Cardboard Critique: Nemo’s War (Second Edition)

September 20, 2017 David Neumann 19

Tabletop • I’ve never played a solo game quite like Nemo’s War from Victory Point Games. I went into it prepared for the usual solo/cooperative game tropes–turns divided by a “bad” phase, more fires to put out than you have hoses, a general sense of being completely screwed–but found none of those. Instead, Nemo’s War felt more like one of those open-world video games like the Elder Scrolls series. Do whatever the hell you want, when you want, and have fun doing it. There’s never that moment, as in other cooperatives, where you “beat the game”. It’s strange, yet mesmerizing.

Short Cuts: Trackless

September 19, 2017 Alex Connolly 2

PC/Mac/Linux • INTRODUCE Capped off 12 East Games’ Trackless some days ago. Still thinking about 12 East Games‘ Trackless today. Surely a very good sign. CONTINUE

Steam Screen Shot

Review: Minos Strategos

September 18, 2017 Zac Belado 3

iOS, Android, PC/Mac/Linux • Art is cheap, at least when it comes to mobile games. You know this is true because even the most crap-filled freemium abomination is filled to the bevel with the most precisely crafted artwork. Pretty pixels are the aluminum siding of mobile gaming. Consequently, a good game is often not even particularly about the visuals but about the way the developer creates a tension between the tactical options available to the player and the desired game outcome. That and timers. We must always have timers. The reason this is important is that one of the latest titles to make its way to mobile, Minos Strategos by Brett Lowey of Militia fame, is not a particularly ground-breaking game in terms of visuals and also has some surprisingly poor UI choices. Combined, these make Minos Strategos troublesome at first but are, ultimately, a slight blemish on what is a very good abstract strategy game.

Cardboard Critique: Navegador

September 15, 2017 David Neumann 0

Tabletop • I assume that board game publishers commission board game cover art to be evocative of the game’s theme while also creating some excitement for what lies inside that cardboard box. All publishers except PD Verlag, that is. Instead of promising a thrilling adventure, their box covers depict old white guys looking like they need to use the toilet. They broke new ground with Concordia, not only by having the cover focus on a woman instead of a man, but simply by depicting someone smiling and not looking like they’re waiting for the reaper to mercifully end it all. Today we’re looking back at one of Mac Gerdts’ better designs, Navegador, complete with a box cover depicting a sullen Henry the Navigator staring a map. Prepare thyselves for adventure!

Gold .38, twin .45s--close enough.

Cardboard Critique: Arkham Horror The Card Game – Dunwich Legacy

September 14, 2017 Kelsey Rinella 6

Tabletop • Arkham Horror: The Card Game gets a lot of love around these parts. It’s as flexible as a tentacle–it can be deeply thematic if you’re into that, or offer moderately involved deck-building and agonizing decisions during play for the more mechanically minded. It can be enjoyed solo (though I recommend playing two characters) or in groups of up to four, as a campaign or a one-shot. I’ve been extremely pleased with it as a solo experience playing both the original campaign and the full Dunwich Legacy cycle, and will here offer brief mini-reviews of each expansion in that cycle. While I’ll avoid spoiling anything beyond the initial setup in each, even the basic premise of some of the expansions gives information about the plot, so beware.

Cardboard Critique: Kingdomino

August 23, 2017 David Neumann 6

Tabletop • Seven-plus years ago, I would have been glued to news of the Spiel des Jahres–the Oscars of gaming–researching each game, buying them if available in the US, voting in polls about which games deserved to win and more. Yes, I was one of those people that, today, I can’t stand. Still, in its heyday the list of SdJ winners contained a bevy of fantastic games: Scotland Yard, El Grande, Carcassonne, Codenames, Hanabi, and Dominion just to name a few. Today, I keep an eye on the SdJ, but most of the nominated games are simple, family-style games that just don’t excite me anymore. That was definitely the case with this year’s winner, Kingdomino, until I got a chance to actually get it on the table at Gen Con. It’s not going to knock Through the Ages or Twilight Struggle out of my top ten, but as a quick and light filler, Kingdomino hits the spot.

Cardboard Critique: The Fox in the Forest

August 7, 2017 Nick Vigdahl 7

Tabletop • I’ve been on a quest of late to find the best two-player tabletop games the world has to offer. Card games, board games, dice games…it doesn’t matter, I just want fun games to play with my wife around home or with a friend now and then. I may have stumbled onto something with my latest conquest, The Fox in the Forest.

Cardboard Critique: Imperial and Imperial 2030

August 3, 2017 David Neumann 13

Tabletop, iPad • Mac Gerdts created the board game Imperial way back in 2006 and, while it looked like any other Dudes On A Map title, its theme made it anything but. That theme can best be expressed by something that Elliot says in the first episode of Mr. Robot, “There’s a powerful group of people out there that are secretly running the world. I’m talking about the guys no one knows about, the ones that are invisible. The top 1% of the top 1%, the guys that play God without permission.” Imperial and it’s “sequel”, Imperial 2030, put you in the shoes of the monsters with enough money and power to manipulate the world for their own gain. Oh, and there’s also a rondel.

Review: Predynastic Egypt

July 28, 2017 Nick Vigdahl 0

iOS, Android, PC/Mac/Linux • “What game had you up so late last night,” my wife asked. I had been up until 1 AM or so, a rare thing is the age of the barbarian-monkey children, aka our seven-year old twin boys. “Predynastic Egypt,” I replied and was quickly greeted with a look of confusion. I explained it was a game set in Egypt, but well before the pyramids. It was a strategy simulation covering two millennia of ancient Egyptian history where you play as a nomadic tribe and grow that tribe, turn by turn, from humble origins toward the ultimate goal of unifying Egypt under your control within 220 turns. “Oooh, I want to play it,” was her immediate response. [Nick’s wife is cooler than my wife. Mine just elbowed me in the back and called me an idiot. -ed.]

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