Tabletop • Many years ago the folks at Ares Games created a miniatures game so easy that even non-miniature gamers, like me, could figure them out and play them. Even better, they sold the games with pre-painted miniatures and all the stuff you needed to play. No searching for a tape measure or blistering your fingers prying plastic off sprues. Even, even, better the theme was World War I and II air combat. Of course, I’m talking about Wings of War (now Wings of Glory) and, for a short time, I was hooked. This was followed up by Sails of Glory which takes the basic premise and moves it onto the high seas. All was well and good and then Fantasy Flight used a system that was…similar…in their blockbuster hit X-Wing and then followed that up with capital ship combat in Armada. Who wants to shoot shells when you can fire laser cannons and make pew-pew sounds as you play? Don’t count Ares out yet, however, as they just announced their own sci-fi miniatures combat game, Battlestar Galactica-Starship Battles.
Tabletop • I recently got an itch to play Sails of Glory, a game which wonderfully illustrates the joys which games, especially historical games, offer outside of the game itself. Sails of Glory puts each player in charge of one or two warships from the age of sail (late 1700s/early 1800s). Turns out, there are an embarrassing array of ways to commit to it, and it was with an eye toward justifying myself that I thought of writing an article on the topic.