre choice was used again by Obsidian when they attempted to reignite the Infinity Engine style games with 2015’s Pillars of Eternity. I tried, I swear I tried multiple times, to play PoE only to discover that the game wasn’t compelling enough for me to put up with combat I despised. Pillars of Eternity 2: Deadfire, also released with the real-time curse, but today Obsidian has made amends. Today, they released an update that allows you to choose between real-time or turn-based modes. Guess what RPG I’m going to be buying and playing this weekend?

1 4 5 6 7 8 64