Meteorfall expands with just released Queen of Shadows content

December 18, 2018 David Neumann 5

iOS Universal, Android • I’m currently putting together our top five lists for the End of Year Hullabaloo and, while I don’t want to drop any spoilers, you may see Meteorfall pop up once or twice. Just to be clear, I collected those lists before the latest mega-patch dropped, which introduces a new skin, new cards, and new Meteorfall goodness. Say hello to the Queen of Shadows.

The revolution has begun; Tropico is now on iPad

December 18, 2018 David Neumann 4

iPad • We’ve known about Feral‘s iPad port of the beloved banana republic-builder, Tropico for some time now, first learning of its existence back in June. It’s been six months, but Tropico arrived today for our trusty tablets and, if you want some details, head past the jump.

Book of Demons turns the page and emerges from Early Access

December 14, 2018 David Neumann 2

PC/Mac • Book of Demons is a weird one. Part Action-RPG, part roguelike, part card game, and with a graphic style that I’m pretty sure I’ve never seen before. It appears to be an homage to the original Diablo, complete with a Deckard Cain-alike and an ominous cathedral whose depths you’ll be exploring for loot and glory. There’s also a big, red demon sitting at the bottom waiting for you. So, it’s a lot like Diablo, except when it isn’t, which is most of the time. Confused? Stay awhile and listen!

Crest Almighty – Deistic God Sim Sees Second Coming

December 14, 2018 Alex Connolly 1

Did you play Crest? That gorgeous but rather abstract Swedish affair that you’d swear was a Molyneux tulpa? No? Your sins are forgiven, because as is often the case with indie titles that don’t hit the ground running, Eat Create Sleep have relaunched their tribal papercraft terrarium, with new elements, overhauls and tweaks. Additions that will entice the agnostic and convert the disbeliever.

Jon Shafer once again drinking from the 4X well with his upcoming At the Gates

December 11, 2018 David Neumann 6

PC/Mac/Linux • I’ve been fascinated with the story of Jon Shafer ever since I heard about him back in the Civ IV days where he was a prolific modder catching the eye of Firaxis who hired him as an intern and, eventually, a full-time developer to help with the two Civ IV expansions. Big deal, sure, but the story took an epic turn when he was promoted and made the lead designer for the series’ next iteration, Civ V. Yep, it was his idea to move from square grid to hex and (controversially) abandon the Ultimate Stack of Doom tactic by eliminating units’ ability to stack. Oh, and he did this all before he was 25. When I was 25 I made my own beer bong from parts scavenged from my dad’s garage and Home Depot. Once again, I lose. Since then, he’s meandered around and, eventually, settled with his own dev house, Conifer Games. Their first title, At the Gates, is another epic 4X strategy title and it’s coming to PC/Mac/Linux in January, 2019.

Tomorrow Corporation is back on the App Store with 7 Billion Humans

December 7, 2018 David Neumann 1

iOS, Switch, PC/Mac/Linux • My kids think it’s weird that I enjoy programming games like TIS-100 from Zachtronics (or any Zachtronics game, actually), or Human Resource Machine from Tomorrow Corporation. This is because they think I sit at work all day and write code which is most definitely not what I do. In fact, my “writing code” to “writing boring documentation” ratio is so horrifically skewed to the latter that it shouldn’t be a surprise that I’d leap at the chance to do a little coding without all that legal overhead. 7 Billion Humans is Tomorrow Corporation’s follow-up to the aforementioned Human Resource Machine and it’s been out on Steam and Switch for a couple months. Yesterday, however, it arrived for iOS and now it can be played the way it was meant to be: on a tablet.

Twinfold mashes several well worn mechanisms into a unique new experience

December 7, 2018 David Neumann 13

iOS, Android, PC/Mac • So, all the voices in my head the last couple days have been talking about one thing, the new game from indie dev Kenny Sun, Twinfold. “Wait, what voices?” you’re probably asking. To that I say, Sandwiches! [we’re not sure when Dave fell and hit his head, but we’re all guessing it was somewhere around the age of 7 -ed.]

Plague, Inc. follow-up, Rebel, Inc., goes live

December 5, 2018 David Neumann 10

iOS • Plague, Inc. was one of the early App Store success stories, eventually pulling in over 100 million downloads. Thus, creator Ndemic Creations is responsible for the wholesale slaughter of trillions of digital humans. They’re basically the Earth equivalent of the people on Eminiar VII. [Deep cut, nerd. Also, the people on Eminiar VII and Vendikar were disintegrated after the computer simulation. Gah, why do I even bother with this guy? -ed.] Having destroyed humanity so many times, Ndemic has shifted their focus. Instead of a global lens, their new game, Rebel, Inc., focuses on a single country and all the fun that comes along with counter insurgency. Yep, it’s a war game, of sorts. There aren’t hexes or counters, but the point of Rebel, Inc. is to quell a post-war insurgency by winning over the hearts and minds of the people.

Blood Rage is coming to digital in 2019

December 3, 2018 David Neumann 2

PC/Mac • I was going to post about this last week, but realized that if there’s one board game company that doesn’t need a lot of help promoting their Kickstarters, it’s Cool Mini or Not. Their Kickstarters usually end up in the millions-of-dollars range, so an early preview of said Kickstarter campaign by us didn’t feel necessary. Today, however, that Kickstarter is live–and already funded a mere half hour–so it seemed like a good time to bring it to your attention. If you have no idea what I’m talking about, the viking-themed, area control gem, Blood Rage, from Eric Lang is coming to digital next year.

Stoneblade’s other deck builder, Shards of Infinity, coming to digital

November 30, 2018 David Neumann 13

iOS, Android, PC • I’m not a huge fan of Ascension: Chronicle of the Godslayer, but that has more to do with bloat than the game itself. I know I’ve mentioned it before, but when a game keeps adding cards and rules and mechanisms, eventually my brain shuts down and I can’t handle it. Sure, I could play Ascension without the expansions, but then the same part of my brain will keep telling me that I’m missing out on “the big picture”. It’s a sickness. That said, I know a lot of you love Ascension, so you’ll be happy to hear that its follow-up, Shards of Infinity from Stoneblade Entertainment, is coming to digital next year. You’ll also be happy to hear who’s behind the port. No, it’s not the Ascension-crafting Playdek. Instead we have Race for the Galaxy upstart, Temple Gates, taking the helm.

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